Commit graph

2568 commits

Author SHA1 Message Date
lat9nq
61ecba9349 configure_debug: Reorganize 2023-07-21 10:56:07 -04:00
lat9nq
8df7fbe91b configure_graphics: Reimplement bg_color
To specialized a setting to be worth adding to the shared_widget imo,
so add it roughly like before.
2023-07-21 10:56:07 -04:00
lat9nq
63ea626339 shared_widget: Make button creation static 2023-07-21 10:56:07 -04:00
lat9nq
f6091f33aa configure_general: Hide reset button in custom configs 2023-07-21 10:56:07 -04:00
lat9nq
24c16f46ef configure_general: Sort data 2023-07-21 10:56:07 -04:00
lat9nq
77feee49ae configure_general: Generate UI using containers
This leaves per-game config's General tab empty?
2023-07-21 10:56:07 -04:00
lat9nq
46114bf316 shared_translation: Add UI widget translations 2023-07-21 10:56:07 -04:00
lat9nq
a9754694b7 shared_widget: Fix header 2023-07-21 10:56:07 -04:00
lat9nq
793d6c2a85 settings: Add UiGeneral class 2023-07-21 10:56:07 -04:00
lat9nq
e26dff434f config: Don't merge the maps
Me shooting myself in the foot 3 days in advance.
2023-07-21 10:56:07 -04:00
lat9nq
5d84eebd84 configure_graphics: Remove redundant log 2023-07-21 10:56:07 -04:00
lat9nq
b17ab4d1d5 configuration: Move CreateWidget to a class
We were passing so many objects between the function and the caller that
it needed to be redesigned.
2023-07-21 10:56:07 -04:00
lat9nq
f9310ec1e8 configuration: Implement slider 2023-07-21 10:56:07 -04:00
lat9nq
e40f887355 configuration: Use buttons instead of highlights
Only for updated configs at the moment
2023-07-21 10:56:07 -04:00
lat9nq
d7e389b2f0 shared_translations: Re flow strings 2023-07-21 10:56:07 -04:00
lat9nq
bb015feefd configure_graphics: More complete reimplementation 2023-07-21 10:56:07 -04:00
lat9nq
cc4dbb8c8c settings: Define base renderer runtime modifiable settings 2023-07-21 10:56:07 -04:00
lat9nq
2760998b49 configuration_shared: Fix blank state hiding check box 2023-07-21 10:56:07 -04:00
lat9nq
11c4168adb settings: Add anisotropy mode enum 2023-07-21 10:56:07 -04:00
lat9nq
eae5e1f6f3 shared_translation: Finish using int ids 2023-07-21 10:56:07 -04:00
lat9nq
d7ffd33ca0 configure_graphics: Partial runtime implementation 2023-07-21 10:56:07 -04:00
lat9nq
c7e5ead869 settings: Recategorize a bit
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq
1b886c42ef shared_translation: Add the rest of the settings 2023-07-21 10:56:07 -04:00
lat9nq
3e26089711 shared_translation: Add copyright and license 2023-07-21 10:56:07 -04:00
lat9nq
4a5f3e4733 configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
lat9nq
f5d7aedfe9 configure_per_game: Rename group to tab_group 2023-07-21 10:56:07 -04:00
lat9nq
b527f47bd6 configuration: Add base class to tabs
Tabs that largely configure SwitchableSetting's are now Tabs and grouped
together.
2023-07-21 10:56:07 -04:00
lat9nq
cea811f446 configuration_shared: Create Tab base class 2023-07-21 10:56:07 -04:00
lat9nq
253d2180c5 settings: Add a registry of settings
LoadString: Sanitize input

settings: Handle empty string, remove redundant category

settings: Rename Input to Controls, FS to DataStorage

settings: Fix Controls groups information

settings: Move use_docked_mode to System (again)

settings: Document

settings: Add type identification function

settings: Move registry into values

settings: Move global_reset_registry into values

settings: Separate AdvGraphics from Renderer

settings: More document

squash

settings: Use linkage object

uisettings: Move registry into settings

Probably wont build without

uisettings: Use settings linkage object

config: Load settings with a map

Uses the new all_settings vector to load settings.

qt-config: Rename settings category

qt config: Rename to read category

config: Read/write contols category with for_each

This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.

qt-config: Use new settings registry

qt-config: Read/write advgrphics

qt-config: Use settings linkage object

yuzu_cmd: Load setting off of vector

cmd-config: Finish settings rename

config: Read controls settings group with for_each

cmd/config: Move registry into values

cmd: Read adv graphics

cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq
74a55fd39c uisettings: Fix typings 2023-07-21 10:56:07 -04:00
lat9nq
bd8630531e settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
lat9nq
fc30b04714 settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Morph
8fa64dd1c5 main: Use 1_MiB as a constant for copy buffer size 2023-07-06 13:04:27 -04:00
Morph
cf6afdd939 main: Fix install progress calculation
The increased buffer size means that that progress bar size has to be adjusted
2023-07-06 00:22:38 -04:00
zeltermann
1bc489d511 Use toUtf8() for string passed to DBus 2023-07-03 14:46:17 +07:00
Morph
81ba61a0bd core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
2023-07-02 15:08:04 -04:00
liamwhite
004b9609b0 Merge pull request #10974 from Steveice10/macos_vk
vulkan: Improvements to macOS surface creation
2023-07-01 22:38:26 -04:00
liamwhite
8de8e16d8a Merge pull request #10950 from german77/mouse_tune
input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
Steveice10
9961fc6754 yuzu: Use test window with VulkanSurface to check for present modes.
It is probably not correct to create a surface on a non-VulkanSurface window.
On macOS this causes a preferences crash due to missing CAMetalLayer.
2023-07-01 14:15:26 -07:00
Steveice10
19a0345f69 vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK. 2023-06-30 23:46:03 -07:00
german77
921f9baf58 yuzu: Ensure mouse panning can't be enabled with real mouse emulation 2023-06-30 18:59:39 -06:00
Narr the Reg
3241ff028c input_common: Tune mouse controls 2023-06-28 21:04:33 -06:00
german77
38b68d1783 input_common: Remove duplicated DriverResult enum 2023-06-28 09:49:47 -06:00
german77
7dee0cf567 yuzu: Fix clang format 2023-06-27 15:55:23 -06:00
Narr the Reg
f8e461e9f2 Merge pull request #9663 from EBADBEEF/disable-controller-applet
qt: add option to disable controller applet
2023-06-27 10:32:51 -06:00
liamwhite
4696a032a8 Merge pull request #10495 from bm01/master
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
liamwhite
f91cc2c72f Merge pull request #10679 from zeltermann/wakelock-reason
Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
Kirill Ignatev
ba51f27437 Hyphenate Joy-Con and clarify further 2023-06-25 12:51:16 -04:00
Kirill Ignatev
d113954bec Clarify Ring-Con configuration message in UI
Not obvious how left controller should be set up
Mention that it should be left physical dual emulated
2023-06-25 11:52:15 -04:00
zeltermann
377ffa277c Only use SDL wakelock on Linux
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00