Lioncash
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5db4785535
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video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
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2020-12-05 16:02:23 -05:00 |
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Fernando Sahmkow
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ab86995cb9
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Shader_IR: Address Feedback.
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2019-10-26 15:38:30 -04:00 |
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Fernando Sahmkow
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683008bc59
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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
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2019-10-25 09:01:30 -04:00 |
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Lioncash
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4d48fc529a
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video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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844d714085
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video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
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2019-10-05 09:14:26 -04:00 |
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Lioncash
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e53a34ecf6
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video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
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2019-10-05 09:14:23 -04:00 |
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Fernando Sahmkow
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97f8352efe
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Shader_Ir: Address Feedback and clang format.
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2019-10-04 18:52:57 -04:00 |
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Fernando Sahmkow
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6389d468ff
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Shader_IR: corrections and clang-format
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2019-10-04 18:52:53 -04:00 |
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Fernando Sahmkow
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5d3c5df7f4
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gl_shader_decompiler: Implement AST decompiling
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2019-10-04 18:52:50 -04:00 |
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Fernando Sahmkow
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9f61500df1
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shader_ir: Corrections to outward movements and misc stuffs
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2019-10-04 18:52:48 -04:00 |
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Fernando Sahmkow
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a3d04b45a9
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shader_ir: Initial Decompile Setup
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2019-10-04 18:52:47 -04:00 |
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