ameerj
51d9a43dad
gl_fence_manager: Minor optimization to signal querying
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Per the spec, bufSize is the number of integers that will be written, in this case, 1.
Also, the length argument is optional if the information of the number of elements written is not needed.
2022-02-27 17:57:33 -05:00
Morph
77514a45a6
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
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- Used by パワプロクンポケットR
2022-02-25 17:11:17 -05:00
Lioncash
8a509e5a2c
general: Replace NonCopyable struct with equivalents
2022-02-02 13:17:12 -05:00
Fernando Sahmkow
9ebf1c00bd
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
19270ae4e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Fernando Sahmkow
65387dd0a0
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
Fernando S
8a790b09a7
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +01:00
ameerj
c5c13369fa
glsl: Add boolean reference workaround
2021-12-29 19:03:50 -05:00
ameerj
a57dc3509a
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 -05:00
ameerj
531d53d6b9
vk_texture_cache: Fix invalidated pointer access
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The vulkan ImageView held a reference to its source image for rescale status checking. This pointer is sometimes invalidated when the texture cache slot_images container is resized.
To avoid an invalid pointer dereference, the ImageView now holds a reference to the container itself.
2021-12-23 20:55:48 -05:00
Fernando S
88a132afcf
Merge pull request #7375 from vonchenplus/convert_legacy
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Convert all legacy attributes to generic attributes
2021-12-22 17:36:05 +01:00
vonchenplus
8fe519b656
Address format clang
2021-12-18 14:27:07 +08:00
Feng Chen
c8dab19f32
Merge branch 'yuzu-emu:master' into convert_legacy
2021-12-18 13:57:14 +08:00
ameerj
9699d5e6d5
renderer_opengl: Minor refactoring of filter selection
2021-12-05 15:42:45 -05:00
ameerj
4c9fb0ffe9
blit_image: Refactor upscale factors usage
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The image view itself can be queried to see if it is being rescaled or not, removing the need to pass the upscale/down shift factors from the texture cache.
2021-12-05 15:42:44 -05:00
bunnei
9e4707b508
Merge pull request #7368 from FernandoS27/vulkan-conv
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Fix ART Blit detection regression and add D24S8 <-> RGBA8 conv to Vulkan
2021-11-20 16:51:13 -08:00
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
2021-11-20 14:46:19 +01:00
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
2021-11-20 06:15:29 +01:00
bunnei
cee5a7b762
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_too_small
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Fix image update/download error when width too small
2021-11-19 15:56:27 -08:00
Feng Chen
dbfa89c40b
Implement convert legacy to generic
2021-11-19 22:53:58 +08:00
bunnei
2b5f99cebd
Merge pull request #7357 from Morph1984/s8_uint
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video_core: Implement S8_UINT format
2021-11-19 01:16:49 -08:00
ameerj
b31bfc9ca5
gl_texture_cache: Round format conversion PBO to next power of 2
2021-11-17 23:49:44 -05:00
Morph
be263c113c
renderer_opengl: Implement S8_UINT stencil format
2021-11-17 15:05:07 -05:00
Feng Chen
f4ee936f8b
Fix image update/download error when width too small
2021-11-17 12:21:17 +08:00
ameerj
ba5778b0e3
texture_cache: Use pixel format conversion when supported by the runtime
2021-11-16 22:32:46 -05:00
ameerj
902c3f97ce
gl_texture_cache: Make FormatConversionPass more generic
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This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios.
2021-11-16 22:32:11 -05:00
ameerj
96df298438
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
2021-11-16 22:31:58 -05:00
FernandoS27
c136081f6e
TextureCache: OGL query device memory if possible.
2021-11-17 01:45:50 +01:00
Fernando Sahmkow
923aab37f8
TextureCache: Fix OGL cleaning
2021-11-17 00:59:46 +01:00
Fernando Sahmkow
c74619d266
TextureCache: Add automatic anisotropic filtering and refactor code.
2021-11-16 23:14:51 +01:00
Fernando Sahmkow
28fddb9c5e
TextureCache: Make a better Anisotropic setter.
2021-11-16 22:11:33 +01:00
FernandoS27
b3494533e5
Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.
2021-11-16 22:11:33 +01:00
ameerj
0299a48a5b
gl_resource_manager: Ensure non EXT_framebuffer objects are created
2021-11-16 22:11:33 +01:00
FernandoS27
74ce2f4f6f
OpenGL: Fix viewport/Scissor scaling on downscaling.
2021-11-16 22:11:33 +01:00
Marshall Mohror
c2f855fb98
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
ameerj
572315d46b
gl_rasterizer: Fix ScissorTest and Clear when scaling
2021-11-16 22:11:32 +01:00
ameerj
904f32975e
gl_texture_cache: Simplify scaling procedures
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
1ecaca64b4
OpenGlTextureCache: Fix state invalidation on rescaling.
2021-11-16 22:11:32 +01:00
Marshall Mohror
598aaf3d74
OpenGL: fix FXAA with scaling
2021-11-16 22:11:32 +01:00
Marshall Mohror
be286aaa66
OpenGL: Implement FXAA
2021-11-16 22:11:32 +01:00
FernandoS27
9fa06bcc03
QtGUI: Add buttton to toggle the filter.
2021-11-16 22:11:32 +01:00
FernandoS27
f54d6dee54
VideoCore: Add gaussian filtering.
2021-11-16 22:11:32 +01:00
Fernando Sahmkow
00a337fe07
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
c8785738b0
Texture Cache: Fix downscaling and correct memory comsumption.
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
d20bfdd9a3
Presentation: add Nearest Neighbor filter.
2021-11-16 22:11:31 +01:00
FernandoS27
a75a56e998
Texture Cache: Rescale conversions between depth and color
2021-11-16 22:11:31 +01:00
Fernando Sahmkow
2ea2bc9f01
Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.
2021-11-16 22:11:31 +01:00
ameerj
b4742306d8
video_core: Refactor resolution scale function
2021-11-16 22:11:31 +01:00
ameerj
b15c9a406f
gl_texture_cache: Disable scissor test when scaling textures
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Fixes a bug on BOTW where some objects were no longer being rendered after blitting
2021-11-16 22:11:30 +01:00
ameerj
d99a6e8e47
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00