Morph
6665cd04f1
texture: Implement R8G8UI
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- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
Fernando Sahmkow
02e55a28eb
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
af9f901764
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
b2787048d1
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
e7195b5f87
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
10dcdb2ed9
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
3d2b5222df
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
0a62525e65
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
c213fd218b
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
bunnei
67cb130051
Merge pull request #3686 from lioncash/table
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texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei
7a4ed2581d
Merge pull request #3673 from lioncash/extra
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CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
Rodrigo Locatti
8f0f9da12b
Merge pull request #3688 from lioncash/nequal
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surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
e63ea9ed26
Merge pull request #3687 from lioncash/constness
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surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Lioncash
adae1cbaeb
surface_view: Add missing operator!= to ViewParams
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Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
4ce2aaa9d2
surface_base: Make IsInside() a const member function
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This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
8b21c8e59a
Merge pull request #3683 from lioncash/docs
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video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
61329ad0be
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
3c3928a5f7
video_core: Amend doxygen comment references
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Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
02e095313a
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
45b5676187
Merge pull request #3649 from FernandoS27/3d-fix
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Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
09ba659a78
Texture Cache: Read current data when flushing a 3D segment.
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This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Fernando Sahmkow
52144a9a23
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
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This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
ReinUsesLisp
1f1e80c67d
texture_cache: Remove preserve_contents
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preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
Rodrigo Locatti
dcd672b1a6
Merge pull request #3610 from FernandoS27/gpu-caches
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Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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This reverts commit 56fc1688f6
, reversing
changes made to ad5120c595
.
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
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video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
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texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
ReinUsesLisp
25cfbc7786
video_core: Implement RGBA16_SNORM
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Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
9fce105f45
texture_cache: Report incompatible textures as black
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Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
2337a2fdbc
texture_cache/surface_params: Force depth=1 on 2D textures
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Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
52973c9b53
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
2020-02-25 14:08:45 -05:00
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
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Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
b4bd0c57e4
texture_cache: Avoid matches in 3D textures
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Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
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Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
ReinUsesLisp
f3255c3598
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
bunnei
17daec30dc
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
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format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
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Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
ReinUsesLisp
6fd13dc3b8
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Fernando Sahmkow
7b2a50efdc
Texture Cache: Improve documentation
2019-12-22 12:29:23 -04:00