Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								a9e6b48dc0 
								
							 
						 
						
							
							
								
								clang-format  
							
							
							
						 
						
							2020-03-13 15:38:57 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								be63f9a0a2 
								
							 
						 
						
							
							
								
								Apply suggestions from code review  
							
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							Co-Authored-By: Mat M. <mathew1800@gmail.com> 
							
						 
						
							2020-03-13 15:35:15 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								edabb9957a 
								
							 
						 
						
							
							
								
								shader_decode: BFE add ref of reverse parallel method.  
							
							
							
						 
						
							2020-03-13 14:20:18 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								8b2bc366f8 
								
							 
						 
						
							
							
								
								shader_decode: implement BREV on BFE  
							
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							Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel  
							
						 
						
							2020-03-13 14:13:31 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								3f688622d7 
								
							 
						 
						
							
							
								
								shader_bytecode: update BFE instructions struct.  
							
							
							
						 
						
							2020-03-13 12:52:16 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								339b95dfa1 
								
							 
						 
						
							
							
								
								node_helper: add IBitfieldExtract case  
							
							
							
						 
						
							2020-03-13 12:50:32 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								86eb7ea0c7 
								
							 
						 
						
							
							
								
								shader_decode: Reimplement BFE instructions  
							
							
							
						 
						
							2020-03-13 12:48:01 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7fe1da4478 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Initialize gl_Position on vertex shaders  
							
							
							
						 
						
							2020-03-12 23:31:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								b028bc272e 
								
							 
						 
						
							
							
								
								Merge pull request  #3483  from namkazt/patch-1  
							
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							vk_rasterizer: fix mistype on SetupGraphicsImages 
							
						 
						
							2020-03-12 22:10:48 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Fernando Sahmkow 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea067bde4 
								
							 
						 
						
							
							
								
								Merge pull request  #3480  from ReinUsesLisp/vk-disabled-ubo  
							
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							vk_rasterizer: Support disabled uniform buffers 
							
						 
						
							2020-03-12 22:09:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2bfe536e83 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Add missing {} on smem GLSL emission  
							
							
							
						 
						
							2020-03-12 21:50:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								25cfbc7786 
								
							 
						 
						
							
							
								
								video_core: Implement RGBA16_SNORM  
							
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							Implement RGBA16_SNORM with the current API. Nothing special here. 
							
						 
						
							2020-03-12 21:42:33 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								9fce105f45 
								
							 
						 
						
							
							
								
								texture_cache: Report incompatible textures as black  
							
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							Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported. 
							
						 
						
							2020-03-12 18:22:05 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2337a2fdbc 
								
							 
						 
						
							
							
								
								texture_cache/surface_params: Force depth=1 on 2D textures  
							
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							Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest. 
							
						 
						
							2020-03-12 18:11:42 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								df815e0784 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Add layer component to texelFetch  
							
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							TexelFetch was not emitting the array component generating invalid GLSL. 
							
						 
						
							2020-03-12 18:10:29 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ba8c1c6d1e 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Fix regression in render target declarations  
							
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							A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games. 
							
						 
						
							2020-03-12 05:01:20 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								37c5dadbc3 
								
							 
						 
						
							
							
								
								gl_shader_manager: Fix interaction between graphics and compute  
							
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							After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline. 
							
						 
						
							2020-03-11 01:04:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								96fdbc638a 
								
							 
						 
						
							
							
								
								gl_rasterizer: Implement polygon modes and fill rectangles  
							
							
							
						 
						
							2020-03-09 20:39:58 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								207b9ba28c 
								
							 
						 
						
							
							
								
								engines/maxwell_3d: Add TFB registers and store them in shader registry  
							
							
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								4dcb56ddbd 
								
							 
						 
						
							
							
								
								shader/registry: Address feedback  
							
							
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								00e790c3de 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Add identifier to decompiled code  
							
							
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8c2bf4879f 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Roll back to GLSL core 430  
							
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							RenderDoc won't build shaders if we use GLSL compatibility. 
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								7a93d38e0f 
								
							 
						 
						
							
							
								
								const_buffer_engine_interface: Store component types  
							
							... 
							
							
							
							This is required for Vulkan. Sampling integer textures with float
handles is illegal. 
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1f4e8db223 
								
							 
						 
						
							
							
								
								yuzu/loading_screen: Remove unused shader progress mode  
							
							
							
						 
						
							2020-03-09 18:40:53 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								25cfb69c40 
								
							 
						 
						
							
							
								
								gl_shader_cache: Reduce registry consistency to debug assert  
							
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							Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. 
							
						 
						
							2020-03-09 18:40:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								776aa5bdf9 
								
							 
						 
						
							
							
								
								shader/registry: Cache tessellation state  
							
							
							
						 
						
							2020-03-09 18:40:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								22052e73de 
								
							 
						 
						
							
							
								
								shader/registry: Store graphics and compute metadata  
							
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							Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size). 
							
