Mat M
68e172a90c
Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
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perf_stats: Change MAX_LAG_TIME_US to an appropriate value
2018-08-21 09:51:46 -04:00
MerryMage
2336c6bb5f
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
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25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +01:00
Lioncash
1c234d2e03
sdmc_factory: Remove unnecessary core include
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This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 -04:00
fearlessTobi
230bf50dda
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21 13:24:55 +02:00
fearlessTobi
51fbaae33b
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +02:00
Lioncash
d6812d9e92
bit_field: Convert ToBool() into explicit operator bool
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Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
tech4me
5e70a75986
qt/main: Port part of citra( #3411 ), open savedata works
2018-08-21 02:04:33 -07:00
bunnei
cd3cf87aaa
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
38a103aca4
Merge pull request #1129 from lioncash/header
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romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei
dda8fe0b56
Merge pull request #1132 from Subv/gl_FragDepth
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Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
c0e983b953
Merge pull request #1134 from lioncash/log
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
98ba049746
Merge pull request #1121 from Subv/tex_reinterpret
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Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
7ed85cccca
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
b3546e839d
Merge pull request #1133 from lioncash/guard
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gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
1d77a31e1d
service/filesystem: Use forward declarations where applicable
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Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
Lioncash
80ce7b69d5
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
ca79c467bb
Shaders: Implement depth writing in fragment shaders.
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We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
0383fbfc00
Merge pull request #1126 from lioncash/telem
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telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 -04:00
bunnei
8e3dc543a2
Merge pull request #1131 from bunnei/impl-tex3d-texcube
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gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
03668508cb
Merge pull request #1106 from Subv/multiple_rendertargets
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Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
f0e1387103
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 -04:00
bunnei
e8eee95c8e
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 -04:00
bunnei
1ac135d85b
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 -04:00
bunnei
56f817cdd1
Merge pull request #1130 from Subv/tex_2d
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Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 -04:00
Subv
7b21918d83
Shaders: Fixed the coords in TEX with Texture2D.
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The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
c65f043274
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 -05:00
bunnei
6a3f07784a
Merge pull request #1122 from lioncash/acc
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acc/profile_manager: General cleanup
2018-08-20 20:54:34 -04:00
bunnei
1ba756cca3
Merge pull request #1125 from bunnei/update-dynarmic
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externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 -04:00
Lioncash
935346a9b2
romfs_factory: Remove unnecessary includes and use forward declarations where applicable
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Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 -04:00
bunnei
821b9d1901
Merge pull request #1095 from DarkLordZach/sysarchives
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filesystem: Add support for loading of system archives
2018-08-20 20:17:57 -04:00
James Rowe
7714c59d56
Merge pull request #1127 from yuzu-emu/revert-838-port-3616
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Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 -06:00
Zach Hilman
461343ca9b
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 20:13:28 -04:00
Lioncash
35e0f49b3f
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
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Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 -04:00
bunnei
5e68f4a523
externals: Update dynarmic to a42f301c.
2018-08-20 19:50:49 -04:00
Lioncash
2b5eb5254d
acc: Replace profile_manager include with a forward declaration
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This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 -04:00
Lioncash
d643659275
acc: Simplify WriteBuffer call within LoadImage()
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We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 -04:00
Lioncash
477a9f8a66
acc: Correct IProfile's constructor initializer list order
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Arranges them in the order the members would be initialized
2018-08-20 19:48:57 -04:00
Lioncash
f645b3ef5a
acc: Remove unused DEFAULT_USER_ID
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This is no longer used, so it can be removed.
2018-08-20 19:48:57 -04:00
Lioncash
b3c07b97df
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
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Makes it a little bit more self-documenting.
2018-08-20 19:48:57 -04:00
Lioncash
f035a384b1
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
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Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 -04:00
Lioncash
280b278b33
profile_manager: Use type aliases for username data, profile data, and user arrays
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Avoids the need to repeatedly specify the whole array type in multiple
places.
2018-08-20 19:48:57 -04:00
Lioncash
4fbaf3e0af
profile_manager: Take ProfileInfo by const reference where applicable
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ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead.
2018-08-20 19:48:57 -04:00
Lioncash
3b6af2a6f7
profile_manager: Make array parameter to CreateNewUser a const reference
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This doesn't modify the passed in array, so this can be a const
reference.
2018-08-20 19:48:57 -04:00
Lioncash
4b39dd7d47
profile_manager: Remove unnecessary static
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This can just be constexpr like the others
2018-08-20 19:48:57 -04:00
Lioncash
30c2015a2e
profile_manager: Simplify UUID's two param constructor, operator==, and operator bool
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We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID.
2018-08-20 19:48:57 -04:00
Lioncash
29ee3bc8d6
profile_manager: Move UUID generation function to the cpp file
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This avoids needing to dump the contents of <random> into other files
that include the profile manager header.
2018-08-20 19:48:53 -04:00
Subv
9e19247ca3
GPU: Implemented the logic op functionality of the GPU.
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This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
bunnei
6813959578
Merge pull request #1064 from lioncash/telemetry
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common/telemetry: Migrate core-independent info gathering to common
2018-08-20 19:43:17 -04:00
Subv
181efe72a6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 -05:00
Lioncash
03cb9b116d
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00