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									 Subv | 29bddf03f7 | GPU: Perform negation after absolute value in the float shader instructions. | 2018-06-18 19:56:29 -05:00 |  | 
				
					
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									 Subv | cd61616ddb | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions. | 2018-06-18 19:50:35 -05:00 |  | 
				
					
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									 Subv | 62a67fbd0a | Services/FS: Return the correct error code when trying to mount a nonexistent savedata. | 2018-06-18 19:26:01 -05:00 |  | 
				
					
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									 bunnei | f87da98ff7 | Merge pull request #570 from bunnei/astc gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 19:08:49 -04:00 |  | 
				
					
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									 bunnei | 25c140c5e0 | Merge pull request #562 from DarkLordZach/extracted-ncas-ui Add UI support for extracted NCA folders | 2018-06-18 16:09:46 -04:00 |  | 
				
					
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									 bunnei | 149fef99a0 | Merge pull request #572 from Armada651/user-except-stub svc: Add a stub for UserExceptionContextAddr. | 2018-06-18 11:37:13 -04:00 |  | 
				
					
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									 bunnei | 1abca5bc0c | Merge pull request #571 from Armada651/loose-blend gl_rasterizer: Get loose on independent blending. | 2018-06-18 11:36:50 -04:00 |  | 
				
					
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									 Jules Blok | 5614c1329e | svc: Add a stub for UserExceptionContextAddr. | 2018-06-18 09:29:11 +02:00 |  | 
				
					
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									 Jules Blok | 55e69c1cf2 | gl_rasterizer: Get loose on independent blending. | 2018-06-18 09:27:06 +02:00 |  | 
				
					
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									 bunnei | 9feb7f7a63 | gl_rasterizer: Implement texture format ASTC_2D_4X4. | 2018-06-18 01:56:59 -04:00 |  | 
				
					
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									 bunnei | 77a5594884 | Merge pull request #569 from bunnei/fix-cache gl_rasterizer_cache: Loosen things up a bit. | 2018-06-18 01:32:12 -04:00 |  | 
				
					
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									 bunnei | 5fb04f7c6d | gl_rasterizer_cache: Loosen things up a bit. | 2018-06-18 00:55:59 -04:00 |  | 
				
					
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									 bunnei | bcfd9bcc08 | Merge pull request #568 from bunnei/lop gl_shader_decompiler: Implement LOP instructions. | 2018-06-17 17:44:38 -04:00 |  | 
				
					
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									 bunnei | a72b4c358d | gl_shader_decompiler: Implement LOP instructions. | 2018-06-17 15:27:48 -04:00 |  | 
				
					
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									 bunnei | b071232a75 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | 2018-06-17 13:31:39 -04:00 |  | 
				
					
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									 bunnei | 8b5d8de5fc | Merge pull request #565 from bunnei/shader_conversions gl_shader_decompiler: Implement register size conversions for I2I and I2F. | 2018-06-16 08:50:29 -04:00 |  | 
				
					
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									 bunnei | dc1808fa4a | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | 2018-06-15 22:42:02 -04:00 |  | 
				
					
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									 bunnei | 288b9170c5 | Merge pull request #564 from bunnei/lop32i_passb gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 22:04:03 -04:00 |  | 
				
					
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									 bunnei | b031ab2b25 | Merge pull request #566 from bunnei/set_pos_w gl_shader_gen: Set position.w to 1. | 2018-06-15 22:03:48 -04:00 |  | 
				
					
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									 bunnei | bb1e655f2d | gl_shader_gen: Set position.w to 1. | 2018-06-15 20:47:04 -04:00 |  | 
				
					
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									 bunnei | fb8823d10d | gl_shader_decompiler: Implement LOP32I LogicOperation PassB. | 2018-06-15 20:43:33 -04:00 |  | 
				
					
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									 Zach Hilman | 044ed8717e | Bug fixes, testing, and review changes | 2018-06-14 17:25:40 -04:00 |  | 
				
					
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									 Zach Hilman | ad8d79aade | Add 'Load Folder' menu option | 2018-06-14 12:27:29 -04:00 |  | 
				
					
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									 Zach Hilman | ba498ab930 | Add support for main files in file picker | 2018-06-14 12:16:56 -04:00 |  | 
				
					
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									 Zach Hilman | ea7301923c | Recognize main files in game list | 2018-06-14 12:02:32 -04:00 |  | 
				
