namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
...
Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
namkazy
8990c9a814
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
35995111c9
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
e4402955e4
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
ReinUsesLisp
fc4fc348bc
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
ReinUsesLisp
8a635a351b
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
...
This reverts commit 56fc1688f6
, reversing
changes made to ad5120c595
.
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
ReinUsesLisp
ab3a1db282
shader/memory: Silence no return value warning
...
Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
5bd5340d17
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
d66cae7bd5
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
...
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
c7472afb1d
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
ReinUsesLisp
d97580b02a
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 -03:00
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
ReinUsesLisp
d740491a9b
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
44c1492086
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
ReinUsesLisp
83b47aa0d9
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
c3332558df
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
010a965e64
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
319737fd89
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
a04066352b
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
cea9fdab2e
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
00c88c7d6d
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
e84b3a9f71
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
2ed17b8c92
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
01bf15ce40
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00