Lioncash
6f1d39e2e5
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
2019-05-04 01:47:38 -04:00
Zach Hilman
107d725af8
web_browser: Make OpenPage non-const
2019-04-17 11:35:24 -04:00
Zach Hilman
25f33928fc
main: Add GMainWindow hooks for Error display
2019-04-17 11:35:24 -04:00
Zach Hilman
a8dbc0e299
general_frontend: Add frontend scaffold for PhotoViewer applet
2019-04-17 11:35:24 -04:00
Zach Hilman
93cbd91f56
frontend: Add frontend receiver for Error applet
2019-04-17 11:35:24 -04:00
Zach Hilman
663b24e0d2
web_browser: Make OpenPage const
2019-04-17 11:35:24 -04:00
bunnei
116f65a527
Merge pull request #2017 from jroweboy/glwidget
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Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
Lioncash
eb88e9d088
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
bunnei
4116d36208
Merge pull request #2170 from lioncash/emu-window
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core/frontend/emu_window: Make ClipToTouchScreen a const member function
2019-02-27 11:26:24 -05:00
Lioncash
4596a529ed
core/frontend/emu_window: Make ClipToTouchScreen a const member function
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This member function doesn't modify instance state, so it can have the
const specifier applied to it.
2019-02-27 08:54:42 -05:00
Lioncash
e59ae7210a
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
Lioncash
39eccc0286
common/vector_math: Move Vec[x] types into the Common namespace
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These types are within the common library, so they should be using the
Common namespace.
2019-02-26 22:38:36 -05:00
bunnei
674ebdda6a
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
James Rowe
01a3b4f0de
QT Frontend: Migrate to QOpenGLWindow
2019-01-21 16:00:01 -07:00
Lioncash
ab2f154ff4
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Zach Hilman
166a1b9526
frontend: Add frontend responder for web browser
2018-12-28 15:32:39 -05:00
bunnei
7961e11cd4
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
zhupengfei
2dbb90ed65
yuzu, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
Zach Hilman
3e2f2bc839
frontend: Add frontend applet for ProfileSelect
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Responsible for selecting a profile and firing callback upon completion.
2018-12-03 17:26:26 -05:00
bunnei
81306c4368
Merge pull request #1667 from DarkLordZach/swkbd
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am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
Zach Hilman
b75d8cbc89
settings: Add Native type for mouse buttons
2018-11-18 23:21:33 -05:00
Zach Hilman
948e1b2f42
applet: Add operation completed callback
2018-11-18 10:53:47 -05:00
Zach Hilman
f0d2246b6a
software_keyboard: Make GetText asynchronous
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a
2018-11-18 10:53:47 -05:00
Zach Hilman
04bc2fafbc
am: Allow applets to push multiple and different channels of data
2018-11-18 10:53:47 -05:00
Zach Hilman
57a051a767
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
2018-11-18 10:53:47 -05:00
Zach Hilman
27ebe123e9
am: Implement text check software keyboard mode
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Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman
efced53d38
am: Deglobalize software keyboard applet
2018-11-18 10:53:47 -05:00
Zach Hilman
b9c5a8bcf6
qt/main: Register Qt Software Keyboard frontend with AM
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Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman
25b03a89ce
frontend/applets: Add frontend software keyboard provider and default
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Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18 10:53:47 -05:00
Lioncash
893faf13d7
emu_window: Ensure WindowConfig members are always initialized
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Previously we weren't always initializing all members of the struct.
Prevents potentially wonky behavior from occurring.
2018-08-14 19:36:43 -04:00
Lioncash
53e86e35eb
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
James Rowe
e159c550d8
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Lioncash
0a1e044322
core: Replace remaining old non-generic logger usages with fmt-capable equivalents
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LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from
interface changes, as it will require removing a parameter from the relevant function
in the VMManager class.
2018-04-26 15:37:16 -04:00
bunnei
182548ec86
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
bunnei
86a8e32471
core: Fix recent GCC build breaks.
2018-01-11 22:24:09 -05:00
bunnei
6eda6ae6eb
frontend: Update for undocked Switch screen layout.
2018-01-10 23:28:43 -05:00
bunnei
dd4ffef0a2
hle: Remove a large amount of 3ds-specific service code.
2017-10-10 17:32:14 -04:00
bunnei
d181a67df9
Merge pull request #2899 from wwylele/touch-refactor
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Refactor touch input into a TouchDevice
2017-08-29 11:29:10 -04:00
ThaMighty90
791a419280
SidebySide Layout ( #2859 )
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* added a SidebySide Layout
* Reworked, so both screen have the same height and cleaned up screen translates.
* added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp
* delete the x64 files
* deleted ui_configure_graphics.h
* added Option for the Layout in the xml
* got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables
* changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down
* reworked intends :). changed function description for SideFrameLayout
* some description reworking
2017-08-25 17:53:07 -04:00
wwylele
2814d0fba2
EmuWindow: refactor touch input into a TouchDevice
2017-08-24 15:00:56 +03:00
wwylele
5ec879dfaa
HID: use TouchDevice for touch pad
2017-08-24 13:56:43 +03:00
wwylele
d500f79b8e
move MotionEmu from core/frontend to input_common as a InputDevice
2017-08-11 11:05:08 +03:00
wwylele
31da8b8353
HID: use MotionDevice for Accelerometer and Gyroscope
2017-08-11 11:03:18 +03:00
Yuri Kunde Schlesner
b868036561
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
e6dc5926fb
Move framebuffer_layout from Common to Core
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This removes a dependency inversion between core and common. It's also
the proper place for the file since it makes screen layout decisions
specific to the 3DS.
2017-05-27 16:10:25 -07:00
bunnei
141b13c6da
Merge pull request #2512 from SonofUgly/custom-layout
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Add custom layout settings.
2017-03-21 22:57:31 -04:00
wwylele
9bdb78f869
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
wwylele
189063ac2d
InputCommon: add Keyboard
2017-03-01 23:30:57 +02:00
wwylele
3e561f92f1
HID: use AnalogDevice
2017-03-01 23:30:57 +02:00
wwylele
74b1bf38fe
HID: use ButtonDevice
2017-03-01 23:30:57 +02:00