bunnei
50b2aed937
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
42b74a5e41
maxwell_3d: Restructure macro upload to use a single macro code memory.
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- Fixes an issue where macros could be skipped.
- Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31 23:29:21 -04:00
bunnei
7bca4ea21a
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
906d2fd5af
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
c76f4b6aec
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
8b69038887
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
Rodolfo Bogado
1670155ee2
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
b22ff96e0a
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
688ddb4c94
Merge pull request #1533 from FernandoS27/lmem
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Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
2bc1f075bb
maxwell_3d: Add code for initializing register defaults.
2018-10-25 23:42:39 -04:00
FernandoS27
159bedd74f
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
bunnei
4322798a5d
Merge pull request #1554 from FernandoS27/pointsize
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Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash
0afddad95c
maxwell_3d: Remove unused variable within ProcessQueryGet()
2018-10-23 23:50:16 -04:00
FernandoS27
3326b552d0
Implement PointSize
2018-10-23 15:08:00 -04:00
bunnei
a12540e948
Merge pull request #1519 from ReinUsesLisp/vsetp
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gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
c1e228e29c
Merge pull request #1539 from lioncash/dma
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maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei
ad2c4e1b45
Merge pull request #1470 from FernandoS27/alpha_testing
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Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
3c72944105
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
ReinUsesLisp
95ebbee064
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
bunnei
3b07693b50
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
FernandoS27
9183b82847
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
FernandoS27
de4f14e756
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
FernandoS27
2dc066f8f5
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
Lioncash
cdea084c7d
engines/maxwell_*: Use nested namespace specifiers where applicable
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These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash
92996ab8b3
maxwell_dma: Make variables const where applicable within HandleCopy()
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These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash
04e8b81de0
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
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This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash
5ddbef9c8a
maxwell_dma: Remove unused variables in HandleCopy()
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These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
bunnei
9af9217dea
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
cb438209c7
GPU: Improved implementation of maxwell DMA (Subv).
2018-10-18 22:41:53 -04:00
bunnei
6a6fbb1478
GPU: Invalidate destination address of kepler_memory writes.
2018-10-18 22:41:13 -04:00
bunnei
e3fdb2ff4b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
ReinUsesLisp
57b3166673
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
FernandoS27
1469c546c3
Implement 3D Textures
2018-10-17 18:52:08 -04:00
ReinUsesLisp
40845c39c9
shader_bytecode: Add Control Code enum 0xf
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Control Code 0xf means to unconditionally execute the instruction. This
value is passed to most BRA, EXIT and SYNC instructions (among others)
but this may not always be the case.
2018-10-15 15:36:47 -03:00
ReinUsesLisp
f1a2fd02a5
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
4769eac4b7
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
f4c2f0c35d
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
ReinUsesLisp
d3a031608d
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
ReinUsesLisp
cc74fe2cef
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
ReinUsesLisp
fcb96ae125
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
FernandoS27
1a70753709
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
ReinUsesLisp
0c0ff8f0f6
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
76c2760135
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
2dd774a803
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
FernandoS27
df5575aa44
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
020cee90ef
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
FernandoS27
85a8a0b038
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
f1dff1c269
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
bunnei
26348d6ebb
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
2018-10-06 03:20:04 -04:00
ReinUsesLisp
db80264fae
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00