Commit graph

1642 commits

Author SHA1 Message Date
ameerj
453e90ef6f perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
4981aa10aa main: Add title's version to window name on EA/mainline
Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
b79310def9 input_common: Implement SDL motion 2021-05-15 08:56:58 -05:00
Kewlan
182b56f54e configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column" 2021-05-10 18:49:30 +02:00
bunnei
47224d3864 hle: kernel: Migrate to KHandleTable. 2021-05-05 16:40:53 -07:00
bunnei
ad048de3d6 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei
796dddf78f hle: kernel: Remove deprecated Object class. 2021-05-05 16:40:52 -07:00
bunnei
944eb14d69 hle: kernel: HandleTable: Remove deprecated APIs. 2021-05-05 16:40:52 -07:00
bunnei
7a6bfbde24 hle: kernel: Migrate KProcess to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei
a4a27a1ef2 hle: kernel: Migrate more of KThread to KAutoObject. 2021-05-05 16:40:50 -07:00
german77
1562858963 input_common: Release mouse buttons on out of focus 2021-05-02 19:08:33 -05:00
Morph
37f456bb09 Merge pull request #6263 from Kewlan/folder-swap-expand-state
game_list: Fix dir move up/down expand state
2021-05-02 07:43:45 -04:00
bunnei
eee473db66 Merge pull request #6261 from Kewlan/game-list-filter-fix
game_list: Update filter results when removing directories
2021-05-01 09:14:10 -07:00
bunnei
305bb0cf42 Merge pull request #6257 from Morph1984/fix-use-after-free-webapplet
applets/web: Fix a use-after-free when passing in the URL string
2021-04-30 14:48:32 -07:00
Kewlan
9098ceeef3 game_list: Fix dir move up/down expand state 2021-04-30 12:18:38 +02:00
Kewlan
8522d5848f game_list: Update filter results when removing directories 2021-04-30 00:05:23 +02:00
Morph
f4f67c448a yuzu: config: Silence narrowing conversion warning on MSVC 2021-04-28 22:42:56 -04:00
Morph
d93fa45cf8 applets/web: Fix a use-after-free when passing in the URL string
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.

Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
2021-04-28 12:34:28 -04:00
Morph
36e7e886d0 yuzu: main: Silence type conversion warning on MSVC 2021-04-28 12:22:41 -04:00
bunnei
2ea830d780 Merge pull request #6236 from Morph1984/swkbd-button-hint-scaling
applets/swkbd: Fix software keyboard button hint scaling
2021-04-26 14:40:37 -07:00
bunnei
d333828ae1 Merge pull request #6198 from Kewlan/favorite-games
game_list: Mark games as favorite to make them appear at the top.
2021-04-25 23:33:44 -07:00
Morph
9e57d03087 config: Add new keyboard bindings
Changes the keyboard bindings to be based on RPCS3's tried and true keyboard bindings.
2021-04-25 07:26:57 -04:00
Its-Rei
6b2bdb75bd applets/swkbd: Fix software keyboard button hint scaling
Fixes the scaling of the button hints using background images. Now they scale like the rest of the elements.
2021-04-24 13:47:33 -04:00
Morph
d00a4873bf applets/swkbd: Implement the Qt Software Keyboard frontend
The Qt Software Keyboard frontend attempts to mimic the software keyboard rendered by the Nintendo Switch.
This frontend implements multiple keyboard types, such as the normal software keyboard, the numeric pad software keyboard and the inline software keyboard.
Keyboard and controller input is also supported in this frontend.
Keyboard input is handled as native keyboard input, and so the on-screen keyboard cannot be navigated with the keyboard arrow keys as the arrow keys are used to move the text cursor.
Controller input is translated into mouse hover movements on the onscreen keyboard or their respective button actions (B for backspace, A for entering the selected button, L/R for moving the text cursor, etc).
The text check dialogs can also be confirmed with controller input through the use of the OverlayDialog

