Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								35e0f49b3f 
								
							 
						 
						
							
							
								
								telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()  
							
							... 
							
							
							
							Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory. 
							
						 
						
							2018-08-20 20:06:25 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5e68f4a523 
								
							 
						 
						
							
							
								
								externals: Update dynarmic to a42f301c.  
							
							
							
						 
						
							2018-08-20 19:50:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								2b5eb5254d 
								
							 
						 
						
							
							
								
								acc: Replace profile_manager include with a forward declaration  
							
							... 
							
							
							
							This is only used in a shared_ptr, so we can forward declare it. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								d643659275 
								
							 
						 
						
							
							
								
								acc: Simplify WriteBuffer call within LoadImage()  
							
							... 
							
							
							
							We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								477a9f8a66 
								
							 
						 
						
							
							
								
								acc: Correct IProfile's constructor initializer list order  
							
							... 
							
							
							
							Arranges them in the order the members would be initialized 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								f645b3ef5a 
								
							 
						 
						
							
							
								
								acc: Remove unused DEFAULT_USER_ID  
							
							... 
							
							
							
							This is no longer used, so it can be removed. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								b3c07b97df 
								
							 
						 
						
							
							
								
								profile_manager: Use INVALID_UUID in the initializer of last_opened_user  
							
							... 
							
							
							
							Makes it a little bit more self-documenting. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								f035a384b1 
								
							 
						 
						
							
							
								
								profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()  
							
							... 
							
							
							
							Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								280b278b33 
								
							 
						 
						
							
							
								
								profile_manager: Use type aliases for username data, profile data, and user arrays  
							
							... 
							
							
							
							Avoids the need to repeatedly specify the whole array type in multiple
places. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4fbaf3e0af 
								
							 
						 
						
							
							
								
								profile_manager: Take ProfileInfo by const reference where applicable  
							
							... 
							
							
							
							ProfileInfo is quite a large struct in terms of data, and we don't need
to perform a copy in these instances, so we can just pass constant
references instead. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								3b6af2a6f7 
								
							 
						 
						
							
							
								
								profile_manager: Make array parameter to CreateNewUser a const reference  
							
							... 
							
							
							
							This doesn't modify the passed in array, so this can be a const
reference. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4b39dd7d47 
								
							 
						 
						
							
							
								
								profile_manager: Remove unnecessary static  
							
							... 
							
							
							
							This can just be constexpr like the others 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								30c2015a2e 
								
							 
						 
						
							
							
								
								profile_manager: Simplify UUID's two param constructor, operator==, and operator bool  
							
							... 
							
							
							
							We can use the constructor initializer list and just compare the
contained u128's together instead of comparing each element
individually. Ditto for comparing against an invalid UUID. 
							
						 
						
							2018-08-20 19:48:57 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								29ee3bc8d6 
								
							 
						 
						
							
							
								
								profile_manager: Move UUID generation function to the cpp file  
							
							... 
							
							
							
							This avoids needing to dump the contents of <random> into other files
that include the profile manager header. 
							
						 
						
							2018-08-20 19:48:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9e19247ca3 
								
							 
						 
						
							
							
								
								GPU: Implemented the logic op functionality of the GPU.  
							
							... 
							
							
							
							This will ASSERT if blending is enabled at the same time as logic ops. 
							
						 
						
							2018-08-20 18:44:47 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6813959578 
								
							 
						 
						
							
							
								
								Merge pull request  #1064  from lioncash/telemetry  
							
							... 
							
							
							
							common/telemetry: Migrate core-independent info gathering to common 
							
						 
						
							2018-08-20 19:43:17 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								181efe72a6 
								
							 
						 
						
							
							
								
								GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.  
							
							
							
						 
						
							2018-08-20 18:43:11 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								03cb9b116d 
								
							 
						 
						
							
							
								
								rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature  
							
							... 
							
							
							
							This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference. 
							
						 
						
							2018-08-20 19:43:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								b55ca15b4b 
								
							 
						 
						
							
							
								
								GPU: Added registers for the logicop functionality.  
							
							
							
						 
						
							2018-08-20 18:42:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								d18dda762c 
								
							 
						 
						
							
							
								
								renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves  
							
							... 
							
							
							
							Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster) 
							
						 
						
							2018-08-20 19:28:00 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fearlessTobi 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6901c205 
								
							 
						 
						
							
							
								
								Port  #3353  from Citra  
							
							
							
						 
						
							2018-08-21 01:14:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								1318ecc2f1 
								
							 
						 
						
							
							
								
								Shaders: Write all the enabled color outputs when a fragment shader exits.  
							
							... 
							
							
							
							We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all. 
							
						 
						
							2018-08-20 17:31:25 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zach Hilman 
								
							 
						 
						
							
							
							
							
								
							
							
								132d82db7d 
								
							 
						 
						
							
							
								
								registration: Add Data_Unknown5 NCAContentType  
							
							
							
						 
						
							2018-08-20 17:34:18 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								92ca1346ea 
								
							 
						 
						
							
							
								
								profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()  
							
							... 
							
							
							
							Moving a const reference isn't possible, so this just results in a copy
(and given ProfileInfo is composed of trivial types and aggregates, a
move wouldn't really do anything). 
							
						 
						
							2018-08-20 17:18:31 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								cab352e38c 
								
							 
						 
						
							
							
								
								Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.  
							
							
							
						 
						
							2018-08-20 15:20:35 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								f2c2f8c196 
								
							 
						 
						
							
							
								
								Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.  
							
							
							
						 
						
							2018-08-20 15:20:35 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b3a58e70 
								
							 
						 
						
							
							
								
								Merge pull request  #1104  from Subv/instanced_arrays  
							
							... 
							
