Rodolfo Bogado
6ef7d94656
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
fd77c416fd
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
0ebab7e4c6
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
bunnei
1dac8b1e9f
Merge pull request #1921 from ogniK5377/no-unit
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Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
fea11df6ee
Merge pull request #1920 from heapo/texture_format_selection
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Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
0339f523f0
Merge pull request #1909 from heapo/shadow_sampling_fixes
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Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
David Marcec
4568a12f6d
hopefully fix clang format issue
2018-12-19 13:22:09 +11:00
David Marcec
1dfb0a513a
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
heapo
aee93ff8cf
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
2018-12-18 11:34:51 -08:00
heapo
63c820c8b1
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
heapo
a2df3bdd64
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
2018-12-17 07:53:48 -08:00
bunnei
a402bf311e
Merge pull request #1893 from lioncash/warn
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gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
d0098f0fb4
Merge pull request #1888 from marcosvitali/glFrontFacing
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gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
6bdc98b5c8
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
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This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
df8d7cfc90
gl_shader_cache: Resolve truncation compiler warning
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The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
5798d782ad
Merge pull request #1740 from FernandoS27/shader_props
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Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Marcos Vitali
4f59d874d8
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.
2018-12-09 23:36:21 -03:00
Fernando Sahmkow
1f1cc896d3
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
Marcos Vitali
89a288d7ce
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
bunnei
d6f17bdcc9
Merge pull request #1824 from ReinUsesLisp/fbcache
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gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
ReinUsesLisp
e228750f52
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
ReinUsesLisp
ad7a069b65
gl_shader_decompiler: Fixup inverted if
2018-12-05 01:23:04 -03:00
Marcos
aa575cfea9
Rewrited TEX/TEXS (TEX Scalar). ( #1826 )
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* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei
4fa8b8aad2
Merge pull request #1822 from ReinUsesLisp/glsl-scope
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gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei
ec90b81b27
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
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gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei
d459219f99
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
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gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
748355901d
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei
96dc19dfa0
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
5861ae801a
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
8ad9ec20fc
gl_rasterizer: Implement a framebuffer cache
2018-11-29 16:34:46 -03:00
ReinUsesLisp
95bdbe4ba6
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
bunnei
adf5b142d1
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
af86f71874
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
c63ad999e3
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
b9a713ec1f
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
1fde852168
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e3149ce341
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
e5e98bb15c
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00
ReinUsesLisp
5aa6a6e0d0
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
2018-11-28 21:26:22 -03:00
ReinUsesLisp
e62bacf3d2
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
2018-11-28 21:18:14 -03:00
ReinUsesLisp
a923c7cda5
gl_rasterizer: Remove unused struct declarations
2018-11-28 21:18:13 -03:00
ReinUsesLisp
c6223f0a9e
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
6149038433
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
397bb88cec
Merge pull request #1735 from FernandoS27/tex-spacing
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Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
ReinUsesLisp
f8cedc97d9
gl_shader_decompiler: Fixup clip distance index
2018-11-27 15:35:26 -03:00
Markus Wick
9a633ce5aa
gl_rasterizer: Fixup for #1723 .
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On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723 .
Thanks at Rodrigo for discovering the issue.
Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
Rodolfo Bogado
36f11c6b20
remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.
2018-11-27 00:04:33 -03:00
Rodolfo Bogado
07e7586b63
Implement depth clamp
2018-11-26 20:56:32 -03:00
Rodolfo Bogado
0eabde665d
Add support for Clip Distance enabled register
2018-11-26 20:45:21 -03:00