Commit graph

5190 commits

Author SHA1 Message Date
Daniel Lim Wee Soong
df93e4f9b0 Remove dependency chrono
Earlier chrono was included but after some code changed it was no longer needed

Forgot to remove it so I'm removing it now
2018-03-22 21:53:51 +08:00
Daniel Lim Wee Soong
81eaba792e Change "yuzu starting..." to be logged with the new macro
Just as a proof that it works
2018-03-22 18:26:43 +08:00
Daniel Lim Wee Soong
a0298a552c Logging: Create logging macros based on fmtlib
Add a new set of logging macros based on fmtlib
Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533

Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so
make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet
so FMT_VARIADIC is used.
2018-03-22 18:21:29 +08:00
mailwl
e0d1e257a8 Service/spl: add module and services 2018-03-22 09:55:14 +03:00
bunnei
3a37f55067 Merge pull request #258 from Subv/gpu_attribs
GPU: Added vertex attrib format and triangle topology registers
2018-03-21 19:36:06 -04:00
N00byKing
9b619405e9 CMake: Set EMU_ARCH_BITS in CMakeLists.txt 2018-03-21 19:03:20 +01:00
Subv
43295efd0e FS: Implemented IFileSystem::CreateDirectory. 2018-03-21 09:55:59 -05:00
Subv
f3a5328f09 GPU: Added vertex attribute format registers. 2018-03-21 09:26:47 -05:00
mailwl
eaf65829ca Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
Subv
a569ee8a58 GPU: Added registers for the number of vertices to render. 2018-03-20 23:28:06 -05:00
bunnei
766c6de88d Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
mailwl
ce7e0e503b Service: add fatal:u, fatal:p services 2018-03-20 16:59:02 +03:00
bunnei
188a685e73 renderer_gl: Port boilerplate rasterizer code over from Citra. 2018-03-20 00:07:32 -04:00
bunnei
e0f3facd01 gl_shader_util: Sync latest version with Citra. 2018-03-20 00:07:31 -04:00
bunnei
756e14027a renderer_gl: Port over gl_shader_gen module from Citra. 2018-03-20 00:07:30 -04:00
Subv
ddafc857c7 FS: Implemented IFileSystem's OpenDirectory function.
Note that the filter parameter is not yet implemented.
2018-03-19 23:02:30 -05:00
Subv
fce3825edf FS: Added the IDirectory IPC interface and implemented its two functions. 2018-03-19 23:01:47 -05:00
Subv
bf1c4bf16c FS: Implement DiskFileSystem's OpenDirectory interface. 2018-03-19 23:00:37 -05:00
Subv
7de15c22f3 FS: Implement DiskFileSystem::GetEntryType for existing files/directories. 2018-03-19 22:59:38 -05:00
Subv
e4b4b765b6 FS: Updated the Directory Entry structure to match the Switch. 2018-03-19 22:58:55 -05:00
Subv
8144364cc2 FS: Support the file Append open mode. 2018-03-19 22:57:34 -05:00
Mat M
9b5ae0daf5 Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
bunnei
f1e9d5404d renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
bunnei
a533c3398c renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
bunnei
ac51a39abf gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
bunnei
52bfc102bc renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
bunnei
b1ceeb5c42 gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
Subv
b15d0a65c4 FS: Implement MountSdCard. 2018-03-19 21:21:49 -05:00
Subv
a079723254 FS: Added an SDMC archive factory and registered it to the SDMC archive on startup. 2018-03-19 21:17:15 -05:00
Subv
3e645f5595 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
Subv
b942bfbb13 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
N00byKing
d3bdad2aaa Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing
f69c369cfb oops 2018-03-19 17:43:04 +01:00
N00byKing
8d34c0d2a0 More Warning cleanups 2018-03-19 17:27:04 +01:00
N00byKing
1212e9e231 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
Subv
c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
Subv
f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
bunnei
8d9b2cb438 Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
bunnei
341925e40a Merge pull request #250 from bunnei/buffer-dequeue-wait
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
bunnei
bae5ccd6d2 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
bunnei
7750edae39 hle_ipc: Add SleepClientThread to block current thread within HLE routines. 2018-03-18 20:56:34 -04:00
bunnei
01d72e813e hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. 2018-03-18 20:56:33 -04:00
bunnei
479400acc8 hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. 2018-03-18 20:56:33 -04:00
bunnei
d6c27e6b28 thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. 2018-03-18 20:56:32 -04:00
Subv
36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
Subv
80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv
845415cc3d GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00
Subv
46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18 15:23:24 -05:00
Subv
a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 2018-03-18 11:51:46 -05:00
Subv
29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 2018-03-18 11:51:45 -05:00