Commit graph

2476 commits

Author SHA1 Message Date
FernandoS27
c9f347e156 Fixed Invalid Image size and Mipmap calculation 2018-10-28 19:00:04 -04:00
FernandoS27
b6e94867b9 Fixed Block Resizing algorithm and Clang Format 2018-10-28 19:00:03 -04:00
FernandoS27
5d5236c512 Implement Mip Filter 2018-10-28 19:00:01 -04:00
FernandoS27
76ce66359d Zero out memory region of recreated surface before flushing 2018-10-28 19:00:00 -04:00
FernandoS27
87d1001720 Implement Mipmaps 2018-10-28 18:59:59 -04:00
Michael
df99f996f8 Enable alpha channel for DXT1 texture format 2018-10-28 14:11:04 -07:00
Tobias
8a7dd746c1 Correct bpp value for ASTC_2D_8X5 2018-10-28 19:49:10 +01:00
bunnei
e35ba30edc Merge pull request #1601 from FernandoS27/shader-precision
Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
95576a248a Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 2018-10-28 11:38:40 -04:00
Rodolfo Bogado
1670155ee2 Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support 2018-10-28 01:13:55 -03:00
bunnei
ca9c311f85 Merge pull request #1594 from FreddyFunk/static-cast
gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
6eb07feeea Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 2018-10-27 20:09:26 -04:00
bunnei
d9cfb9dc15 Merge pull request #1592 from bunnei/prim-restart
gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
6540abe0d7 Implement Default Block Height for each format 2018-10-27 10:17:39 -04:00
Frederic Laing
a2ce78114e gl_rasterizer_cache: Fix compiler warning 2018-10-27 13:06:26 +02:00
bunnei
b22ff96e0a gl_rasterizer: Implement primitive restart. 2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94 Merge pull request #1533 from FernandoS27/lmem
Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
2bc1f075bb maxwell_3d: Add code for initializing register defaults. 2018-10-25 23:42:39 -04:00
bunnei
419b62982f gl_rasterizer: Implement depth range. 2018-10-25 21:53:24 -04:00
bunnei
6bf7e0d83d Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
FernandoS27
159bedd74f Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
FernandoS27
2d0d8fa85c Implement Shader Local Memory 2018-10-24 17:50:43 -04:00
bunnei
4322798a5d Merge pull request #1554 from FernandoS27/pointsize
Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash
a3c2defab1 decoders: Remove unused variable within SwizzledData() 2018-10-23 23:51:13 -04:00
Lioncash
0afddad95c maxwell_3d: Remove unused variable within ProcessQueryGet() 2018-10-23 23:50:16 -04:00
FernandoS27
3326b552d0 Implement PointSize 2018-10-23 15:08:00 -04:00
FernandoS27
88ff802e1a Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei
a12540e948 Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
c1e228e29c Merge pull request #1539 from lioncash/dma
maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
ad2c4e1b45 Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
3c72944105 gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp
95ebbee064 gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei
3b07693b50 Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
e4463a9117 Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
085aaeb200 Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
9183b82847 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27
d8a54902f0 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27
f785872dd5 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27
d51cdee070 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27
f4c9ebb9fc Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27
ceb985fcb0 Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27
de4f14e756 Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei
5716ecc248 Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27
2dc066f8f5 Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27
2f976c550a Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash
cdea084c7d engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
92996ab8b3 maxwell_dma: Make variables const where applicable within HandleCopy()
These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
04e8b81de0 maxwell_dma: Make FlushAndInvalidate's size parameter a u64
This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
5ddbef9c8a maxwell_dma: Remove unused variables in HandleCopy()
These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
Lioncash
ce07dbf817 gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00