Commit graph

153 commits

Author SHA1 Message Date
ReinUsesLisp
4f0213d0c7 Revert "Revert #2466" and stub FirmwareCall 4 2019-09-04 01:55:45 -03:00
ReinUsesLisp
95df43ec32 maxwell_3d: Fix macro binding cursor 2019-09-01 05:01:11 -03:00
bunnei
8ae3b5f4de Merge pull request #2704 from FernandoS27/conditional
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
Fernando Sahmkow
57e6c1fac3 Maxwell3D: Reorganize and address feedback 2019-07-20 10:18:35 -04:00
Fernando Sahmkow
c9690e912e GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow
527a77ec0a Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow
89cc60554a Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow
24bf7e4de0 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow
7c50842226 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow
67d869b53a maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
e6d37e10db gl_rasterizer: Minor style changes 2019-07-06 00:37:55 -03:00
ReinUsesLisp
1073b32300 video_core/engines: Move ConstBufferInfo out of Maxwell3D 2019-06-07 19:47:15 -03:00
bunnei
5127e54674 Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash
b66f9188cb video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
std::memset is used to clear the entire register structure, which
requires that the Regs struct be trivially copyable (otherwise undefined
behavior is invoked). This prevents the case where a non-trivial type is
potentially added to the struct.
2019-05-14 08:47:56 -04:00
bunnei
7295d31ed6 Merge pull request #2429 from FernandoS27/compute
Corrections and Implementation on GPU Engines
2019-05-09 13:19:22 -04:00
ReinUsesLisp
ac78410d39 gl_shader_decompiler: Declare all possible varyings on physical attribute usage 2019-05-02 21:46:25 -03:00
Fernando Sahmkow
08f861a820 Refactors and name corrections. 2019-05-01 15:31:39 -04:00
bunnei
673cfd89c1 Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
Fernando Sahmkow
bcf4b19fca Add Documentation Headers to all the GPU Engines 2019-04-23 08:44:52 -04:00
Fernando Sahmkow
4a2763a121 Implement Maxwell3D Data Upload 2019-04-22 19:27:36 -04:00
ReinUsesLisp
7a56d07632 video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
Fernando Sahmkow
f5792ffeab Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow
e6d2e59f07 Implement Bindless Handling on SetupTexture 2019-04-08 11:23:46 -04:00
bunnei
9d8fa5f6e3 Merge pull request #2317 from FernandoS27/sync
Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
Fernando Sahmkow
e3d9c983aa Implement SyncPoint Register in the GPU. 2019-04-05 19:19:30 -04:00
Lioncash
1211a5623e video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
33742deaf6 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
bunnei
ea2d391072 Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
Lioncash
e59ae7210a common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
20d8c304f2 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
Lioncash
12774b7c44 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
ReinUsesLisp
1c8411dc8d gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
ReinUsesLisp
6e932fe118 gl_rasterizer_cache: Use dirty flags for color buffers 2019-01-07 16:20:39 -03:00
ReinUsesLisp
5fec808e30 gl_shader_cache: Use dirty flags for shaders 2019-01-07 16:13:12 -03:00
David Marcec
1dfb0a513a Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
ReinUsesLisp
5861ae801a gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
bunnei
6149038433 Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728 Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
f8b215e361 gpu: Rewrite GPU command list processing with DmaPusher class.
- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
Rodolfo Bogado
07e7586b63 Implement depth clamp 2018-11-26 20:56:32 -03:00
Rodolfo Bogado
0eabde665d Add support for Clip Distance enabled register 2018-11-26 20:45:21 -03:00
bunnei
dae6451ca5 Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei
c5fb7fafd4 Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
fc09b5cc26 GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
ReinUsesLisp
ac2c2ded06 gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
Rodolfo Bogado
dd86a7ee67 Add support for viewport_transfom_enable register 2018-11-24 13:17:48 -03:00
Rodolfo Bogado
d311047172 Add support for clear_flags register 2018-11-24 00:16:33 -03:00
bunnei
e17f9a1ed9 maxwell_3d: Implement alternate blend equations.
- Used by Undertale.
2018-11-22 00:51:01 -05:00
Rodolfo Bogado
a6fbb1ec16 small fix for alphaToOne bit location 2018-11-17 19:59:34 -03:00
Rodolfo Bogado
f53a271874 fix for gcc compilation 2018-11-17 19:59:34 -03:00