Commit graph

4707 commits

Author SHA1 Message Date
Subv
e50af9c6a1 SwRasterizer: Fixed the lighting lut lookup function. 2017-07-11 19:39:15 +03:00
Subv
3bdb54d954 SwRasterizer: Calculate fresnel for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv
e238921440 SwRasterizer: Calculate specular_1 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv
e28b936c5d SwRasterizer: Calculate specular_0 for fragment lighting. 2017-07-11 19:39:15 +03:00
Subv
8e95685a2a SwRasterizer: Implement primary fragment color. 2017-07-11 19:39:15 +03:00
wwylele
54eafa42ce gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele
f1afe2baa8 gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele
b3f9d734f0 gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
3e20762caa gl_state: reset 1d textures 2017-06-21 23:13:06 +03:00
wwylele
49cf57c079 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00
wwylele
4dc2b38ce2 gl_rasterizer: manage texture ids in one place 2017-06-21 23:13:06 +03:00
wwylele
98a84efd39 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
2f5b8ebc73 Merge pull request #2776 from wwylele/geo-factor
Fragment lighting: implement geometric factor
2017-06-18 14:18:48 -07:00
wwylele
7318329bbb gl_rasterizer/lighting: use the formula from the paper for germetic factor 2017-06-18 10:29:02 +03:00
Yuri Kunde Schlesner
ccdeacf149 Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
2017-06-17 12:20:22 -07:00
wwylele
a8f1a9cbb4 gl_rasterizer/lighting: implement geometric factor 2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
186edf7ed7 Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
b865e7904d Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
0056022b1d Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
bd01da889f gl_rasterizer/lighting: Implement tangent mapping 2017-06-11 21:30:53 +03:00
wwylele
8b2aeb449c gl_rasterizer/lighting: implement lut input 5 (CP) 2017-06-11 21:30:53 +03:00
Sebastian Valle
e789d1f1c4 Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
13481c8131 gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false 2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
5903948a7a OpenGL: Update comment on AreQuaternionsOpposite with new information
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
a13b327035 pica/rasterizer: implement/stub texture wrap mode 4-7 2017-06-04 09:47:25 +03:00
bunnei
fedc51fec1 Merge pull request #2721 from wwylele/texture-cube
swrasterizer: implemented TextureCube
2017-05-30 10:21:05 -04:00
wwylele
03fbc7f914 gl_rasterizer: implement spot light 2017-05-30 10:54:58 +03:00
wwylele
35339a578c gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
wwylele
0ade09f28a pica: prepare registers for spotlight 2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
dfa8e600b0 Merge pull request #2734 from yuriks/cmake-imported-libs
CMake: Use CMake target properties for all libraries
2017-05-29 15:12:21 -07:00
wwylele
06dfd8eee1 swrasterizer: implement TextureCube 2017-05-29 22:28:48 +03:00
wwylele
1295e20de3 pica: add registers for texture cube 2017-05-29 22:03:08 +03:00
Yuri Kunde Schlesner
a6222bbbc7 Merge pull request #2729 from yuriks/quaternion-fix
OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
1f22f0939c CMake: Create INTERFACE targets for microprofile and nihstro 2017-05-27 22:34:52 -07:00
Yuri Kunde Schlesner
96dc0780e9 CMake: Use IMPORTED target for libpng 2017-05-27 20:44:51 -07:00
Yuri Kunde Schlesner
b78ce2bce5 CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.

Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
b868036561 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
2010024c2d OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
24ca113f3c OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
5e5816c800 gl_shader: refactor texture sampler into its own function 2017-05-27 01:56:22 +03:00
Yuri Kunde Schlesner
85c524bc45 Merge pull request #2697 from wwylele/proctex
Implemented Procedural Texture (Texture Unit 3)
2017-05-24 21:37:42 -07:00
wwylele
e965922607 swrasterizer: add missing tc0_w and fragment lighting attribute processing 2017-05-21 09:09:15 +03:00
wwylele
19583dfd61 gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele
b010ff8174 pica/swrasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele
c033f16977 pica: use correct register value for shader bool_uniforms
variable value is not masked. the masked and combined register value should be used instead
2017-05-17 22:14:09 +03:00
Yuri Kunde Schlesner
27a2664711 Merge pull request #2703 from wwylele/pica-reg-revise
pica: correct bit field length for some registers
2017-05-16 10:00:37 -07:00
wwylele
2a89d391c9 pica: correct bit field length for some registers 2017-05-16 19:24:06 +03:00
Jannik Vogel
f3efa5e031 Pica: Write GS registers
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12 16:22:37 +02:00
Jannik Vogel
52c66441ab Pica: Write shader registers in functions
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-12 16:22:37 +02:00
Jannik Vogel
b9cc8596a2 Pica: Set program code / swizzle data limit to 4096
One of the later commits will enable writing to GS regs.
It turns out that on startup, most games will write 4096 GS program words.

The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages:
```
HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024
```

New constants have been introduced to represent these limits.
The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-11 15:01:27 +02:00