							
							
							GLRasterizer: Implemented instanced vertex arrays. 
							
						 
						
							2018-08-20 14:32:50 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d05b7cbe9c 
								
							 
						 
						
							
							
								
								Merge pull request  #1115  from Subv/texs_mask  
							
							... 
							
							
							
							Shaders/TEXS: Write to the correct output register when swizzling. 
							
						 
						
							2018-08-20 14:31:33 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0e2d8a6fc3 
								
							 
						 
						
							
							
								
								Merge pull request  #1112  from Subv/sampler_types  
							
							... 
							
							
							
							Shaders: Use the correct shader type when sampling textures. 
							
						 
						
							2018-08-20 14:30:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								929cac9d1a 
								
							 
						 
						
							
							
								
								Merge pull request  #1117  from ogniK5377/CheckFreeCommunicationPermission  
							
							... 
							
							
							
							Added CheckFreeCommunicationPermission 
							
						 
						
							2018-08-20 11:00:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e2227e88d4 
								
							 
						 
						
							
							
								
								Merge pull request  #1017  from ogniK5377/better-account  
							
							... 
							
							
							
							New account backend to allow for future extended support 
							
						 
						
							2018-08-20 10:59:15 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c0a920a6ef 
								
							 
						 
						
							
							
								
								Merge pull request  #1120  from ogniK5377/rgba8-uint  
							
							... 
							
							
							
							Implemented RGBA8_UINT 
							
						 
						
							2018-08-20 10:54:51 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce3a6a831 
								
							 
						 
						
							
							
								
								Merge pull request  #1119  from lioncash/uninit  
							
							... 
							
							
							
							game_list: Avoid uninitialized variables when retrieving program ID 
							
						 
						
							2018-08-20 10:53:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								4d26be905a 
								
							 
						 
						
							
							
								
								Implemented RGBA8_UINT  
							
							... 
							
							
							
							Needed by kirby 
							
						 
						
							2018-08-20 22:26:54 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								9981f15c87 
								
							 
						 
						
							
							
								
								game_list: Avoid uninitialized variables when retrieving program ID  
							
							... 
							
							
							
							Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value. 
							
						 
						
							2018-08-20 04:23:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Marcec 
								
							 
						 
						
							
							
							
							
								
							
							
								43a8240c64 
								
							 
						 
						
							
							
								
								Added CheckFreeCommunicationPermission  
							
							... 
							
							
							
							This fixes save files not loading in splatoon 2 
							
						 
						
							2018-08-20 18:14:49 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								076cedb836 
								
							 
						 
						
							
							
								
								Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
							
							... 
							
							
							
							Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
							
						 
						
							2018-08-19 17:09:40 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								67de67fdcf 
								
							 
						 
						
							
							
								
								Merge pull request  #1089  from Subv/neg_bits  
							
							... 
							
							
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
							
						 
						
							2018-08-19 17:01:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								2a0d141f54 
								
							 
						 
						
							
							
								
								Merge pull request  #1105  from Subv/convert_neg  
							
							... 
							
							
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
							
						 
						
							2018-08-19 17:01:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6ebc5532d9 
								
							 
						 
						
							
							
								
								Merge pull request  #1113  from Subv/texs_mask  
							
							... 
							
							
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
							
						 
						
							2018-08-19 17:00:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								67da7c7ab8 
								
							 
						 
						
							
							
								
								Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
							
							... 
							
							
							
							Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
							
						 
						
							2018-08-19 14:00:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								540ac8b322 
								
							 
						 
						
							
							
								
								Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
							
							... 
							
							
							
							Added WrapMode MirrorOnceClampToEdge 
							
						 
						
							2018-08-19 13:59:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								565eb378c3 
								
							 
						 
						
							
							
								
								Merge pull request  #1101  from Subv/ssy_stack  
							
							... 
							
							
							
							Shaders: Implemented a stack for the SSY/SYNC instructions. 
							
						 
						
							2018-08-19 13:58:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								1f92a7cb88 
								
							 
						 
						
							
							
								
								Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
							
							... 
							
							
							
							It is unknown how TLD4S determines the sampler type, more research is needed. 
							
						 
						
							2018-08-19 12:57:58 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								18b91924b1 
								
							 
						 
						
							
							
								
								Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
							
							... 
							
							
							
							Different sampler types have their parameters in different registers. 
							
						 
						
							2018-08-19 12:57:54 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1711cdd5 
								
							 
						 
						
							
							
								
								Shader: Added bitfields for the texture type of the various sampling instructions.  
							
							
							
						 
						
							2018-08-19 12:57:51 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								906f9fb7bf 
								
							 
						 
						
							
							
								
								Shaders: Added decodings for TLD4 and TLD4S  
							
							
							
						 
						
							2018-08-19 12:57:08 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								91fc6e1c91 
								
							 
						 
						
							
							
								
								Merge pull request  #1109  from Subv/ldg_decode  
							
							... 
							
							
							
							Shaders: Added decodings for  the LDG and STG instructions. 
							
						 
						
							2018-08-19 13:31:19 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4bd14d6da8 
								
							 
						 
						
							
							
								
								Merge pull request  #1108  from Subv/front_facing  
							
							... 
							
							
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
							
						 
						
							2018-08-19 13:21:14 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ae71e7cffb 
								
							 
						 
						
							
							
								
								Merge pull request  #1103  from Subv/lop_pred  
							
							... 
							
							
							
							Shader: Implemented the predicate and mode arguments of LOP. 
							
						 
						
							2018-08-19 13:19:16 -04:00