bunnei
6f3f5f5d99
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei
38df722dc7
Merge pull request #2081 from ReinUsesLisp/lmem-64
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shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
bunnei
66514e4190
Merge pull request #2082 from FernandoS27/txq-stl
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Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Fernando Sahmkow
4133c86d71
Fix TXQ not using the component mask.
2019-02-03 18:17:18 -04:00
ReinUsesLisp
a6c3180b68
shader_ir/memory: Add ST_L 64 and 128 bits stores
2019-02-03 19:08:10 -03:00
ReinUsesLisp
92c948999b
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
0b57f33fdf
shader_ir/memory: Add LD_L 128 bits loads
2019-02-03 00:35:34 -03:00
ReinUsesLisp
5ae8a056fe
shader_bytecode: Rename BytesN enums to BitsN
2019-02-03 00:25:40 -03:00
ReinUsesLisp
a8cbcb1210
shader_ir/memory: Add LD_L 64 bits loads
2019-02-03 00:25:40 -03:00
ReinUsesLisp
12fbe5dcf8
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
ReinUsesLisp
d516c50fe2
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
ReinUsesLisp
c5c75bc21a
shader_ir: Fixup clang build
2019-01-15 21:06:05 -03:00
ReinUsesLisp
53c06f089d
shader_decode: Fixup XMAD
2019-01-15 17:54:53 -03:00
ReinUsesLisp
1be12d5819
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
719c83a4c2
shader_decode: Improve zero flag implementation
2019-01-15 17:54:53 -03:00
ReinUsesLisp
c75f5c634a
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
92610e9705
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
44fce20a01
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
26d519c0f6
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8df3fb8b1e
shader_ir: Remove RZ and use Register::ZeroIndex instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
35724f3435
shader_decode: Implement TEXS.F16
2019-01-15 17:54:53 -03:00
ReinUsesLisp
afa9967c4a
shader_decode: Fixup R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a90860a63a
shader_decode: Fixup WriteLogicOperation zero comparison
2019-01-15 17:54:53 -03:00
ReinUsesLisp
1314fd5277
shader_decode: Fixup PSET
2019-01-15 17:54:53 -03:00
ReinUsesLisp
495fbb2096
shader_decode: Fixup clang-format
2019-01-15 17:54:53 -03:00
ReinUsesLisp
0b1a2a74b6
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
095b8f822b
shader_decode: Implement VMAD and VSETP
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a71ce91f9b
shader_decode: Implement HSET2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
5896358e4a
shader_decode: Rework HSETP2
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e0971b5f9c
shader_decode: Implement R2P
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8f2327d84b
shader_decode: Implement CSETP
2019-01-15 17:54:52 -03:00
ReinUsesLisp
da25db6829
shader_decode: Implement PSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
54bffa5381
shader_decode: Implement HFMA2
2019-01-15 17:54:52 -03:00
ReinUsesLisp
9cf3fe7511
shader_decode: Implement POPC
2019-01-15 17:54:52 -03:00
ReinUsesLisp
43dffc4afc
shader_decode: Implement TLDS (untested)
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8e4e4c60cd
shader_decode: Update TLD4 reflecting #1862 changes
2019-01-15 17:54:52 -03:00
ReinUsesLisp
fb53e79b7f
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8664c00a2e
shader_decode: Fixup FSET
2019-01-15 17:54:52 -03:00
ReinUsesLisp
bdfa3b5fe9
shader_decode: Implement IADD32I
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dc93729f47
video_core: Return safe values after an assert hits
2019-01-15 17:54:52 -03:00
ReinUsesLisp
dbf4c5264b
shader_decode: Implement FFMA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
8ef8fd8188
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
6e4aad30c9
shader_decode: Fixup clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
497d16bdf1
shader_decode: Implement LEA
2019-01-15 17:54:52 -03:00
ReinUsesLisp
368b588c7f
shader_decode: Implement IADD3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
37de0d1560
shader_decode: Implement LOP3
2019-01-15 17:54:52 -03:00
ReinUsesLisp
40e9335807
shader_decode: Implement ST_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
af828ce72c
shader_decode: Implement LD_L
2019-01-15 17:54:52 -03:00
ReinUsesLisp
b3c02a5a4e
shader_decode: Implement HSETP2
2019-01-15 17:54:52 -03:00