Henrik Rydgard
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0a3b4b8cb4
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Debugger fix
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2016-04-28 22:30:01 +02:00 |
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Henrik Rydgard
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b9da0f7902
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Optimize the vertex loader, nearly doubling its speed.
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2016-04-28 22:21:39 +02:00 |
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Henrik Rydgard
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b57bcfd528
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Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
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2016-04-28 20:17:35 +02:00 |
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Henrik Rydgard
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ec770c0bbf
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Move "&" to their proper place, add missing includes and make some properly relative.
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2016-04-28 19:40:11 +02:00 |
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Henrik Rydgard
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c1ee661492
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Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
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2016-04-28 19:05:55 +02:00 |
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Henrik Rydgard
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03f90e7dfd
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Remove late accesses to attribute_config
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2016-04-28 18:07:34 +02:00 |
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bunnei
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7ffba72141
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Merge pull request #1710 from hrydgard/optimize-event-breakpoints
Replace std::map with std::array for graphics event breakpoints
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2016-04-25 21:37:43 -04:00 |
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Sam Spilsbury
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48693e98fa
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shader: Shader size is long uint, not uint.
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2016-04-25 00:40:03 +08:00 |
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Sam Spilsbury
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164d297c6f
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shader: Handle non-CALL opcodes with a break
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2016-04-25 00:39:54 +08:00 |
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Sam Spilsbury
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3d9c27ec5f
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shader: Format string must be provided inline and not as a variable
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2016-04-24 23:40:52 +08:00 |
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Henrik Rydgard
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76a55f83c7
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Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
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2016-04-24 14:19:49 +02:00 |
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Sam Spilsbury
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79efd312a9
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pica: Handle default lighting case
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2016-04-23 11:54:02 +08:00 |
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tfarley
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bd5a278e47
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HWRasterizer: reorder declarations to match defs
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2016-04-22 10:52:02 -04:00 |
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tfarley
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2680bd4062
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HWRasterizer: sync specular uniform for new shaders
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2016-04-22 10:48:00 -04:00 |
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bunnei
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96d9826ddf
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Merge pull request #1436 from tfarley/hw-tex-forwarding
Hardware Renderer Texture Forwarding
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2016-04-22 08:15:51 -04:00 |
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tfarley
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459035a108
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HWRasterizer: Texture forwarding
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2016-04-21 17:27:56 -04:00 |
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tfarley
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621cf30b24
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Config: Add scaled resolution option
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2016-04-21 17:27:48 -04:00 |
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bunnei
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c66c6dbf2c
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Merge pull request #1655 from JayFoxRox/hw-dot3
OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-21 16:39:36 -04:00 |
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bunnei
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8cbe6e70c1
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Merge pull request #1625 from JayFoxRox/sw-blend-func
Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 20:20:15 -04:00 |
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Jannik Vogel
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c52ea04cf5
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Rasterizer: Allow all blend factors for alpha blend-func
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2016-04-17 22:44:24 +02:00 |
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Lioncash
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c8c5cde430
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debug_utils: use std::make_unique for initializing PicaTrace
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2016-04-14 22:05:28 -04:00 |
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bunnei
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607667571d
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Merge pull request #1665 from lioncash/file
IOFile: Minor API changes
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2016-04-14 16:28:15 -04:00 |
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bunnei
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42045d12c2
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shader_jit_x64: Rename RuntimeAssert to Compile_Assert.
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2016-04-13 23:04:53 -04:00 |
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bunnei
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73c082b647
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shader_jit_x64.cpp: Rename JitCompiler to JitShader.
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2016-04-13 23:04:53 -04:00 |
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bunnei
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76f9651a3a
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shader_jit_x64: Free memory that's no longer needed after compilation.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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b6e8a9e52c
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shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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276e57fea6
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shader_jit_x64: Use CALL/RET instead of JMP for subroutines.
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2016-04-13 23:04:52 -04:00 |
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bunnei
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0f9796a63e
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shader_jit_x64: Separate initialization and code generation for readability.
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2016-04-13 23:04:50 -04:00 |
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bunnei
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aec7a517ea
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shader_jit_x64: Get rid of unnecessary last_program_counter variable.
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2016-04-13 23:04:49 -04:00 |
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bunnei
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5e6c1ccac7
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shader_jit_x64: Execute certain asserts at runtime.
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
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2016-04-13 23:04:49 -04:00 |
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bunnei
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110725828a
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shader: Remove unused 'state' argument from 'Setup' function.
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2016-04-13 23:04:48 -04:00 |
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bunnei
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885208150d
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shader_jit_x64: Specify shader main offset at runtime.
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2016-04-13 23:04:47 -04:00 |
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bunnei
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13385606c3
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shader_jit_x64: Allocate each program independently and persist for emu session.
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2016-04-13 23:04:47 -04:00 |
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bunnei
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35f72f88ae
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shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.
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2016-04-13 23:04:44 -04:00 |
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bunnei
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88fb200dca
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shader_jit_x64: Fix strict memory aliasing issues.
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2016-04-13 23:04:43 -04:00 |
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Lioncash
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dc210b6498
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file_util: Don't expose IOFile internals through the API
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2016-04-13 20:17:17 -04:00 |
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Jannik Vogel
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4e717ff177
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Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)
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2016-04-10 22:07:06 +02:00 |
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Jannik Vogel
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b9037213f2
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OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-10 15:31:24 +02:00 |
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Jannik Vogel
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f9727e111d
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OpenGL: Respect buffer-write allow registers
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2016-04-08 22:57:11 +02:00 |
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Jannik Vogel
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93bc39e372
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OpenGL: Split buffer-write mask sync into seperate functions
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2016-04-08 22:42:44 +02:00 |
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Jannik Vogel
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ca9fb9d1d5
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Rasterizer: Respect buffer-write allow registers
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2016-04-08 22:35:22 +02:00 |
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Jannik Vogel
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980cea05c3
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OpenGL: Keep stencil-test and framebuffer.depth_format in sync
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2016-04-08 22:35:17 +02:00 |
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bunnei
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313268633c
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Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
OpenGL: Fix a double framebuffer completeness checks.
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2016-04-07 19:52:02 -04:00 |
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Mathew Maidment
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3cf5e4d51c
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Merge pull request #1643 from MerryMage/make_unique
Common: Remove Common::make_unique, use std::make_unique
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2016-04-05 20:10:11 -04:00 |
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MerryMage
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9f9c987924
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Common: Remove Common::make_unique, use std::make_unique
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2016-04-05 13:31:17 +01:00 |
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Emmanuel Gil Peyrot
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96f8b0992a
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OpenGL: Fix a double framebuffer completeness checks.
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2016-04-03 17:00:44 +01:00 |
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Jannik Vogel
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204b5537b8
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OpenGL: Check for framebuffer completeness
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2016-04-03 17:06:05 +02:00 |
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Jannik Vogel
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4a5f9ab271
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Avoid warnings by casting to size_t for ARRAY_SIZE() comparisons
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2016-04-01 02:14:43 +02:00 |
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Yuri Kunde Schlesner
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8c337f1d29
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Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
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2016-03-23 20:18:40 -07:00 |
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Yuri Kunde Schlesner
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312441eb72
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OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some
situations.
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2016-03-23 20:02:05 -07:00 |
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