Zach Hilman
985da7236f
Merge pull request #2515 from lioncash/narrowing
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yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Mat M
3249558b9d
Merge pull request #2525 from FearlessTobi/remove-unused-settings
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yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
bunnei
a42ca86140
Merge pull request #1931 from DarkLordZach/mii-database-1
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mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
ReinUsesLisp
b70a0ec46d
rasterizer_opengl: Remove OpenGL core profile
2019-05-30 13:21:00 -03:00
ReinUsesLisp
0d80feda2d
qt: Silence name collision warnings
2019-05-29 21:35:05 -03:00
fearlessTobi
5dc330f1ef
yuzu: Remove unused birthday setting
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Fixes #2522 .
2019-05-29 23:31:55 +02:00
Zach Hilman
2cc382429e
game_list_worker: Add better error handling to caching
2019-05-26 17:14:09 -04:00
Zach Hilman
246a57be6f
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Zach Hilman
14a039fa95
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
Zach Hilman
227430a157
loader: Move NSO module tracking to AppLoader
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Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Zach Hilman
28886a2927
qt: Make UI option for 'Reporting Services' temporary
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Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman
a3c66e920b
settings: Add 'Reporting Services' config option
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Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Lioncash
c0c69367c7
configure_hotkeys: Remove unnecessary Settings::Apply() call
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Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
1e12e2f906
configure_hotkeys: Tidy up key sequence conflict error string
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Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
02687c55b4
configure_hotkeys: Change critical error dialog into a warning dialog
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critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
0989921fb9
configure_hotkeys: Move conflict detection logic to IsUsedKey()
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We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c227927751
configure_hotkeys: Remove unused EmitHotkeysChanged()
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1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
2cb44f4a07
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
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A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
3aaf69d786
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
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Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
66852a73e2
yuzu/configuration/config: Specify string conversions explicitly
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Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
2a0c0c04cf
Merge pull request #2455 from lioncash/config
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configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash
a6309ae255
yuzu/configuration/configure_web: Specify string conversions explicitly
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Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
e587f53654
yuzu/configuration/configure_system: Specify string conversions explicitly
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Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
24f3048353
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
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This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
328de6dfe3
yuzu/configuration/configure_per_general: Specify string conversions explicitly
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Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
e9de531962
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
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Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
43e8e5d385
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
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Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
947c81af03
yuzu/configuration/configure_input_player: Clean up array accesses
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Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
2f4062551d
yuzu/configuration/configure_input_player: Specify string conversions explicitly
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Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash
1bea3a5ca2
yuzu/configuration/configure_input: Mark controller type names as translateable
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These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
5c55220ce5
yuzu/configuration/configure_general: Specify string conversions explicitly
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Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
b9ae150964
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
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Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
ae29eaec01
yuzu/configuration/configure_audio: Store power on query into a variable
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Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
1cd40afb05
yuzu/configuration/configure_audio: Tidy up function cast
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We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash
10280072c2
yuzu/configuration/configure_audio: Specify string conversions explicitly
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Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
ReinUsesLisp
0496136657
qt/configure_graphics: Shadow options at runtime
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Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
Lioncash
63feb1abed
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 03:20:13 -04:00
Lioncash
300c33116d
configuration/config: Move config loading and saving to functions based off groups
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Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Zach Hilman
ad5e497bff
profile_select: Port Service::Account::UUID to Common::UUID
2019-04-25 08:13:11 -04:00
Fernando Sahmkow
b437d4abd7
Allow picking a Compatibility Profile for OpenGL.
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This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
3f45cebfca
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
7b12d8d511
Merge pull request #2357 from zarroboogs/force-30fps-mode
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Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
FreddyFunk
9ddb70acb2
ui_settings: Rename game directory variables
2019-04-11 19:55:56 +02:00
Lioncash
540b874cf3
configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
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Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.
Example:
On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash
0a2bf1dc80
configure_hotkeys: Avoid dialog memory leak within Configure()
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Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Lioncash
5fd51f501d
configure_hotkeys: Mark member variables as const where applicable in Configure()
2019-04-09 19:50:14 -04:00
Lioncash
a55ddfb175
configure_hotkeys: Make comparison check a little more self-documenting
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This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash
4c08ff8b1c
configure_dialog: Amend constructor initializer list order
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Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash
ccb03bcd2f
configure_hotkey: Remove unnecessary include
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Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash
2ca7bacabb
configure_hotkey: Make IsUsedKey() a const member function
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This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00