Liam
8c5083b014
shader_recompiler: fix non-const offset for arrayed image types
2024-02-15 18:49:23 -05:00
Liam
0466d1dedb
Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
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This reverts commit d69e462d13
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2024-02-15 18:38:56 -05:00
Liam
d69e462d13
shader_recompiler: use only ConstOffset for OpImageFetch
2024-02-05 12:01:09 -05:00
liamwhite
ceb8bbc111
Merge pull request #12644 from liamwhite/vkspec-image-offset
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shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Viktor Szépe
168f763ee6
Merge remote-tracking branch 'origin/master' into typos3
2024-01-16 00:09:00 +00:00
Viktor Szépe
8f8a15827f
Fix more typos
2024-01-15 23:26:53 +00:00
Liam
9070fbdc09
shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop
2024-01-11 16:50:59 -05:00
Liam
b51ba38c29
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-11 00:56:37 -05:00
liamwhite
8da33ba38a
Merge pull request #12437 from ameerj/gl-amd-fixes
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OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
221f2edfb9
shader_recompiler: use default value for clip distances array
2023-12-26 19:32:47 -05:00
Liam
e7b5befdad
shader_recompiler: respect clip distance limits in indexed store
2023-12-26 19:10:25 -05:00
Ameer J
deb6899663
spirv_emit_context: Fix BaseInstance for OGL spirv
2023-12-21 21:53:24 -05:00
Liam
a952270b5c
shader_recompiler: use float image operations on load/store when required
2023-12-21 14:34:46 -05:00
Ameer J
822348997d
emit_glsl_image: Use inlined texelFetch offsets
2023-12-20 19:24:11 -05:00
Liam
3c14f747f9
shader_recompiler: use minimal clip distance array
2023-12-18 22:25:14 -05:00
Liam
6611ba122b
shader_recompiler: ignore clip distances beyond driver support level
2023-12-18 22:25:14 -05:00
liamwhite
5b3522cbe8
Merge pull request #12196 from ameerj/glsl-cbuf-sizes
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GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
Ameer J
38449c071d
GLSL: Prefer known used cbuf sizes
2023-11-26 23:25:29 -05:00
Ameer J
a9e011c9c2
Merge branch 'master' into ssbo-align
2023-11-26 21:08:53 -05:00
Liam
a41e57d968
renderer_vulkan: ignore viewport stores on non-supporting drivers
2023-11-19 11:27:12 -05:00
Ameer J
abd400e04f
shader_recompiler: Fix spelling of "derivate" ( #12067 )
2023-11-18 13:39:47 +01:00
Ameer J
b49639e786
shader_recompiler: Align SSBO offsets in GlobalMemory functions
2023-10-31 20:14:18 -04:00
liamwhite
a2342c5acd
Merge pull request #11847 from ameerj/glsl-shfl-fix
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emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-23 10:33:24 -04:00
Ameer J
ef8f689761
emit_glsl_warp: Fix shfl_in_bounds conditional
2023-10-22 00:45:23 -04:00
Kelebek1
90d99fbd00
Manually robust on Maxwell and earlier
2023-10-19 19:54:31 +01:00
Liam
445d504f94
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Liam
47ea64c9a5
emit_spirv: fix incorrect use of descriptor index in image atomics
2023-09-22 00:39:09 -04:00
liamwhite
9530b96e5f
shader_recompiler: skip sampler for buffer textures ( #11435 )
2023-09-14 15:23:50 +02:00
Liam
152beedc51
shader_recompiler: always declare image format for image buffers
2023-09-02 17:25:00 -04:00
Liam
024fb4fae9
shader_recompiler: fix emulation of 3D textureGrad
2023-09-01 22:41:01 -04:00
Fernando Sahmkow
01858648d1
Shader Recomnpiler: implement textuzreGrad 3D emulation constant propagation
2023-08-18 22:17:02 -04:00
ameerj
a2b344ab9d
emit_glasm: Fix lmem size computation
2023-06-25 18:43:52 -04:00
Kelebek1
c7430e51e3
Remove memory allocations in some hot paths
2023-06-22 08:05:10 +01:00
bunnei
3571f28cde
video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise.
2023-06-03 00:05:58 -07:00
Billy Laws
cfbe4b09eb
Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
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This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
2beb3051c1
Implement scaled vertex buffer format emulation
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These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
2e478a66cf
Fix Tears of the Kingdom flickering clouds and depths.
2023-05-11 19:25:24 +01:00
Kelebek1
dc9546fe26
Define SampleMask as an array
2023-04-30 18:37:37 +01:00
Wollnashorn
d53aa13a33
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
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Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at ImageGather
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On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
2023-04-08 16:12:30 +02:00
Liam
5be8a74b0c
general: fix spelling mistakes
2023-03-12 11:33:01 -04:00
ameerj
a6405c4890
glsl_emit_context: Remove redeclarations of gl_SampleID and gl_SampleMask
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These built-ins seem to be available without needing to be declared for fragment shaders, similar i.e. to gl_FragDepth
2023-02-08 19:34:39 -05:00
ameerj
bbb60f60d2
spirv: Fix TXQ with MSAA textures
2023-01-29 13:47:30 -05:00
ameerj
13b0feaede
emit_glasm_image: Fix TXQ with MSAA textures
2023-01-29 13:42:34 -05:00
ameerj
2a98e88a3a
emit_glsl_image: Implement TXQ with MSAA textures
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Also fixes for texture buffers, which do not have mips eithers.
2023-01-29 13:31:47 -05:00
liamwhite
a5bc2444d2
Merge pull request #9694 from ameerj/txq-mips
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shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
6fd5d0c3b5
Merge pull request #9687 from ameerj/ogl-shader-ms
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glasm, glsl: Implement multisampled Image Fetch
2023-01-28 16:32:11 -08:00
bunnei
da76935b7d
Merge pull request #9682 from ameerj/shader-s32
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shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2d2558797c
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-28 16:25:18 -05:00
ameerj
f68ef5b15a
emit_glsl_image: Fix ImageFetch for MSAA textures
2023-01-28 14:39:27 -05:00