ReinUsesLisp
|
97cfedab70
|
gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
40402f3947
|
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
|
2021-07-22 21:51:39 -04:00 |
|
ReinUsesLisp
|
2cd96376b5
|
buffer_cache: Fix debugging leftover
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
b7cf8e0de4
|
buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
c7921c7812
|
shaders: Allow shader notify when async shaders is disabled
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
b3bf0d4ebb
|
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
c4a71824d5
|
shader: Properly manage attributes not written from previous stages
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
9389e71b12
|
shader: Split profile and runtime info headers
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
52be21495e
|
shader: Add support for native 16-bit floats
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
41c634a7a9
|
shader: Rename maxwell/program.h to translate_program.h
|
2021-07-22 21:51:38 -04:00 |
|
ReinUsesLisp
|
a9a5f5b535
|
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
1d2c13fd7b
|
glsl: Address rest of feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
bc50a9ef20
|
glsl: Conditionally use fine/coarse derivatives based on device support
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
4e73fdbd0f
|
glsl: Cleanup/Address feedback
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7e661303d5
|
gl_shader_cache: Implement async shaders
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
b33af69513
|
glsl: Add stubs for sparse queries and variable aoffi when not supported
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
18aae22ad2
|
gl_shader_cache: Remove const from pipeline source arguments
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
07a59e1404
|
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
7bf5c1164e
|
glsl: Address more feedback. Implement indexed texture reads
|
2021-07-22 21:51:38 -04:00 |
|
ameerj
|
3ad05ecd4e
|
gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
656de6639c
|
glsl: Implement fswzadd
and wip nv thread shuffle impl
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
c800b9bf92
|
glsl: Rebase fixes
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
8c9d420fa5
|
glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
0c162d8b17
|
glsl: skip gl_ViewportIndex write if device does not support it
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
f54240823c
|
glsl: Implement transform feedback
|
2021-07-22 21:51:37 -04:00 |
|
ameerj
|
ee44e94932
|
glsl: Implement VOTE for subgroup size potentially larger
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
32328acc39
|
glsl: Implement some attribute getters and setters
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
ce2ddb7d69
|
glsl: Query GL Device for FP16 extension support
|
2021-07-22 21:51:36 -04:00 |
|
ReinUsesLisp
|
fc7cb28bc7
|
glsl: Fixup build issues
|
2021-07-22 21:51:36 -04:00 |
|
ameerj
|
fda83fe3c5
|
glsl: Initial backend
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
eb7925b421
|
vk_rasterizer: Exit render passes on fragment barriers
|
2021-07-22 21:51:35 -04:00 |
|
Rodrigo Locatti
|
0ce45868ca
|
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
ee69b7aa59
|
buffer_cache: Invalidate fast buffers on compute
|
2021-07-22 21:51:35 -04:00 |
|
lat9nq
|
3a70b6c79b
|
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
59a989f149
|
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
cefa403eba
|
vk_pipeline_cache: Skip cached pipelines with different dynamic state
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
1805ba1763
|
vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
8fae35f767
|
shader: Reorder shader cache directories
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
2e99f9ce1b
|
vk_rasterizer: Implement first index
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
969f76707c
|
vulkan: Use VK_EXT_provoking_vertex when available
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
6e65f16895
|
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
09c4a71dd4
|
shader_environment: Fix local memory size calculations
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
5292190c8d
|
buffer_cache: Fix copy based uniform bindings tracking
|
2021-07-22 21:51:35 -04:00 |
|
ameerj
|
1bbecac1d2
|
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
8393ea343f
|
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
0b6f8eea5a
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
ca6dbc7c49
|
gl_shader_cache: Store workers in shader cache object
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
b420b97025
|
vk_pipeline_cache,shader_notify: Add shader notifications
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
1dccf005e1
|
vk_pipeline_cache: Add asynchronous shaders
|
2021-07-22 21:51:35 -04:00 |
|
ReinUsesLisp
|
420ec60284
|
vk_rasterizer: Flush work on clear and dispatches
|
2021-07-22 21:51:34 -04:00 |
|