Fernando Sahmkow
6b8406f575
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
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gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
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This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
bunnei
726029a9ae
Merge pull request #3305 from ReinUsesLisp/point-size-program
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gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
d6eb2b1632
Merge pull request #3312 from ReinUsesLisp/atoms-u32
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shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
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Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
bunnei
0a9bf02136
Merge pull request #3306 from ReinUsesLisp/gl-texture
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gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
bunnei
afbfad0d60
Merge pull request #3304 from lioncash/fwd-decl
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renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
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Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
d45f4d62fb
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Lioncash
b3810c5a5f
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
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Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
f0ed92d90d
gl_shader_cache: std::move entries in CachedShader constructor
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Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15b0cdd6bb
gl_shader_cache: Remove unused entries variable in BuildShader()
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Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
73900c4678
Merge pull request #3258 from FernandoS27/shader-amend
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Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
Fernando Sahmkow
591d53e1c3
Shader_IR: Address Feedback
2020-01-04 14:40:57 -04:00
bunnei
1bfdfe2abf
Merge pull request #3243 from ReinUsesLisp/topologies
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maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
Fernando Sahmkow
a4d446291d
Shader_IR: add the ability to amend code in the shader ir.
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This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
b6825f4b37
Merge pull request #3250 from ReinUsesLisp/empty-fragment
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gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
9d254bf997
Merge pull request #3228 from ReinUsesLisp/ptp
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shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
baaef2d12a
gl_rasterizer: Allow rendering without fragment shader
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Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
bunnei
b509c1eed8
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
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gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
e2392c01a7
maxwell_to_gl: Implement missing primitive topologies
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Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
ReinUsesLisp
ceaafb4f7f
gl_shader_cache: Update commentary for shared memory
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Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.
While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
fca3e94060
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
2019-12-20 22:49:30 -03:00
ReinUsesLisp
0eb9f3b107
gl_rasterizer: Implement RASTERIZE_ENABLE
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RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
b43ae0ad16
gl_shader_decompiler: Add missing DeclareImages
2019-12-17 23:34:15 -03:00
bunnei
2cd276c0d0
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
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renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
ac847a8cca
shader/texture: Implement TLD4.PTP
2019-12-16 04:09:24 -03:00
ReinUsesLisp
1516cc8bd3
gl_shader_decompiler: Rename "sepparate" to "separate"
2019-12-16 02:12:51 -03:00
Rodrigo Locatti
adb60a8810
Merge pull request #3219 from FernandoS27/fix-bindless
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Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
6dee70147c
Merge pull request #3213 from ReinUsesLisp/intel-mesa
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gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
06e7951fc9
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
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gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
Fernando Sahmkow
75802de2eb
Shader_IR: Correct TLD4S Depth Compare.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
538b4f6da3
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
ca11633e1d
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
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This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1566b0c519
Merge pull request #3210 from ReinUsesLisp/memory-barrier
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shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
ReinUsesLisp
0957919b45
gl_device: Enable compute shaders for Intel Mesa drivers
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Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
fba4acf010
gl_shader_cache: Add missing new-line on emitted GLSL
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Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
Fernando Sahmkow
1987e66daa
Maxwell3D: Implement Depth Mode.
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This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
6e95568616
shader: Implement MEMBAR.GL
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Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
72b999d789
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
bunnei
2b4786f709
Merge pull request #3109 from FernandoS27/new-instr
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Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
ReinUsesLisp
e57b57cdbc
gl_framebuffer_cache: Optimize framebuffer key
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Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
da1bef3a85
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
ReinUsesLisp
d4ada20e67
renderer_opengl: Make ScreenRectVertex's constructor constexpr
2019-11-28 20:36:02 -03:00