Squall Leonhart
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6f7ff1d2a7
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Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
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2023-10-17 00:15:31 +11:00 |
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Squall Leonhart
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f137a4aa8a
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meant to add the unorms as well
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2023-10-16 04:29:24 +11:00 |
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Squall Leonhart
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81627a6a51
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appease the format gods
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2023-10-16 03:24:44 +11:00 |
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Squall-Leonhart
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69ab83ae87
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Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
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2023-10-16 03:17:53 +11:00 |
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Squall-Leonhart
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51bb940261
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missed this line when editing the copypasta
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2023-10-15 20:58:50 +11:00 |
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Squall-Leonhart
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41ad912ba7
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moved line to appease the format gods
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2023-10-15 20:54:25 +11:00 |
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Squall-Leonhart
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e84147e2fa
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Implement missing formats for Bravely Default 2
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2023-10-15 20:43:48 +11:00 |
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Squall-Leonhart
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680081ea94
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Fix CI Formatting check
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2023-10-04 19:12:08 +11:00 |
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Squall-Leonhart
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ec6ba091cf
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Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
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2023-10-04 19:07:05 +11:00 |
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Fernando Sahmkow
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ef38379737
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Query Cache: Fix memory leak.
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2023-10-01 11:47:14 +02:00 |
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Fernando S
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dcf6de7bdf
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Merge pull request #11622 from liamwhite/qcr-reg1
renderer_vulkan: fix query cache for homebrew
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2023-09-29 06:01:18 +02:00 |
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liamwhite
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da04fbdc2e
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Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
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2023-09-28 09:35:37 -04:00 |
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Liam
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cb11232753
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renderer_vulkan: fix query cache for homebrew
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2023-09-27 19:11:47 -04:00 |
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GPUCode
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5529df01e3
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renderer_vulkan: Implement MSAA copies
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2023-09-25 09:20:32 -04:00 |
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liamwhite
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8936ff8f89
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Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
Y.F.C: Rework the Query Cache.
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2023-09-25 09:18:29 -04:00 |
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liamwhite
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dab6876db5
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Merge pull request #11562 from GPUCode/srgb-madness
vk_texture_cache: Limit srgb block to transcoding only
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2023-09-24 10:50:28 -04:00 |
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liamwhite
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70126192aa
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Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
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2023-09-24 10:50:04 -04:00 |
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Fernando Sahmkow
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e0477e40bd
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Query Cache: Fix Prefix Sums
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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509ebe61c6
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Query Cache: Fix behavior in Normal Accuracy
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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6b0a777d19
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Query Cache: Simplify Prefix Sum compute shader
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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c2880497ce
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Query Cache: Implement host side sample counting.
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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170c82ae7f
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Query Cache: Fix guest side sample counting
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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93cd3d8efd
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Query Cache: address issues
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2023-09-23 23:05:30 +02:00 |
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Fernando Sahmkow
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a8fe81b3be
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QueryCache: Implement dependant queries.
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2023-09-23 23:05:29 +02:00 |
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Fernando Sahmkow
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5ea12207f3
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Query Cachge: Fully rework Vulkan's query cache
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2023-09-23 23:05:29 +02:00 |
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GPUCode
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20994b9e95
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vk_texture_cache: Limit srgb block to transcoding only
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2023-09-21 21:46:35 +03:00 |
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GPUCode
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400b9449ac
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renderer_vulkan: Correct component order for A4B4G4R4_UNORM
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2023-09-21 15:33:44 +03:00 |
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Charles Lombardo
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a8e3f2652d
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android: Use 1 worker for shader compilation for all devices
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2023-09-16 21:38:28 -04:00 |
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Fernando Sahmkow
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dcf5c4bec0
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Vulkan: add temporary workaround for AMDVLK
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2023-09-16 11:59:20 -04:00 |
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Fernando Sahmkow
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6dcc62ae86
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Vulkan: Implement Depth Bias Control
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2023-09-16 11:58:55 -04:00 |
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liamwhite
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4d34ba4d9d
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Merge pull request #11470 from GPUCode/bundle-vvl
android: Add option to bundle validation layer
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2023-09-10 13:40:18 -04:00 |
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GPUCode
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065305c627
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vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471)
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2023-09-10 02:19:45 +02:00 |
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GPUCode
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75213f8c49
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renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
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2023-09-08 23:28:46 +03:00 |
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liamwhite
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230e40a2d6
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Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
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2023-09-02 14:42:42 -04:00 |
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Fernando Sahmkow
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94dd857cda
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VideoCore: Implement DispatchIndirect
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2023-08-27 04:26:22 +02:00 |
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Fernando Sahmkow
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8fcab24644
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Shader Recompiler: Auto stub special registers and dump pipelines on exception.
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2023-08-27 03:47:04 +02:00 |
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liamwhite
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0560b267b3
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Merge pull request #11317 from Kelebek1/macro_dumps
Mark decompiled macros on dump, dump shaders after translation
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2023-08-26 19:14:25 -04:00 |
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Kelebek1
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334a0eaa9c
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Mark decompiled macros as decompiled on dump, dump shaders after translation
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2023-08-25 21:47:47 -04:00 |
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Kelebek1
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5d1961ad67
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Masked depthstencil clears
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2023-08-19 03:29:46 +01:00 |
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liamwhite
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1f584c14e7
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Merge pull request #11278 from Kelebek1/dma_sync
Mark accelerated DMA destination buffers and images as GPU-modified
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2023-08-18 09:12:27 -04:00 |
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Feng Chen
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c8c4aa6ef7
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video_core: Fix vulkan assert error
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2023-08-18 14:40:11 +08:00 |
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Kelebek1
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5de54129b3
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Mark accelerted DMA destination buffers and images as GPU-modified
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2023-08-13 02:22:39 +01:00 |
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Kelebek1
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770130b6c2
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Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled
initialize env_ptrs
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2023-08-03 15:30:27 +01:00 |
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liamwhite
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cf4994e81e
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Merge pull request #11202 from abouvier/vulkan-config
vulkan: centralize config
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2023-08-02 14:26:03 -04:00 |
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liamwhite
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28b236b988
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Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
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2023-08-02 14:25:52 -04:00 |
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Alexandre Bouvier
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9a86e4e431
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vulkan: centralize config
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2023-08-02 00:05:14 +02:00 |
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Morph
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cc8aba1380
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vulkan_device: Test depth stencil blit support by format
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2023-07-31 19:14:20 -04:00 |
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GPUCode
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25bc2dbedb
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vk_descriptor_pool: Disallow descriptor set free
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2023-07-27 18:08:56 +03:00 |
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lat9nq
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78f92086ca
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settings,general: Rename non-confirming enums
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2023-07-21 10:56:54 -04:00 |
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lat9nq
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fc30b04714
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settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
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2023-07-21 10:56:07 -04:00 |
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