Commit graph

2476 commits

Author SHA1 Message Date
ReinUsesLisp
7012b1a5a4 gl_shader_disk_cache: Add transferable stores 2019-02-06 22:20:57 -03:00
ReinUsesLisp
ac7a6ef85f gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers 2019-02-06 22:20:57 -03:00
ReinUsesLisp
09225145c9 gl_shader_disk_cache: Add file and move BaseBindings declaration 2019-02-06 22:20:57 -03:00
ReinUsesLisp
658959673b gl_shader_decompiler: Remove name entries 2019-02-06 22:20:57 -03:00
ReinUsesLisp
4eb946829d gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
ReinUsesLisp
5bed286abf rasterizer_interface: Add disk cache entry for the rasterizer 2019-02-06 22:20:57 -03:00
ReinUsesLisp
0d6369989d shader_decode: Implement LDG and basic cbuf tracking 2019-02-06 22:20:57 -03:00
bunnei
af54c6770a Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
13f3423d68 Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
bunnei
8f02e0554c Merge pull request #2085 from ReinUsesLisp/cube-minus-one
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
bunnei
38df722dc7 Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp
c1e8fe0067 video_core/texture: Fix BitField size for depth_minus_one 2019-02-05 04:32:06 -03:00
bunnei
66514e4190 Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M
6506dbc577 Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow
4133c86d71 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp
a6c3180b68 shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp
13b83e6e0f shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
92c948999b shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
af1543712d video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
ReinUsesLisp
c73b44fc35 maxwell_3d: Allow sampler handles with TSC id zero 2019-02-03 04:58:40 -03:00
ReinUsesLisp
04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp
36ccfac47b memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
ReinUsesLisp
0b57f33fdf shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp
5ae8a056fe shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp
a8cbcb1210 shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
bunnei
896b6769d2 Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
26a37f8ae9 Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
ReinUsesLisp
14098c39af rasterizer_interface: Remove unused AccelerateFill operation 2019-02-01 03:02:22 -03:00
ReinUsesLisp
74a039d0bc video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
ReinUsesLisp
b68fd9e6e9 gl_rasterizer_cache: Fixup test clause 2019-01-30 19:10:35 -03:00
Mat M
6ebdc75cce gl_rasterizer_cache: Guard clause swizzle testing
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp
3dfcff175f gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
ReinUsesLisp
412d59512a gl_rasterizer_cache: Move swizzling to textures instead of state 2019-01-30 19:10:35 -03:00
ReinUsesLisp
5ab4113388 gl_state: Use DSA and multi bind to update texture bindings 2019-01-30 19:10:11 -03:00
ReinUsesLisp
c6c0c7947d gl_rasterizer: Use DSA for textures 2019-01-30 19:10:11 -03:00
Hexagon12
874de50bb4 Merge pull request #2076 from lioncash/enc
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash
82a466695f video_core/dma_pusher: Silence C4828 warnings
This was previously causing:

warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).

warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei
6fb1297325 Merge pull request #1485 from FernandoS27/render-info
Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
ReinUsesLisp
12fbe5dcf8 shader_ir: Unify constant buffer offset values
Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
bunnei
d0219e0512 Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
ReinUsesLisp
5649c48967 gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
ReinUsesLisp
ea24bd3c2a gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
ReinUsesLisp
d516c50fe2 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Kevin
e156f51825 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp
2a94d36231 gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp
b12f08a7f7 gl_rasterizer: Workaround invalid zeta clears
Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
Lioncash
4addab6160 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
a7de39a6ba shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
980ea9cfb1 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00