Massive thanks to Rei for creating all the UI for the various keyboards and OverlayDialog. This would not have been possible without his excellent work.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
714a8f2906 error: Make the error code as the title text of the OverlayDialog
Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
c170ef2dc2 overlay_dialog: Add an overlay text dialog that accepts controller input
An OverlayDialog is an interactive dialog that accepts controller input (while a game is running)
This dialog attempts to replicate the look and feel of the Nintendo Switch's overlay dialogs and
provide some extra features such as embedding HTML/Rich Text content in a QTextBrowser.
The OverlayDialog provides 2 modes: one to embed regular text into a QLabel and another to embed
HTML/Rich Text content into a QTextBrowser.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-15 01:53:17 -04:00
Morph
6e85370a0e main: Move meta type registration into its own function
Moves the existing meta type registration into its own function and adds registration of common integral, floating point and string types.
This function is also now called in the constructor of the GMainWindow instead of on starting a game.
2021-04-15 01:53:17 -04:00
Morph
ac87713cb8 applets: Remove the previous software keyboard applet implementation 2021-04-15 01:53:16 -04:00
Kewlan
886fdb2687 game_list: Mark games as favorite to make them appear at the top.
Icons are from Icons8.
2021-04-15 07:15:42 +02:00
bunnei
83ba604e60 Merge pull request #6199 from lioncash/log-ns
common/log: Move Log namespace into the Common namespace
2021-04-14 21:29:44 -07:00
Lioncash
bb1bc3dd57 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2021-04-14 23:10:58 -04:00
bunnei
1138528a2e Merge pull request #6196 from bunnei/asserts-setting
core: settings: Add setting for debug assertions and disable by default.
2021-04-14 17:47:18 -07:00
bunnei
7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
bunnei
e7800fb6ff core: settings: Add setting for debug assertions and disable by default.
- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340.
2021-04-14 16:24:02 -07:00
Morph
0cff324521 applets/controller: Hook up the "Motion" button functionality
I forgot to hook this up during the development of the controller applet, this PR amends that.
2021-04-13 10:05:07 -04:00
bunnei
313e070bc9 Merge pull request #6135 from Morph1984/borderless-windowed-fullscreen
configure_graphics: Add Borderless Windowed fullscreen mode
2021-04-11 21:23:59 -07:00
bunnei
c6fe54ec26 Merge pull request #6062 from ameerj/auto-stub
service: Add a toggle for auto stub fallback
2021-04-08 15:32:41 -07:00
Morph
7e5b4326f9 config: Default to exclusive fullscreen mode on platforms other than Windows
Several issues have been reported with the borderless windowed fullscreen mode on *nix platforms. Default to exclusive fullscreen mode on these platforms for now.
2021-04-06 05:58:57 -04:00
Morph
827c0726cc configure_graphics: Add Borderless Windowed fullscreen mode
The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2021-04-06 05:58:57 -04:00
lat9nq
140f317b01 configure_graphics: Prevent stack-use-after-scope
Address Sanitizer reports stack-use-after-scope on line 231
`vulkan_devices.push_back(QString::fromStdString(name));`. Instead of
using a pointer, copy the string into a std::string and use that,
instead.
2021-04-04 15:05:22 -04:00
german77
129c89b47d Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one 2021-03-30 22:17:08 -05:00
ameerj
96fbe4f630 configuration: Add auto stub toggle that resets on boot
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30 13:40:31 -04:00
german77
b29c5da11d yuzu/main: Add user command line argument 2021-03-27 12:34:48 -05:00
ivan-boikov
d3525af1dd Fix cancelation of choose directory dialog 2021-03-20 15:52:22 +01:00
bunnei
e3e2941274 Merge pull request #5327 from AniLeo/master
qt: Set DISPLAY env var when not present
2021-03-12 12:10:28 -08:00
bunnei
d0933e20e0 Merge pull request #6040 from german77/toggleKeyboard
Enable toggle buttons for keyboard and mouse
2021-03-11 11:00:44 -08:00
bunnei
f16c081cfd Merge pull request #5990 from german77/mousePanningV2
InputCommon: Mouse fixes
2021-03-08 14:50:58 -08:00
Ani
443c883e88 qt: Set DISPLAY env var when not present
Fixes web browser opening (Help > Open Mods Page, Help > Open Quickstart 
Guide)
2021-03-07 15:56:22 +00:00
german77
9c42c9e164 Enable mouse toggle buttons 2021-03-06 13:27:02 -06:00
german
0b24257e2c Add toggle button option for normal buttons 2021-03-06 07:36:41 -06:00