lat9nq
61ecba9349
configure_debug: Reorganize
2023-07-21 10:56:07 -04:00
lat9nq
8df7fbe91b
configure_graphics: Reimplement bg_color
...
To specialized a setting to be worth adding to the shared_widget imo,
so add it roughly like before.
2023-07-21 10:56:07 -04:00
lat9nq
63ea626339
shared_widget: Make button creation static
2023-07-21 10:56:07 -04:00
lat9nq
f6091f33aa
configure_general: Hide reset button in custom configs
2023-07-21 10:56:07 -04:00
lat9nq
24c16f46ef
configure_general: Sort data
2023-07-21 10:56:07 -04:00
lat9nq
77feee49ae
configure_general: Generate UI using containers
...
This leaves per-game config's General tab empty?
2023-07-21 10:56:07 -04:00
lat9nq
46114bf316
shared_translation: Add UI widget translations
2023-07-21 10:56:07 -04:00
lat9nq
a9754694b7
shared_widget: Fix header
2023-07-21 10:56:07 -04:00
lat9nq
793d6c2a85
settings: Add UiGeneral class
2023-07-21 10:56:07 -04:00
lat9nq
e26dff434f
config: Don't merge the maps
...
Me shooting myself in the foot 3 days in advance.
2023-07-21 10:56:07 -04:00
lat9nq
5d84eebd84
configure_graphics: Remove redundant log
2023-07-21 10:56:07 -04:00
lat9nq
b17ab4d1d5
configuration: Move CreateWidget to a class
...
We were passing so many objects between the function and the caller that
it needed to be redesigned.
2023-07-21 10:56:07 -04:00
lat9nq
f9310ec1e8
configuration: Implement slider
2023-07-21 10:56:07 -04:00
lat9nq
e40f887355
configuration: Use buttons instead of highlights
...
Only for updated configs at the moment
2023-07-21 10:56:07 -04:00
lat9nq
d7e389b2f0
shared_translations: Re flow strings
2023-07-21 10:56:07 -04:00
lat9nq
bb015feefd
configure_graphics: More complete reimplementation
2023-07-21 10:56:07 -04:00
lat9nq
cc4dbb8c8c
settings: Define base renderer runtime modifiable settings
2023-07-21 10:56:07 -04:00
lat9nq
2760998b49
configuration_shared: Fix blank state hiding check box
2023-07-21 10:56:07 -04:00
lat9nq
11c4168adb
settings: Add anisotropy mode enum
2023-07-21 10:56:07 -04:00
lat9nq
eae5e1f6f3
shared_translation: Finish using int ids
2023-07-21 10:56:07 -04:00
lat9nq
d7ffd33ca0
configure_graphics: Partial runtime implementation
2023-07-21 10:56:07 -04:00
lat9nq
c7e5ead869
settings: Recategorize a bit
...
Will help with generating config UI later.
2023-07-21 10:56:07 -04:00
lat9nq
1b886c42ef
shared_translation: Add the rest of the settings
2023-07-21 10:56:07 -04:00
lat9nq
3e26089711
shared_translation: Add copyright and license
2023-07-21 10:56:07 -04:00
lat9nq
4a5f3e4733
configure_graphics_advance: Generate UI at runtime
...
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
lat9nq
f5d7aedfe9
configure_per_game: Rename group to tab_group
2023-07-21 10:56:07 -04:00
lat9nq
b527f47bd6
configuration: Add base class to tabs
...
Tabs that largely configure SwitchableSetting's are now Tabs and grouped
together.
2023-07-21 10:56:07 -04:00
lat9nq
cea811f446
configuration_shared: Create Tab base class
2023-07-21 10:56:07 -04:00
lat9nq
253d2180c5
settings: Add a registry of settings
...
