Commit graph

2812 commits

Author SHA1 Message Date
ameerj
514c224679 gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
Fernando S
178e8a6b0e Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
Liam
011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
Liam
147f6129f4 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
Fernando Sahmkow
a1317c3a6e Texture Cache: Fix ASTC textures 2023-05-09 02:42:10 +02:00
Fernando Sahmkow
5fa8c8685e Texture cache: Only force flush the dma downloads 2023-05-07 23:46:12 +02:00
Fernando Sahmkow
6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Kelebek1
d43a18a6ef Log object names with debug renderer, add a GPU address to ImageViews 2023-05-06 04:48:32 +01:00
bunnei
edac11f6c8 Merge pull request #10142 from FernandoS27/missing-astc
GPU: implement missing ASTC
2023-05-03 16:49:27 -07:00
bunnei
6f10c3fcd8 Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-later
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
2023-05-03 15:10:22 -07:00
Fernando Sahmkow
94ecd260e3 GPU: implement missing ASTC 2023-05-03 11:33:28 -04:00
Morph
98d1e50fb9 Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broom
Y.F.C Buffer Cache Revamp
2023-05-01 11:08:02 -04:00
Fernando Sahmkow
f5d2ae4c5e Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow
64c9a90c20 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow
b22e1a2bce Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow
e2bfd9e8c4 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Fernando Sahmkow
abe4e83b45 QueryCache: rework async downloads. 2023-04-23 22:04:14 +02:00
Fernando Sahmkow
ae99dcd531 Fence Manager: implement async fence management in a sepparate thread. 2023-04-23 04:48:50 +02:00
Wollnashorn
dda107ffa7 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn
45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
liamwhite
853e5576e6 Merge pull request #9943 from vonchenplus/gentleman
video_core: Fix inline_index and draw_texture error
2023-03-13 13:45:17 -04:00
Liam
5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
FengChen
e067d314ba video_core: Fix ogl status error when draw_texture 2023-03-12 13:33:31 +08:00
Fernando S
0edffb460d Merge pull request #9913 from ameerj/acc-dma-refactor
AccelerateDMA: Refactor Buffer/Image copy code and implement for OGL
2023-03-11 20:04:19 +01:00
liamwhite
68e1996e52 Merge pull request #9925 from ameerj/gl-sync-signal
OpenGL: Prefer glClientWaitSync for OGLSync objects
2023-03-10 13:55:22 -05:00
ameerj
625d716f56 OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
2023-03-08 20:29:25 -05:00
liamwhite
a9fc59a998 Merge pull request #9896 from Kelebek1/d24s8
Check all swizzle components for red, not just [0]
2023-03-08 09:16:06 -05:00
ameerj
bc5a8c664b gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 2023-03-06 22:57:52 -05:00
ameerj
e901a7f029 Refactor AccelerateDMA code 2023-03-06 22:57:45 -05:00
Fernando Sahmkow
82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
Kelebek1
2f525864a8 Check all swizzle components for red, not just [0], pass float border color rather than int 2023-03-04 02:33:50 +00:00
ameerj
c5386e2179 configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
liamwhite
694f67e2d5 Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
bunnei
5cf07bebee Merge pull request #9746 from ameerj/ogl-msaa-texcache
texture_cache: OpenGL: Implement MSAA uploads and copies
2023-02-12 00:18:52 -08:00
ameerj
b60e0b5360 texture_cache: OpenGL: Implement MSAA uploads and copies 2023-02-11 15:43:07 -05:00
ameerj
8e0a70ddcf gl_compute_pipeline: Force context flush when loading shader cache 2023-01-29 21:32:12 -05:00
ameerj
175244e92e gl_graphics_pipeline: Force context flush when loading shader cache 2023-01-29 20:26:49 -05:00
Wollnashorn
6b840142b3 video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 2023-01-26 21:43:33 +01:00
liamwhite
1bd93d9f3b Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture method
2023-01-19 14:58:53 -05:00
Fernando Sahmkow
4cb1b7a60a VideoCore: Fix OGL cache invalidation. 2023-01-07 21:56:17 -05:00
Liam
ecf4f380b6 Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 195248d6fe.
2023-01-07 15:48:50 -05:00
Narr the Reg
c5a006cb24 opengl: Sanitize antialiasing config 2023-01-06 13:42:20 -06:00
Billy Laws
00c51d0a4f Vulkan, OpenGL: Hook up geometry shader passthrough emulation 2023-01-05 22:13:07 +00:00
Billy Laws
195248d6fe Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Feng Chen
3b5e1a24bc video_core: Implement opengl/vulkan draw_texture 2023-01-05 12:41:33 +08:00
Feng Chen
79268b94de video_core: Implement maxwell3d draw texture method 2023-01-05 12:41:28 +08:00
Fernando Sahmkow
1fdf24a081 Video_core: Address feedback 2023-01-04 14:39:42 -05:00
Fernando Sahmkow
62fc8bfe16 Texture Cache: Implement async texture downloads. 2023-01-03 22:52:15 -05:00
Fernando Sahmkow
872f2e7de6 ShaderCompiler: Inline driver specific constants. 2023-01-03 16:29:25 -05:00
Fernando Sahmkow
e6e49e584f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00