Zach Hilman
f93e75f496
Use ErrorEncrypted where applicable and fix no keys crash
2018-08-01 00:16:54 -04:00
Zach Hilman
568ce6304c
Add missing includes and use const where applicable
2018-08-01 00:16:54 -04:00
Zach Hilman
272ca87298
Make XCI comply to review and style guidelines
2018-08-01 00:16:54 -04:00
Zach Hilman
03467b64e3
Extract mbedtls to cpp file
2018-08-01 00:16:54 -04:00
Zach Hilman
b10c0d291f
Remove files that are not used
2018-08-01 00:16:54 -04:00
Lioncash
2fb4f00bf7
partition_filesystem: Remove dynamic_cast in PrintDebugInfo()
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We shouldn't be upcasting our file instances. Given a
PartitionFilesystem is currently designed to accept any arbitrary
VfsFile instances, casting to a more specific type than that is just bad
design, and shows an interface design issue.
2018-07-29 06:16:59 -04:00
Zach Hilman
2e4c791f79
RomFS Extraction
2018-07-27 18:14:03 -04:00
bunnei
bbc63c6f29
Merge pull request #785 from lioncash/fs
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partition_filesystem: Use std::move where applicable
2018-07-23 20:36:59 -07:00
Zach Hilman
bd410ce242
VFS Regression and Accuracy Fixes ( #776 )
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* Regression and Mode Fixes
* Review Fixes
* string_view correction
* Add operator& for FileSys::Mode
* Return std::string from SanitizePath
* Farming Simulator Fix
* Use != With mode operator&
2018-07-23 19:40:35 -07:00
Lioncash
6904f9f6b1
partition_filesystem: Use std::move where applicable
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Avoids copying a std::string instance and avoids unnecessary atomic
reference count incrementing and decrementing.
2018-07-23 20:27:11 -04:00
Zach Hilman
ac0c52dd5f
NRO Assets and NACP file format
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Cleanup
Review fixes
2018-07-23 12:34:26 -04:00
Lioncash
2cbc2717e4
vfs: Correct file_p variable usage within InterpretAsDirectory()
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ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but
it was being passed a string as one of its arguments. The only reason
this never caused issues is because this template isn't instantiated
anywhere yet.
This corrects an issue before it occurs.
2018-07-22 03:22:28 -04:00
Lioncash
861405d6c0
file_util, vfs: Use std::string_view where applicable
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Avoids unnecessary construction of std::string instances where
applicable.
2018-07-22 03:22:21 -04:00
Lioncash
574be087d4
file_util: Use a u64 to represent number of entries
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This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
2018-07-21 22:42:08 -04:00
bunnei
8623af5453
Merge pull request #754 from lioncash/part
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partition_filesystem, vfs_real: Minor changes
2018-07-21 11:38:52 -07:00
bunnei
376ef08be7
Merge pull request #755 from lioncash/ctor
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file_sys/errors: Remove redundant object constructor calls
2018-07-21 10:53:53 -07:00
Lioncash
25e1111621
file_sys/errors: Remove redundant object constructor calls
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Given we're already constructing the error code, we don't need to call
the constructor inside of it.
2018-07-20 22:37:54 -04:00
Lioncash
285dfd1a6d
vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()
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We already return by value, so we don't explicitly need to make the
copy.
2018-07-20 22:30:22 -04:00
Lioncash
97f7a15e70
partition_filesystem, vfs_real: Add missing standard includes
2018-07-20 22:28:35 -04:00
Lioncash
ed7f23ef32
partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicable
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Avoids unnecessary atomic increment and decrement operations.
2018-07-20 22:23:58 -04:00
Lioncash
24fc1a425a
partition_filesystem, vfs_real: Use std::distance() instead of subtraction
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This is a little bit more self-documenting on what is being done here.
2018-07-20 22:19:17 -04:00
Lioncash
785d86d181
vfs_offset: Simplify TrimToFit()
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We can simply use std::clamp() here, instead of using an equivalent
with std::max() and std::min().
