bunnei
46db65403f
Merge pull request #910 from lioncash/unused
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
c155adb42a
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
300a4e3d79
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
bunnei
299975e4a8
Merge pull request #892 from lioncash/global
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video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
309b596a21
Merge pull request #901 from lioncash/ref
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
bunnei
b57d279b57
Merge pull request #902 from lioncash/array
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gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
greggameplayer
6abb522f98
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
Lioncash
68150d3d79
gl_state: Make texture_units a std::array
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Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
807d0cf4f2
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash
153a00ebc0
video_core: Make global EmuWindow instance part of the base renderer class
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Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Unknown
6b77105b3d
Implement R32_FLOAT RenderTargetFormat
2018-08-01 15:31:42 +02:00
Subv
b994374b5c
GPU: Allow using R16F as a render target format.
2018-07-26 08:52:21 -05:00
Unknown
aad2bf10a8
Implement R16_G16
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei
87e0a45124
Merge pull request #819 from Subv/srgb
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GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Subv
a99c559c69
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 09:52:39 -05:00
Subv
6c114256ca
GPU: Allow the use of Z24S8 as a texture format.
2018-07-25 09:41:24 -05:00
bunnei
9c18b48352
Merge pull request #816 from Subv/z32_s8
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GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei
e74efb1e46
Merge pull request #815 from Subv/z32f_tex
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GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
bunnei
c4852be404
Merge pull request #814 from Subv/rt_r8
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GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
bunnei
f4884e347b
Merge pull request #809 from lioncash/rasterizer
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gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
Subv
b4ae8432b4
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
Subv
72cb7ab18b
GPU: Allow using Z32 as a texture format.
2018-07-24 19:54:23 -05:00
Subv
1930980a26
GPU: Allow the usage of R8 as a render target format.
2018-07-24 19:49:36 -05:00
Subv
d10cc9c548
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
Lioncash
6bbabfe848
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
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This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash
7300872843
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
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We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash
2aa1ec7f8d
gl_rasterizer: Use in-class member initializers where applicable
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We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
bunnei
a0873add99
Merge pull request #799 from Subv/tex_r32f
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GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei
2216f26593
Merge pull request #796 from bunnei/gl-uint
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maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
bunnei
772c408826
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
bunnei
a5062c345f
maxwell_to_gl: Implement Texture::WrapMode::Border.
2018-07-23 23:34:41 -04:00
Subv
3a80e8ab24
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
bunnei
c324ea103c
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
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gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
bunnei
295d3104fb
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-23 23:12:14 -04:00
bunnei
15f87717ca
Merge pull request #792 from lioncash/retval
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gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
bunnei
236789a321
Merge pull request #790 from bunnei/shader-print-instr
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gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
bunnei
f2fc9c5284
Merge pull request #788 from bunnei/shader-check-zero
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gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
Lioncash
97ce8f0457
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
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This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
bunnei
567ae2ae9c
gl_shader_decompiler: Implement shader instruction TLDS.
2018-07-23 22:02:51 -04:00
bunnei
889da74c9d
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
bunnei
c8cb44909a
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
2018-07-23 21:22:53 -04:00
bunnei
e1ffcc6817
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
2018-07-23 21:22:44 -04:00
bunnei
ff355e7684
gl_rasterizer_cache: Add missing log statements.
2018-07-23 21:20:09 -04:00
bunnei
04cf719b92
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 21:11:05 -04:00
bunnei
658f096c03
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 21:08:40 -04:00
Lioncash
71c3648ad6
gl_shader_decompiler: Simplify GetCommonDeclarations()
2018-07-23 17:11:18 -04:00
Lioncash
db185e6950
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
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We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
bunnei
30b1afcf99
Merge pull request #767 from bunnei/shader-cleanup
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gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
bunnei
e8f619cc71
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 01:00:44 -04:00
bunnei
3a6bad38b6
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00