bunnei
5cefb60748
Merge pull request #3261 from degasus/page_table
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core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
62d4e927d4
Merge pull request #3257 from degasus/no_busy_loops
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video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow
9fee5297ec
Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
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vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei
0eaf2e8672
Merge pull request #2945 from FernandoS27/fix-bcat
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nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
18e502d636
service: time: Implement GetStandardLocalSystemClock.
2020-01-04 22:18:54 -05:00
bunnei
73900c4678
Merge pull request #3258 from FernandoS27/shader-amend
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Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
bunnei
940ed35ee2
time: Remove overflow error checking (currently breaks ADO builds).
2020-01-04 13:48:31 -05:00
bunnei
2fef8d9feb
service: time: Implement GetClockSnapshotFromSystemClockContext.
2020-01-04 13:48:30 -05:00
bunnei
0d1c9fe2a9
service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.
2020-01-04 13:48:30 -05:00
bunnei
756c19b448
system_archive: Add a basic HLE implementation for time zone binary.
2020-01-04 13:48:29 -05:00
bunnei
ac22daaf4f
service: time: Rewrite implementation of glue services.
2020-01-04 13:48:29 -05:00
Fernando Sahmkow
591d53e1c3
Shader_IR: Address Feedback
2020-01-04 14:40:57 -04:00
bunnei
9431286523
core: Initialize several structs that make use of Common::UUID.
2020-01-04 13:29:55 -05:00
Fernando Sahmkow
501d87c82b
Shader_IR: Implement TXD Array.
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This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
bunnei
cbaf3b3c40
service: vi: Implement CloseLayer.
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- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti
c7ef4c32e3
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
bunnei
5b2b762ec9
Merge pull request #3247 from FernandoS27/remap-fix
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NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
CJBok
21e0086bf8
const correction
2020-01-03 10:30:51 +01:00
CJBok
ef66081b4d
clang
2020-01-03 09:31:54 +01:00
CJBok
c6939635cb
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
f4d746e41e
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
bunnei
b206c507bd
Merge pull request #3267 from ReinUsesLisp/remove-maxwell-debugger
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yuzu: Remove Maxwell debugger
2020-01-02 22:03:30 -05:00
ReinUsesLisp
9328c4be0b
yuzu: Remove Maxwell debugger
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
1bfdfe2abf
Merge pull request #3243 from ReinUsesLisp/topologies
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maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
ReinUsesLisp
e3713ec645
vk_descriptor_pool: Initial implementation
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Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.
If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick
f74d95547e
core/memory + arm/dynarmic: Use a global offset within our arm page table.
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This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
bunnei
0f250f4a1f
Merge pull request #3239 from ReinUsesLisp/p2r
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shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
a4d446291d
Shader_IR: add the ability to amend code in the shader ir.
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This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
193a942e9f
Merge pull request #3248 from ReinUsesLisp/vk-image
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vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
00ebed081e
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
Fernando Sahmkow
270ca7ddd2
Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
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vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Markus Wick
4bdaebe33e
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Rodrigo Locatti
a38fec0721
vk_staging_buffer_pool: Initialize last epoch to zero
2019-12-29 19:19:43 -03:00
Fernando Sahmkow
b6825f4b37
Merge pull request #3250 from ReinUsesLisp/empty-fragment
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gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
9d254bf997
Merge pull request #3228 from ReinUsesLisp/ptp
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shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
baaef2d12a
gl_rasterizer: Allow rendering without fragment shader
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Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3f151e2d31
vk_staging_buffer_pool: Add a staging pool for temporary operations
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The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.
It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
5721e2cbae
vk_image: Add an image object abstraction
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This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.
To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.
Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
367257a258
NvServices: Correct Ioctl Remap.
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This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
cbc8179a26
Merge pull request #3244 from ReinUsesLisp/vk-fps
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fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
b509c1eed8
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
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gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
4c69a886df
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
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Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
46b7e6df1e
fixed_pipeline_state: Define structure and loaders
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The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.
In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
9d9c29a986
maxwell_3d: Add depth bounds registers
2019-12-22 22:55:06 -03:00
ReinUsesLisp
e2392c01a7
maxwell_to_gl: Implement missing primitive topologies
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Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
2d67e74340
Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
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gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
b10cbc8d01
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
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vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
31686bae2d
Merge pull request #3203 from FernandoS27/tex-cache-fixes
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Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
660344d633
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
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vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
Fernando Sahmkow
7b2a50efdc
Texture Cache: Improve documentation
2019-12-22 12:29:23 -04:00