wwylele
a26768503a
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-11 18:35:00 +03:00
Sebastian Valle
803fda3c67
Merge pull request #2816 from wwylele/proctex-lutlutlut
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gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle
62cdefaed0
Merge pull request #2834 from wwylele/depth-enable-fix
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gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei
b2bfbf5120
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
wwylele
54eafa42ce
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
f1afe2baa8
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
b3f9d734f0
gl_rasterizer: create the texture before applying the state
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this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
3e20762caa
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
49cf57c079
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
4dc2b38ce2
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
98a84efd39
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
wwylele
7318329bbb
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
wwylele
a8f1a9cbb4
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
186edf7ed7
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
b865e7904d
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
0056022b1d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
bd01da889f
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
8b2aeb449c
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
e789d1f1c4
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
13481c8131
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
5903948a7a
OpenGL: Update comment on AreQuaternionsOpposite with new information
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While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
a13b327035
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
wwylele
03fbc7f914
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
35339a578c
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
a6222bbbc7
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
b868036561
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
2010024c2d
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
24ca113f3c
OpenGL: Improve accuracy of quaternion interpolation
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Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
5e5816c800
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
wwylele
19583dfd61
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
cb51c1024f
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
wwylele
39d77e5d9d
pica: use correct coordinates for texture 2
2017-05-03 22:12:46 +03:00
bunnei
d167bc3636
Merge pull request #2671 from wwylele/dot3-rgba
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele
fdbc63d7b2
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
aaa320dd45
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00
Yuri Kunde Schlesner
7938f9250c
OpenGL: Pass Pica regs via parameter
2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
9b5c90cbe3
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
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Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
f510fe1b2e
OpenGL: Move Attributes enum to a more appropriate file
2017-04-16 20:47:04 -07:00
wwylele
9bdb78f869
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Yuri Kunde Schlesner
5990d020a8
Core: Re-write frame limiter
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
ea78f30e67
Core: Make PerfStats internally locked
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More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
e7c2eba35d
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3a9447bc16
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Jannik Vogel
4dc66fd320
OpenGL: Check if uniform block exists before updating it ( #2581 )
2017-02-18 11:46:26 -08:00
Yuri Kunde Schlesner
4f4f04078b
OpenGL: Remove unused duplicate of IsPassThroughTevStage
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This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
ddf23d4a2e
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
a0b1957425
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
b4306bed74
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
6f9218c8ec
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
1242f42a09
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00