Billy Laws
00c51d0a4f
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
2023-01-05 22:13:07 +00:00
Billy Laws
195248d6fe
Vulkan, OpenGL: Hook up storage buffer alignment code
2023-01-05 22:13:07 +00:00
Billy Laws
77aea7e2b4
Vulkan: Add a workaround for input_position on Adreno drivers
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Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Wollnashorn
1896bc9987
video_core/vulkan: Vulkan driver pipelines now contain cache version
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So that old cache can get deleted when the cache version changes and does not grow infinitely
2023-01-05 21:03:01 +01:00
Wollnashorn
8a9ebe4146
video_core/vulkan: Added check if Vulkan pipeline path has been set
2023-01-05 21:03:01 +01:00
Wollnashorn
ef0b585b0b
video_core/vulkan: Added VkPipelineCache
to store Vulkan pipelines
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
2023-01-05 21:02:44 +01:00
Fernando Sahmkow
d777ec15f8
BufferBase: Don't ignore GPU pages.
2023-01-05 14:00:10 -05:00
Fernando Sahmkow
91e1c7a727
Fermi2D: sync cache flushes
2023-01-05 06:43:28 -05:00
Fernando Sahmkow
7f18e3bb89
MemoryManager: use fastmem directly.
2023-01-05 06:06:33 -05:00
Fernando Sahmkow
8eafb91af0
video_core: Cache GPU internal writes.
2023-01-05 05:23:39 -05:00
Fernando Sahmkow
660ea18f85
Vulkan: Fix drivers that don't support dynamic_state_2 up
2023-01-05 00:11:16 -05:00
Feng Chen
3b5e1a24bc
video_core: Implement opengl/vulkan draw_texture
2023-01-05 12:41:33 +08:00
Feng Chen
79268b94de
video_core: Implement maxwell3d draw texture method
2023-01-05 12:41:28 +08:00
Liam
d9b2bc7f04
common: add setting for renderer clock workaround
2023-01-04 22:22:01 -05:00
Liam
1a32e03a0f
vulkan: implement 'turbo mode' clock booster
2023-01-04 22:22:01 -05:00
Liam
2e1c5b8310
renderer_vulkan: implement fallback path for null descriptors
2023-01-04 22:14:01 -05:00
Fernando Sahmkow
e5d02ff039
yuzu-ui: Add setting for disabling macro HLE
2023-01-04 14:56:52 -05:00
Fernando Sahmkow
1fdf24a081
Video_core: Address feedback
2023-01-04 14:39:42 -05:00
Fernando Sahmkow
62fc8bfe16
Texture Cache: Implement async texture downloads.
2023-01-03 22:52:15 -05:00
Fernando Sahmkow
98b7ebe02d
Vulkan: Update blacklisting to latest driver versions.
2023-01-03 21:16:43 -05:00
Fernando Sahmkow
872f2e7de6
ShaderCompiler: Inline driver specific constants.
2023-01-03 16:29:25 -05:00
Fernando Sahmkow
efd5661978
Vulkan: rework stencil tracking.
2023-01-03 16:29:16 -05:00
Liam
527c844a44
vulkan_common: blacklist radv from extended_dynamic_state2 on drivers before 22.3.1
2023-01-01 16:43:58 -05:00
Liam
af9b730db8
video_core: fix build
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
e6e49e584f
MacroHLE: Final cleanup and fixes.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
ea140a70fa
Rasterizer: Setup skeleton for Host Conditional rendering
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
3ea10762d2
RasterizerMemory: Add filtering for flushing/invalidation operations.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
e9e619b605
Vulkan: Allow stagging buffer deferrals.
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
f7b16c30f1
MacroHLE: Add OpenGL Support
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
95d314ebec
Vulkan: Add other additional pipeline specs
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
67a706d812
Vulkan: Implement Dynamic State 3
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
af68dc011b
Vulkan Implement Dynamic State 2 LogicOp and PatchVertices
2023-01-01 16:43:58 -05:00
Fernando Sahmkow
dc0f7dea8f
Vulkan: Implement Dynamic States 2
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
4bf1ee5bdc
DMAPusher: Improve collection of non executing methods
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
d2643a61c3
Revert Buffer cache changes and setup additional macros.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
12a76465b9
MacroHLE: Reduce massive calculations on sizing estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
7842543573
MacroHLE: Add HLE replacement for base vertex and base instance.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
209ce46a9f
MacroHLE: Add Index Buffer size estimation.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b4fcb0b2b2
MacroHLE: Refactor MacroHLE system.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
b5b0ec9429
MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect.
2023-01-01 16:43:57 -05:00
Fernando Sahmkow
f2f2784817
MacroHLE: Add MultidrawIndirect HLE Macro.
2023-01-01 16:43:57 -05:00
Liam
86854a2384
vulkan_common: unify VK_EXT_debug_utils and selection of validation layer
2023-01-01 11:59:47 -05:00
liamwhite
22f12c976e
Merge pull request #9423 from vonchenplus/vulkan_quad_strip
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video_core: Implement all vulkan topology
2022-12-28 20:59:23 -05:00
FengChen
690070f088
video_core: Implement other missing vulkan topology
2022-12-26 12:20:49 +08:00
FengChen
2572668950
video_core: Implement vulkan QuadStrip topology
2022-12-26 11:37:34 +08:00
ameerj
d45c01bd13
texture_cache: Use Common::ScratchBuffer for swizzle buffers
2022-12-25 15:47:41 -05:00
ameerj
51eb1f4aab
texture_cache: Use pre-allocated buffer for texture downloads
2022-12-25 15:38:36 -05:00
ameerj
204e35087f
texture_cache: Use pre-allocated buffer for texture uploads
2022-12-25 15:38:36 -05:00
Fernando S
d1bac2838f
Merge pull request #9453 from ameerj/scratch-vector
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common: Add ScratchBuffer Class
2022-12-24 20:26:06 -05:00
ameerj
4d5adfb3c9
scratch_buffer: Explicitly defing resize and resize_destructive functions
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resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
2022-12-19 22:40:50 -05:00