						 
						
							2020-03-09 18:40:07 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								99be31c902 
								
							 
						 
						
							
							
								
								video_core: Rename "const buffer locker" to "registry"  
							
							
							
						 
						
							2020-03-09 18:40:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								8021ee48a3 
								
							 
						 
						
							
							
								
								gl_shader_cache: Rework shader cache and remove post-specializations  
							
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							Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it. 
							
						 
						
							2020-03-09 18:40:06 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodrigo Locatti 
								
							 
						 
						
							
							
							
							
								
							
							
								8d86741eb9 
								
							 
						 
						
							
							
								
								Merge pull request  #3301  from ReinUsesLisp/state-tracker  
							
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							video_core: Remove gl_state and use a state tracker based on dirty flags 
							
						 
						
							2020-03-09 18:34:37 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b8e43cb17c 
								
							 
						 
						
							
							
								
								textures: Fix anisotropy hack  
							
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							Previous code could generate an anisotropy value way higher than x16. 
							
						 
						
							2020-03-08 15:59:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								978cd350dd 
								
							 
						 
						
							
							
								
								Merge pull request  #3452  from Morph1984/anisotropic-filtering  
							
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							frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support 
							
						 
						
							2020-03-07 22:28:35 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								9516f0923c 
								
							 
						 
						
							
							
								
								vk_reasterizer: fix mistype on SetupGraphicsImages  
							
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							This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. 
							
						 
						
							2020-03-08 10:06:59 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								437d6b6dc6 
								
							 
						 
						
							
							
								
								Merge pull request  #3481  from ReinUsesLisp/abgr5-storage  
							
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							maxwell_to_vk: Remove Storage capability for A1B5G5R5U 
							
						 
						
							2020-03-07 19:51:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								ee8ef2998d 
								
							 
						 
						
							
							
								
								vk_rasterizer: Support disabled uniform buffers  
							
							
							
						 
						
							2020-03-06 18:47:51 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								09820ecef0 
								
							 
						 
						
							
							
								
								maxwell_to_vk: Remove Storage capability for A1B5G5R5U  
							
							
							
						 
						
							2020-03-06 18:47:27 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bd02dfb94a 
								
							 
						 
						
							
							
								
								Merge pull request  #3463  from ReinUsesLisp/vk-toctou  
							
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							vk_swapchain: Silence TOCTOU race condition 
							
						 
						
							2020-03-05 19:38:42 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cb84f86f3d 
								
							 
						 
						
							
							
								
								Merge pull request  #3451  from ReinUsesLisp/indexed-textures  
							
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							vk_shader_decompiler: Implement indexed textures 
							
						 
						
							2020-03-05 11:42:46 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2349ab9dc6 
								
							 
						 
						
							
							
								
								Merge pull request  #3469  from namkazt/patch-1  
							
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							shader_decode: Fix LD, LDG when track constant buffer 
							
						 
						
							2020-03-04 23:10:01 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6c42a3b9de 
								
							 
						 
						
							
							
								
								Merge pull request  #3455  from ReinUsesLisp/attr-scaled  
							
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							video_core: Implement more scaled attribute formats 
							
						 
						
							2020-03-03 22:46:20 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nguyen Dac Nam 
								
							 
						 
						
							
							
							
							
								
							
							
								5658f77467 
								
							 
						 
						
							
							
								
								nit: move comment to right place.  
							
							
							
						 
						
							2020-02-29 13:50:10 +07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								f391be4227 
								
							 
						 
						
							
							
								
								video_core/dirty_flags: Address feedback  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a440a79146 
								
							 
						 
						
							
							
								
								renderer_opengl: Fix edge-case where alpha testing might cull presentation  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								950450fd8a 
								
							 
						 
						
							
							
								
								gl_texture_cache: Remove blending disable on blits  
							
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							Blending doesn't affect blits. Rasterizer discard does, update the
commentaries. 
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								1a5c68bbef 
								
							 
						 
						
							
							
								
								gl_rasterizer: Don't disable blending on clears  
							
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							Blending doesn't affect clears. 
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								3de883d37b 
								
							 
						 
						
							
							
								
								dirty_flags: Deduplicate code between OpenGL and Vulkan  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								a8c9550a12 
								
							 
						 
						
							
							
								
								vk_rasterizer: Pass Maxwell registers to dynamic updates  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								2eb2855b05 
								
							 
						 
						
							
							
								
								state_tracker: Remove type traits with named structures  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								59db5829f5 
								
							 
						 
						
							
							
								
								vk_state_tracker: Implement dirty flags for stencil properties  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									ReinUsesLisp 
								
							 
						 
						
							
							
							
							
								
							
							
								b06a3534ea 
								
							 
						 
						
							
							
								
								vk_state_tracker: Implement dirty flags for depth bounds  
							
							
							
						 
						
							2020-02-28 17:56:43 -03:00