2018-07-20 22:04:37 -04:00
Lioncash
25510961ea
vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const reference
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Given the data is intended to be directly written, there's no need to
take the std::vector by value and copy the data.
2018-07-20 21:51:30 -04:00
Lioncash
e523ab8b03
vfs: Use variable template variants of std::is_trivially_copyable
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Provides the same behavior, but with less writing
2018-07-20 21:47:19 -04:00
Lioncash
556aaf9627
vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualified
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These functions don't modify the data being pointed to, so these can be
pointers to const data
2018-07-20 21:40:15 -04:00
bunnei
083b638e85
Merge pull request #737 from lioncash/move
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filesys/loader: std::move VirtualFile instances in constructors where applicable
2018-07-20 09:21:15 -07:00
Lioncash
02e5e6fba3
vfs_offset: std::move file and name parameters of OffsetVfsFile
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Avoids potentially unnecessary atomic reference count incrementing and
decrementing, as well as string copying.
2018-07-20 00:04:54 -04:00
Lioncash
3fbde66789
partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()
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This should be returned here, otherwise pfs_dirs is effectively only
ever added to, but never read.
2018-07-19 21:08:50 -04:00
bunnei
280f1100b6
Merge pull request #703 from lioncash/const
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savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
2018-07-19 08:46:15 -07:00
bunnei
bdf9a9c044
Merge pull request #702 from lioncash/initialize
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partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
2018-07-19 08:45:54 -07:00
bunnei
a0c32fc161
Merge pull request #701 from lioncash/moving
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content_archive: Minor changes
2018-07-19 08:41:42 -07:00
Lioncash
f92bb43138
savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member function
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This function doesn't alter class state.
2018-07-18 23:50:07 -04:00
Lioncash
a9b596c444
partition_filesystem: Ensure all class members of PartitionFilesystem are initialized
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Previously is_hfs and pfs_header members wouldn't be initialized in the
constructor, as they were stored in locals instead. This would result in
things like GetName() and PrintDebugInfo() behaving incorrectly.
While we're at it, initialize the members to deterministic values as
well, in case loading ever fails.
2018-07-18 23:45:22 -04:00
Lioncash
9eb43dc910
content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const reference
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There's no need to take this by value when it's possible to avoid
unnecessary copies entirely like this.
2018-07-18 23:19:28 -04:00
Lioncash
701bdfd753
content_archive: Add missing standard includes
2018-07-18 23:18:59 -04:00
Lioncash
bff53f234d
content_archive: std::move VirtualFile in NCA's constructor
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Gets rid of unnecessary atomic reference count incrementing and
decrementing.
2018-07-18 23:13:25 -04:00
Lioncash
47858aed98
vfs: Deduplicate accumulation code in VfsDirectory's GetSize()
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We can just use a generic lambda to avoid writing the same thing twice.
2018-07-18 23:03:27 -04:00
Zach Hilman
82150bd5c1
Virtual Filesystem 2: Electric Boogaloo ( #676 )
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Zach Hilman
753d85fb0c
General Filesystem and Save Data Fixes ( #670 )
2018-07-17 12:42:15 -07:00
Subv
d4a639a08e
FileSys: Append the requested path to the filesystem base path in DeleteFile.
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We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
bunnei
c2ade32fad
Merge pull request #559 from Subv/mount_savedata
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Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
99a359777c
savedata_factory: Always create a save directory for games.
2018-07-08 17:05:13 -04:00
bunnei
0c22a8d514
Revert "Virtual Filesystem ( #597 )"
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This reverts commit 12e9522b32
.
2018-07-07 20:24:51 -07:00
Zach Hilman
12e9522b32
Virtual Filesystem ( #597 )
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
d74d2a77cb
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
e159c550d8
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Zach Hilman
a47f36da7b
Add support for decrypted NCA files ( #567 )
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Subv
cb4ff57322
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Subv
62a67fbd0a
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-06-18 19:26:01 -05:00
Lioncash
1b310cbb3a
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00