LoadString: Sanitize input
settings: Handle empty string, remove redundant category
settings: Rename Input to Controls, FS to DataStorage
settings: Fix Controls groups information
settings: Move use_docked_mode to System (again)
settings: Document
settings: Add type identification function
settings: Move registry into values
settings: Move global_reset_registry into values
settings: Separate AdvGraphics from Renderer
settings: More document
squash
settings: Use linkage object
uisettings: Move registry into settings
Probably wont build without
uisettings: Use settings linkage object
config: Load settings with a map
Uses the new all_settings vector to load settings.
qt-config: Rename settings category
qt config: Rename to read category
config: Read/write contols category with for_each
This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.
qt-config: Use new settings registry
qt-config: Read/write advgrphics
qt-config: Use settings linkage object
yuzu_cmd: Load setting off of vector
cmd-config: Finish settings rename
config: Read controls settings group with for_each
cmd/config: Move registry into values
cmd: Read adv graphics
cmd-config: Use settings linkage object
2023-07-21 10:56:07 -04:00
lat9nq
74a55fd39c
uisettings: Fix typings
2023-07-21 10:56:07 -04:00
lat9nq
bd8630531e
settings,core,config_sys: Remove optional type from custom_rtc, rng_seed
...
core: Fix MSVC errors
2023-07-21 10:56:07 -04:00
lat9nq
fc30b04714
settings,video_core: Consolidate ASTC decoding options
...
Just puts them all neatly into one place.
2023-07-21 10:56:07 -04:00
Morph
8fa64dd1c5
main: Use 1_MiB as a constant for copy buffer size
2023-07-06 13:04:27 -04:00
Morph
cf6afdd939
main: Fix install progress calculation
...
The increased buffer size means that that progress bar size has to be adjusted
2023-07-06 00:22:38 -04:00
zeltermann
1bc489d511
Use toUtf8()
for string passed to DBus
2023-07-03 14:46:17 +07:00
Morph
81ba61a0bd
core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
...
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
2023-07-02 15:08:04 -04:00
liamwhite
004b9609b0
Merge pull request #10974 from Steveice10/macos_vk
...
vulkan: Improvements to macOS surface creation
2023-07-01 22:38:26 -04:00
liamwhite
8de8e16d8a
Merge pull request #10950 from german77/mouse_tune
...
input_common: Tune mouse controls
2023-07-01 22:38:01 -04:00
Steveice10
9961fc6754
yuzu: Use test window with VulkanSurface to check for present modes.
...
It is probably not correct to create a surface on a non-VulkanSurface window.
On macOS this causes a preferences crash due to missing CAMetalLayer.
2023-07-01 14:15:26 -07:00
Steveice10
19a0345f69
vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.
2023-06-30 23:46:03 -07:00
german77
921f9baf58
yuzu: Ensure mouse panning can't be enabled with real mouse emulation
2023-06-30 18:59:39 -06:00
Narr the Reg
3241ff028c
input_common: Tune mouse controls
2023-06-28 21:04:33 -06:00
german77
38b68d1783
input_common: Remove duplicated DriverResult enum
2023-06-28 09:49:47 -06:00
german77
7dee0cf567
yuzu: Fix clang format
2023-06-27 15:55:23 -06:00
Narr the Reg
f8e461e9f2
Merge pull request #9663 from EBADBEEF/disable-controller-applet
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qt: add option to disable controller applet
2023-06-27 10:32:51 -06:00
liamwhite
4696a032a8
Merge pull request #10495 from bm01/master
...
input_common: Redesign mouse panning
2023-06-27 11:21:28 -04:00
liamwhite
f91cc2c72f
Merge pull request #10679 from zeltermann/wakelock-reason
...
Only use SDL wakelock on Linux
2023-06-27 11:21:20 -04:00
Kirill Ignatev
ba51f27437
Hyphenate Joy-Con and clarify further
2023-06-25 12:51:16 -04:00
Kirill Ignatev
d113954bec
Clarify Ring-Con configuration message in UI
...
Not obvious how left controller should be set up
Mention that it should be left physical dual emulated
2023-06-25 11:52:15 -04:00
zeltermann
377ffa277c
Only use SDL wakelock on Linux
...
SDL has internally fixed shenanigans related to wakelocking through DBus
from inside sandboxes from around August 2022, so we can now remove the
workaround we used since 2021.
2023-06-24 14:51:41 +07:00