					
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									 Zach Hilman | 3898d6b54c | Narrow down filter of layout configs | 2018-06-13 20:03:12 -04:00 |  | 
				
					
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									 Zach Hilman | 42701153c7 | Move loop condition to free function | 2018-06-13 13:44:46 -04:00 |  | 
				
					
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									 Zach Hilman | 93c0478c5c | Avoid initializing single-joycon layouts with handheld controller | 2018-06-13 13:01:05 -04:00 |  | 
				
					
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									 bunnei | 6f0b2ba7cf | Merge pull request #560 from Subv/crash_widget Qt: Removed the Registers widget. | 2018-06-13 10:15:00 -04:00 |  | 
				
					
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									 Subv | de53649e61 | Qt: Removed the Registers widget. It was crashing and nobody actually uses this. | 2018-06-12 20:33:32 -05:00 |  | 
				
					
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									 bunnei | 84e9756197 | Merge pull request #556 from Subv/dma_engine GPU: Partially implemented the Maxwell DMA engine. | 2018-06-12 14:25:17 -04:00 |  | 
				
					
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									 bunnei | e11428e17e | Merge pull request #558 from Subv/iadd32i GPU: Implemented the iadd32i shader instruction. | 2018-06-12 14:19:25 -04:00 |  | 
				
					
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									 Subv | 1a0c6910ce | GPU: Implemented the iadd32i shader instruction. | 2018-06-12 11:46:45 -05:00 |  | 
				
					
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									 Subv | df214db493 | GPU: Partially implemented the Maxwell DMA engine. Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. | 2018-06-12 11:27:36 -05:00 |  | 
				
					
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									 bunnei | 205556d5f0 | Merge pull request #557 from shinyquagsire23/libnx-hid-fix hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | 2018-06-12 09:07:38 -04:00 |  | 
				
					
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									 bunnei | eb193f4c68 | Merge pull request #552 from bunnei/sat-fmul gl_shader_decompiler: Implement saturate for float instructions. | 2018-06-11 23:19:37 -04:00 |  | 
				
					
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									 bunnei | 37110bbc02 | gl_shader_decompiler: Implement saturate for float instructions. | 2018-06-11 21:46:34 -04:00 |  | 
				
					
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									 shinyquagsire23 | a02f67160c | hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO | 2018-06-11 19:41:29 -06:00 |  | 
				
					
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									 bunnei | 2a3a778854 | Merge pull request #555 from Subv/gpu_sysregs GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. | 2018-06-10 20:55:27 -04:00 |  | 
				
					
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									 Subv | cf9e8fbc13 | GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. This corrects the invalid position values in some games when doing attribute-less rendering. | 2018-06-10 13:50:19 -05:00 |  | 
				
					
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									 bunnei | 1764d6f1d7 | Merge pull request #553 from Subv/iset GPU: Implement the ISET family of shader instructions. | 2018-06-10 10:50:38 -04:00 |  | 
				
					
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									 Subv | aa4d2cac1b | Rasterizer: Use UBOs instead of SSBOs for uploading const buffers. This should help a bit with GPU performance once we're GPU-bound. | 2018-06-09 18:02:05 -05:00 |  | 
				
					
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									 Subv | 297a99944e | GPU: Implement the iset family of shader instructions. | 2018-06-09 16:19:13 -05:00 |  | 
				
					
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									 Subv | f387d11882 | GPU: Added decodings for the ISET family of instructions. | 2018-06-09 15:56:50 -05:00 |  | 
				
					
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									 bunnei | ede185a446 | Merge pull request #550 from Subv/ssy GPU: Stub the SSY shader instruction. | 2018-06-09 00:42:53 -04:00 |  | 
				
					
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									 bunnei | 5f2f250915 | Merge pull request #551 from bunnei/shr gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:42:44 -04:00 |  | 
				
					
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									 bunnei | c8af82f806 | Merge pull request #549 from bunnei/iadd gl_shader_decompiler: Implement IADD instruction. | 2018-06-09 00:34:03 -04:00 |  | 
				
					
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									 bunnei | 9c12d989c3 | gl_shader_decompiler: Implement SHR instruction. | 2018-06-09 00:01:17 -04:00 |  | 
				
					
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									 Subv | 6d7be6fc08 | GPU: Stub the SSY shader instruction. This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. | 2018-06-08 22:46:10 -05:00 |  | 
				
					
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									 bunnei | 179623a99c | gl_shader_decompiler: Implement IADD instruction. | 2018-06-08 23:25:22 -04:00 |  |