Subv
94d0d499c3
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
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The rest are just macro shim registers.
2018-04-25 11:55:28 -05:00
Subv
219b5d34e7
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
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It doesn't belong in the PFIFO handler.
2018-04-25 11:55:27 -05:00
bunnei
dcd72b36ca
Merge pull request #386 from Subv/gpu_query
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GPU: Added asserts to our code for handling the QUERY_GET GPU command.
2018-04-24 16:13:51 -04:00
Subv
1eca798d8b
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
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This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future.
This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23 17:06:57 -05:00
Subv
6be45c562f
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
bunnei
e8cc5900a6
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
bunnei
4d9c441bef
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
65092bf8d8
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
Subv
e14e38fe0e
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
7e7f053ea7
maxwell_3d: Make memory_manager public.
2018-04-13 23:48:27 -04:00
bunnei
4e961244a8
maxwell_3d: Fix shader_config decodings.
2018-04-13 23:48:26 -04:00
Subv
84c9824895
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
2018-04-01 12:07:26 -05:00
Subv
7fe4f9491e
GPU: Implemented a gpu macro interpreter.
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The Ryujinx macro interpreter and envydis were used as reference.
Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01 12:07:26 -05:00
bunnei
b9eae6e652
gl_rasterizer: Add a SyncViewport method.
2018-03-26 21:17:04 -04:00
bunnei
95d56cac29
gl_rasterizer: Normalize vertex array data as appropriate.
2018-03-26 21:17:02 -04:00
bunnei
ded4139447
maxwell_3d: Use names that match envytools for VertexType.
2018-03-26 21:16:55 -04:00
bunnei
d37f03d0fe
maxwell_3d: Add VertexAttribute struct and cleanup.
2018-03-26 21:16:54 -04:00
bunnei
5ae2fe6c69
gl_rasterizer: Implement AnalyzeVertexArray.
2018-03-26 21:16:52 -04:00
bunnei
bf282aa01f
maxwell: Add RenderTargetFormat enum.
2018-03-26 21:16:49 -04:00
Subv
3707231f5d
GPU: Load the sampler info (TSC) when retrieving active textures.
2018-03-26 15:46:49 -05:00
Subv
f73fb9de9d
GPU: Added a function to retrieve the active textures for a shader stage.
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TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
Subv
6234ec112b
GPU: Added viewport registers to Maxwell3D's reg structure.
2018-03-24 01:22:19 -05:00
bunnei
fcddbe6027
maxwell_3d: Add some format decodings and string helper functions.
2018-03-22 19:47:28 -04:00
Subv
f3a5328f09
GPU: Added vertex attribute format registers.
2018-03-21 09:26:47 -05:00
Subv
a569ee8a58
GPU: Added registers for the number of vertices to render.
2018-03-20 23:28:06 -05:00
Subv
3e645f5595
GPU: Added Z buffer registers to Maxwell3D's reg structure.
2018-03-19 16:55:33 -05:00
Subv
b942bfbb13
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
2018-03-19 16:46:29 -05:00
Subv
c0f954906c
GPU: Added the TSC registers to the Maxwell3D register structure.
2018-03-19 00:36:25 -05:00
Subv
f6e3d3aa1a
GPU: Added the TIC registers to the Maxwell3D register structure.
2018-03-19 00:32:57 -05:00
Subv
36c527131f
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
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This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
Subv
80b0f4d681
GPU: Implement the BindStorageBuffer macro method in HLE.
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This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv
845415cc3d
GPU: Handle writes to the CB_DATA method.
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Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv
a8cb6ba213
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
2018-03-18 11:51:46 -05:00
Subv
29c026fae1
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
2018-03-18 11:51:45 -05:00
Subv
5979796df8
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
2018-03-17 18:32:57 -05:00
Subv
7b48098c60
GPU: Store shader constbuffer bindings in the GPU state.
2018-03-17 18:32:57 -05:00
Subv
5f181aec24
GPU: Corrected some register offsets and removed superfluous macro registers.
2018-03-17 18:32:56 -05:00
Subv
8a5c0e873b
GPU: Make the SetShader macro call do the same as the real macro's code.
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It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17 18:32:55 -05:00
Subv
e3e0625ff7
GPU: Corrected the parameter documentation for the SetShader macro call.
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Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17 13:55:42 -05:00
bunnei
bed06310f2
Merge pull request #242 from Subv/set_shader
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GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-17 00:34:17 -04:00
Subv
c9850b0d3a
GPU: Handle the SetShader method call (0xE24) and store the shader config.
2018-03-16 22:51:06 -05:00
Subv
dbade2db3e
GPU: Added the vertex array registers.
2018-03-16 22:47:45 -05:00
bunnei
b849a04b2f
Merge pull request #241 from Subv/gpu_method_call
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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
2018-03-16 22:28:22 -04:00
Subv
6796e37911
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-16 20:32:44 -05:00
Subv
d468c046f9
GPU: Added Maxwell registers for Shader Program control.
2018-03-16 19:23:11 -05:00
Subv
083e494083
GPU: Intercept writes to the VERTEX_END_GL register.
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This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
2018-03-04 19:14:04 -05:00
Lioncash
c1583210dd
maxwell_3d: Make constructor explicit
2018-02-13 23:47:51 -05:00
Subv
9cf3a6cc00
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
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Only QueryMode::Write is supported at the moment.
2018-02-12 12:34:41 -05:00
Subv
0088b3128b
Make a GPU class in VideoCore to contain the GPU state.
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-11 23:44:12 -05:00
Subv
35176a0f73
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
2018-02-11 22:42:48 -05:00