Commit graph

1872 commits

Author SHA1 Message Date
Fernando Sahmkow
57cac4e614 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow
ecba8090f7 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
ReinUsesLisp
3d415bbb32 gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Fernando Sahmkow
4de60d6a41 Shader_ir: Address feedback 2019-10-04 18:52:57 -04:00
Fernando Sahmkow
073ccf8def vk_shader_decompiler: Clean code and be const correct. 2019-10-04 18:52:55 -04:00
Fernando Sahmkow
8cd340c636 gl_shader_decompiler: Refactor and address feedback. 2019-10-04 18:52:53 -04:00
Fernando Sahmkow
7b55e1c0b1 Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. 2019-10-04 18:52:50 -04:00
Fernando Sahmkow
5d3c5df7f4 gl_shader_decompiler: Implement AST decompiling 2019-10-04 18:52:50 -04:00
ReinUsesLisp
6b66665ad2 gl_shader_decompiler: Add tailing return for HUnpack2 2019-09-24 01:03:59 -03:00
ReinUsesLisp
3673f32b82 gl_shader_decompiler: Fix clang build issues 2019-09-24 01:03:27 -03:00
bunnei
6deb6d2b10 Merge pull request #2869 from ReinUsesLisp/suld
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
David
cc451e4435 Merge pull request #2870 from FernandoS27/multi-draw
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
8452a180f2 Merge pull request #2891 from FearlessTobi/rod-tex
video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David
8a213621b0 Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow
d53d764965 Maxwell3D: Corrections and refactors to MME instance refactor 2019-09-22 07:23:13 -04:00
FearlessTobi
97f509e9d4 Fix clang-format 2019-09-22 02:21:56 +02:00
FearlessTobi
99b280bbf7 video_core: Implement RGBX16F PixelFormat 2019-09-22 02:16:44 +02:00
ReinUsesLisp
79a7463f4c gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
331d140bb4 shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
David
e468ba6cc6 Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
bunnei
3bacf9b70a Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
beabee3696 Merge pull request #2855 from ReinUsesLisp/shfl
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
5034835feb Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing 2019-09-20 15:44:28 -04:00
Fernando Sahmkow
ab61f800b6 Rasterizer: Refactor and simplify DrawBatch Interface. 2019-09-19 11:41:33 -04:00
Fernando Sahmkow
e3fdcdf7f0 Rasterizer: Address Feedback and conscerns. 2019-09-19 11:41:32 -04:00
Fernando Sahmkow
2b5f0e2616 Rasterizer: Refactor draw calls, remove deadcode and clean up. 2019-09-19 11:41:31 -04:00
Fernando Sahmkow
ae03b1ebc7 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 2019-09-19 11:41:29 -04:00
Fernando Sahmkow
b61203a547 Video Core: initial Implementation of InstanceDraw Packaging 2019-09-19 11:41:27 -04:00
bunnei
47a8e03f14 Merge pull request #2784 from ReinUsesLisp/smem
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
42815d1d24 shader_ir/warp: Implement SHFL 2019-09-17 17:44:07 -03:00
ReinUsesLisp
61eb6e3e00 maxwell_to_gl: Fix mipmap filtering
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
64949b515e gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 2019-09-17 02:50:42 -03:00
Fernando Sahmkow
afcd6355ff Merge pull request #2851 from ReinUsesLisp/srgb
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
ReinUsesLisp
8718c70d99 renderer_opengl: Fix rebase mistake 2019-09-11 00:09:37 -03:00
ReinUsesLisp
2e6bebb3d2 shader/image: Implement SUATOM and fix SUST 2019-09-10 20:22:31 -03:00
Fernando Sahmkow
997f808f69 gl_rasterizer: Correct sRGB Fix regression 2019-09-10 19:31:42 -03:00
ReinUsesLisp
3e5e983799 renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
38a1ebadf3 gl_shader_decompiler: Avoid writing output attribute when unimplemented 2019-09-06 15:02:12 -03:00
ReinUsesLisp
e2aad88d51 gl_shader_decompiler: Keep track of written images and mark them as modified 2019-09-05 23:26:05 -03:00
ReinUsesLisp
3dc2c278b2 gl_rasterizer: Apply textures and images state 2019-09-05 20:35:51 -03:00
ReinUsesLisp
a2f424bc01 gl_rasterizer: Add samplers to compute dispatches 2019-09-05 20:35:51 -03:00
ReinUsesLisp
58135dec73 gl_rasterizer: Minor code changes 2019-09-05 20:35:51 -03:00
ReinUsesLisp
8fdc04388f gl_state: Split textures and samplers into two arrays 2019-09-05 20:35:51 -03:00
ReinUsesLisp
0c8851163d gl_rasterizer: Implement image bindings 2019-09-05 20:35:51 -03:00
ReinUsesLisp
714bd740bb gl_state: Add support for glBindImageTextures 2019-09-05 20:35:51 -03:00
ReinUsesLisp
67be7aff62 texture_cache: Pass TIC to texture cache 2019-09-05 20:35:51 -03:00
ReinUsesLisp
9fb31b1b23 kepler_compute: Implement texture queries 2019-09-05 20:35:51 -03:00
ReinUsesLisp
0ea5b1a339 gl_rasterizer: Split SetupTextures 2019-09-05 20:35:51 -03:00
Fernando Sahmkow
7afc4acc7d Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei
6e3a072cd7 Merge pull request #2833 from ReinUsesLisp/fix-stencil
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00