liushuyu
1a5c1d70de
video_core/codec: address comments
2021-11-24 18:06:38 -07:00
liushuyu
f91cc356fb
video_core/codecs: fix multiple decoding issues on Linux ...
...
* when someone installed Intel video drivers on an AMD system, the
decoder will select the Intel VA-API decoding driver and yuzu will
crash due to incorrect driver selection; the fix will check if the
currently about-to-use driver is loaded in the kernel
* when using NVIDIA driver on Linux with a ffmpeg that does not have
CUDA capability enabled, the decoder will crash; the fix simply
making the decoder prefers the VDPAU driver over CUDA on Linux
2021-11-24 17:23:57 -07:00
Fernando Sahmkow
81f52ea8fc
Texture Cache: Fix issue with blitting 3D textures.
2021-11-22 06:07:21 +01:00
Fernando Sahmkow
dc87895c22
Texture Cache: Correct conversion shaders.
2021-11-22 00:21:42 +01:00
Fernando Sahmkow
c03917860b
Texture Cache: Always copy on NVIDIA.
2021-11-22 00:06:56 +01:00
Fernando Sahmkow
09a236dbbf
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
2021-11-22 00:00:01 +01:00
Fernando Sahmkow
eae2158c12
VulkanTexturECache: Use reinterpret on D32_S8 formats.
2021-11-21 21:09:49 +01:00
Fernando Sahmkow
5b92772fe6
HostShaders: Fix D24S8 convertion shaders.
2021-11-21 21:04:04 +01:00
bunnei
0442db9ad6
Merge pull request #7395 from Morph1984/resolve-comments
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general: Resolve comments in PR #7368
2021-11-21 02:42:24 -08:00
bunnei
15212de85a
Merge pull request #7389 from ameerj/screenshot-1x
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Fix screenshot dimensions when at 1x scale
2021-11-21 02:31:32 -08:00
Fernando Sahmkow
df62d93979
TextureCache: Eliminate format deduction as full depth conversion has been supported.
2021-11-21 05:37:01 +01:00
Morph
e0c4af1b7b
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
2021-11-20 21:49:37 -05:00
Morph
feba9b7300
vk_blit_image: Consolidate CreatePipelineTargetEx functions
2021-11-20 21:18:37 -05:00
bunnei
9e4707b508
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
ameerj
69759e55ee
Fix screenshot dimensions when at 1x scale
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This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
2021-11-20 17:50:24 -05:00
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
1bd224dda0
TextureCache: Assure full conversions on depth/stencil write shaders.
2021-11-20 06:17:01 +01:00
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
bunnei
cee5a7b762
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
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Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Fernando Sahmkow
df1eabfc53
TextureCache: Add R16G16 to D24S8 converter.
2021-11-20 00:02:12 +01:00
Fernando Sahmkow
4241b9e26c
TextureCache: Add B10G11R11 to D24S8 converter.
2021-11-19 23:22:44 +01:00
Fernando Sahmkow
efe634608e
TextureCache: Further fixes on resolve algorithm.
2021-11-19 23:02:04 +01:00
Feng Chen
dbfa89c40b
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
bunnei
2b5f99cebd
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
Fernando Sahmkow
5e58fd30b6
TextureCache: Implement additional D24S8 convertions.
2021-11-19 06:27:44 +01:00
Fernando Sahmkow
57e1775bc8
TextureCache: force same image format when resolving an image.
2021-11-19 05:46:57 +01:00
Fernando Sahmkow
37459e821b
TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter.
2021-11-19 03:17:54 +01:00
Fernando Sahmkow
a21d1447ab
Vulkan: implement D24S8 <-> RGBA8 convertions.
2021-11-19 03:17:02 +01:00
Morph
39a49776b6
renderer_vulkan: Implement S8_UINT stencil format
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It should be noted that on Windows, only nvidia gpus support this format natively as of this commit.
2021-11-18 00:05:51 -05:00
ameerj
b31bfc9ca5
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
Morph
be263c113c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Morph
c7bdf8825f
video_core: Add S8_UINT stencil format
2021-11-17 15:04:38 -05:00
Feng Chen
f4ee936f8b
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
902c3f97ce
gl_texture_cache: Make FormatConversionPass more generic
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
96df298438
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
Fernando Sahmkow
88936fc84a
TextureCache: Fix Automatic Anisotropic.
2021-11-17 03:15:08 +01:00
FernandoS27
c136081f6e
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
Fernando Sahmkow
45b03b3c9f
Texture Cache: revert Image changes.
2021-11-16 22:11:33 +01:00
FernandoS27
9ba0a1e022
HostShader: fix Gaussian filter.
2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
80b8b7c241
texture_cache: Refactor Render Target scaling function
2021-11-16 22:11:33 +01:00
ameerj
0299a48a5b
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
795daca444
Texture Cache: Fix memory usage on ScaleDown.
2021-11-16 22:11:33 +01:00
FernandoS27
74ce2f4f6f
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
FernandoS27
759bb872c3
Vulkan: fix regression.
2021-11-16 22:11:33 +01:00
ameerj
9db1c7f6c9
host_shaders: Misc copyright/style changes
2021-11-16 22:11:33 +01:00