Matías Locatti
40497ab00f
Merge pull request #10529 from liamwhite/critical-spacing
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caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
liamwhite
c741b765dd
Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gf
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Texture Cache: Fix untracking on GPU remap
2024-02-13 08:17:59 -05:00
Liam
25f5a651a9
texture_cache: tweak iteration tracking change
2024-02-11 13:41:13 -05:00
Liam
9a10c66e40
texture_cache: avoid overestimation of ASTC texture sizes
2024-02-11 13:41:13 -05:00
Liam
e882f6c1c3
caches: make critical reclamation less eager and possible in more cases
2024-02-11 13:41:13 -05:00
Fernando Sahmkow
75847f0e8b
Texture Cache: Fix untracking on GPU remap
2024-02-10 14:49:49 +01:00
Liam
1c32e4157c
nvnflinger/gpu: implement blending
2024-02-09 09:20:53 -05:00
Fernando Sahmkow
4d97c54676
VideoCore: Move Slot Vector to Common
2024-02-04 20:01:47 +01:00
Liam
cd8049a5e2
video_core: consistently account for resolution scaling when rendering
2024-01-31 11:27:20 -05:00
Fernando Sahmkow
352f6d22e3
Texture Cache: make sparse texture table per channel
2024-01-31 16:38:51 +01:00
liamwhite
0ab550c726
Merge pull request #12499 from Kelebek1/time
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Rework time services
2024-01-25 14:19:01 -05:00
Kelebek1
52c35521bd
Rework time service to fix time passing offline.
2024-01-24 04:26:55 +00:00
Fernando Sahmkow
241c64e43b
Core: Eliminate core/memory dependancies.
2024-01-18 21:12:30 -05:00
Fernando Sahmkow
9db159da71
SMMU: Initial adaptation to video_core.
2024-01-18 21:12:30 -05:00
GPUCode
1bc4b6c75d
video_core: Fix buffer_row_length computation for linear compressed textures
2023-12-26 16:33:03 +02:00
Fernando S
0f928af7ab
Merge pull request #12382 from liamwhite/image-limit
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renderer_vulkan: allow up to 7 swapchain images
2023-12-19 16:15:40 +01:00
liamwhite
4504ee7f28
Revert "video_core: use interval map for page count tracking"
2023-12-17 18:59:49 -05:00
Liam
273b4b9576
renderer_vulkan: allow up to 7 swapchain images
2023-12-16 18:59:44 -05:00
Liam
7fa76caf80
video_core: use interval map for page count tracking
2023-12-14 21:54:36 -05:00
Liam
63ceff87b0
texture_cache: fix max_element comparison function
2023-12-03 18:40:19 -05:00
Liam
8a97178a89
renderer_vulkan: do not recreate swapchain for srgb
2023-12-03 16:43:54 -05:00
Liam
9014e6783f
texture_cache: use pedantic type names
2023-12-01 22:46:33 -05:00
GPUCode
4b853ff5cf
renderer_vulkan: Introduce separate cmd buffer for uploads
2023-11-12 20:27:39 +01:00
liamwhite
68bf6fb457
Merge pull request #11747 from Kelebek1/image_alias_sample_names
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Small things
2023-10-17 11:48:57 -04:00
Fernando S
30d96be28d
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
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[crash fix]brings back the removed if statement in util.cpp and adds the num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
Squall Leonhart
eecd48f2ee
brings back the removed If statement and adds the num_level test
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This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.
Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.
The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640
but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Kelebek1
5fa3d987ad
Transition MSAA images to general layout without uploading data
2023-10-11 23:27:23 +01:00
Kelebek1
b5576a3c9a
Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit
2023-10-11 17:15:35 +01:00
Fernando S
0cc1d8135f
Merge pull request #11743 from Squall-Leonhart/IFREMOVED
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Fix mistaken usage of info.block instead of level_info.block
2023-10-11 11:56:47 +02:00
Squall-Leonhart
ce3e98cf48
Fix mistaken usage of info.block instead of level_info.block
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Fixed an error on my part, in the last change I had mistakenly passed unadjusted block info into FullUploadSwizzles and UnswizzleImage
Revert (my mistaken changing of) the construction of SwizzleParameters in UnswizzleImage and FullUploadSwizzles to use level_info.block instead of info.block. This ensures that the block information used in the swizzling process is correctly adjusted for each mip level.
2023-10-11 19:12:33 +11:00
liamwhite
22e805e43f
Merge pull request #11534 from Squall-Leonhart/IFREMOVED
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Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)
2023-10-10 12:44:48 -04:00
Squall Leonhart
ca3126e68d
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
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Should fix and close #11711
2023-10-09 02:13:17 +11:00
Kelebek1
5063305487
Implement X8_D24 format
2023-10-06 00:58:30 +01:00
Liam
445d504f94
ci: fix new codespell errors
2023-10-02 18:03:05 -04:00
Squall-Leonhart
55e400acd9
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
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The partial revert was not enough for Tsukihime, this might do the trick
2023-09-20 03:27:13 +10:00
liamwhite
8f2351603d
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
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Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Squall Leonhart
0ec7d7ec28
Partial revert of #10433
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The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
2023-09-18 23:28:53 +10:00
Kelebek1
517702f3f8
Look for the most recently modified image for present
2023-09-11 03:11:29 +01:00
Kelebek1
5de54129b3
Mark accelerted DMA destination buffers and images as GPU-modified
2023-08-13 02:22:39 +01:00
Squall-Leonhart
e7602b1012
Needed to make this an extra case so it didnt also start asserting in BOTW.
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Thanks Liam
2023-08-11 08:45:15 +10:00
Squall Leonhart
443f35e5db
Fix an assert in the format lookup table fir Z16
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Came across this while looking into Asterix and Obelix XXL glitching
2023-08-11 08:18:54 +10:00
bunnei
ab18aeb500
Merge pull request #10996 from Kelebek1/readblock_optimisation
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Use spans over guest memory where possible instead of copying data
2023-07-10 18:54:19 -07:00
gidoly
66cb683f1e
oops re open
2023-07-03 20:25:23 +09:00
Kelebek1
42638691b5
Use spans over guest memory where possible instead of copying data.
2023-07-02 23:09:48 +01:00
liamwhite
d81539ed2d
Merge pull request #10479 from GPUCode/format-list
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Add support for VK_KHR_image_format_list
2023-07-02 17:38:21 -04:00
Liam
c9cbfadcdc
Revert "texture_cache: Fix incorrect logic for AccelerateDMA"
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This reverts commit e9c07146d8
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2023-07-01 23:37:50 -04:00
GPUCode
b7e726669e
renderer_vulkan: Add support for VK_KHR_image_format_list
2023-07-01 16:03:29 +03:00
Fernando S
9cb5d582d6
Merge pull request #10953 from FernandoS27/oh-oopsies-yfc
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Texture cache: Fix YFC regression due to code testing
2023-06-30 20:25:09 +02:00
Fernando Sahmkow
71c38a6eb3
AccelerateDMA: Don't accelerate 3D texture DMA operations
2023-06-29 17:23:29 +02:00
Fernando Sahmkow
8efc8dba3e
Texture cache: Fix YFC regression due to code testing
2023-06-29 11:58:45 +02:00