Commit graph

7366 commits

Author SHA1 Message Date
bunnei
b001aeb616 Merge pull request #532 from bunnei/ld_c
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:56:55 -04:00
bunnei
8ff7558d0c gl_shader_decompiler: Implement LD_C instruction. 2018-06-06 18:09:06 -04:00
bunnei
802a4febed gl_shader_gen: Add uniform handling for indirect const buffer access. 2018-06-06 18:09:05 -04:00
bunnei
dbdf703c20 gl_shader_decompiler: Refactor uniform handling to allow different decodings. 2018-06-06 17:57:15 -04:00
Subv
411f04b5a4 GPU: Implement sampling multiple textures in the generated glsl shaders.
All tested games that use a single texture show no regression.

Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
mailwl
829613e51c Stub IUser::AttachAvailabilityChangeEvent 2018-06-06 19:05:11 +03:00
greggameplayer
186abe2652 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)
* add IoctlCommands with their params in nvidia_ctrl_gpu.h

* add function related to the changes done previously

* fix clang-format

* delete trailing whitespace

* correct mistake
2018-06-06 08:31:17 -05:00
Sebastian Valle
9a03ab70a9 Merge pull request #529 from bunnei/am-nifm-stubs
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
2018-06-06 08:29:12 -05:00
Sebastian Valle
6dccfac7ff Merge pull request #531 from bunnei/fix-shl
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
820cd30074 Merge pull request #530 from bunnei/wrap-mirror
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
mailwl
9071812e94 Remove unused header files 2018-06-06 09:10:48 +03:00
bunnei
ed2198bec9 Merge pull request #527 from Subv/rgba32f_texcopy
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-06 00:24:13 -04:00
bunnei
98df70ed5f Merge pull request #528 from Subv/rg11b10f
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
Hedges
6c4b650ae7 GDB Stub Improvements (#508)
* GDB Stub should work now.

* Applied clang-format.

* Replaced htonll with swap64.

* Tidy up.
2018-06-06 00:20:47 -04:00
bunnei
3ab3dd166a gl_shader_decompiler: Fix un/signed mismatch with SHL. 2018-06-05 23:58:06 -04:00
bunnei
0f76311842 maxwell_to_gl: Implement WrapMode Mirror. 2018-06-05 23:56:45 -04:00
bunnei
abad9d77d7 nifm: Stub out IRequest::SetConnectionConfirmationOption. 2018-06-05 23:54:13 -04:00
bunnei
d240fb32da am: Stub out IApplicationFunctions::GetPseudoDeviceId. 2018-06-05 23:54:02 -04:00
Subv
d91fc15ea4 GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 2018-06-05 22:01:20 -05:00
Subv
1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 2018-06-05 21:57:16 -05:00
Subv
484b63fe34 GPU: Fixed the compression factor for RGBA16F textures.
They're not compressed.
2018-06-05 21:55:17 -05:00
Subv
f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 2018-06-05 21:07:40 -05:00
bunnei
ddee657fc4 Merge pull request #516 from Subv/f2i_r
GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
Michał Janiszewski
96f00c0aaa Use Ninja for MSVC AppVeyor builds 2018-06-05 22:46:54 +02:00
Michał Janiszewski
75bfc89f83 Drop /std:c++latest from MSVC command line
CMake already sets it to version 17 in all cases
2018-06-05 22:41:28 +02:00
James Rowe
4a54908706 Merge pull request #523 from yuzu-emu/revert-507-3616
Revert "Port citra #3616"
2018-06-05 10:49:59 -06:00
bunnei
ab23cad8d3 Revert "Port citra #3616" 2018-06-05 10:52:52 -04:00
bunnei
f7e6573241 Merge pull request #521 from Subv/bra
GPU: Corrected the branch targets for the shader bra instruction.
2018-06-05 10:09:35 -04:00
bunnei
4ec9f8d6ae Merge pull request #520 from bunnei/shader-shl
gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
mailwl
2870d37714 Small fixes 2018-06-05 15:34:01 +03:00
mailwl
7dee92618f Service/MM: add service and stub some functions 2018-06-05 12:19:29 +03:00
Subv
18d020ae81 GPU: Corrected the branch targets for the shader bra instruction. 2018-06-04 22:56:28 -05:00
Subv
1476b79308 GPU: Implemented the F2I_R shader instruction. 2018-06-04 22:06:50 -05:00
bunnei
fdb75599cc Merge pull request #518 from Subv/incomplete_shaders
GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
732dd3fa03 gl_shader_decompiler: Fix typo with ISCADD instruction. 2018-06-04 22:41:10 -04:00
bunnei
3ffb26b0a6 gl_shader_decompiler: Implement SHL instruction. 2018-06-04 22:36:49 -04:00
bunnei
74ac2cc0f1 Merge pull request #519 from bunnei/pred-not-equal
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:18:22 -04:00
bunnei
d9b029ff99 gl_shader_decompiler: Implement PredCondition::NotEqual. 2018-06-04 22:00:47 -04:00
bunnei
2623acffa8 Merge pull request #517 from Subv/iscadd
GPU: Implement the ISCADD shader instruction.
2018-06-04 21:59:55 -04:00
Subv
368be6ae32 GPU: Implement the ISCADD shader instructions. 2018-06-04 20:17:41 -05:00
Subv
4e153d2bd6 GPU: Added decodings for the ISCADD instructions. 2018-06-04 20:17:39 -05:00
bunnei
2321fe4ec7 Merge pull request #514 from Subv/lop32i
GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
6dd400647a Merge pull request #510 from Subv/isetp
GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
aa486a9eb2 GPU: Implement predicated exit instructions in the shader programs. 2018-06-04 19:18:11 -05:00
Subv
9e1ef025cb GPU: Take into account predicated exits when performing shader control flow analysis. 2018-06-04 19:14:23 -05:00
bunnei
8279e1205d Merge pull request #512 from Subv/fset
GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
71bbea4a0d Merge pull request #501 from Subv/shader_bra
GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
c26ae19983 Merge pull request #515 from Subv/viewport_fix
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
3e3e3274c7 GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. 2018-06-04 16:41:28 -05:00
Subv
45a000239d GPU: Corrected the I2F_R implementation. 2018-06-04 16:41:27 -05:00