Fernando Sahmkow
|
4535feac87
|
Shader: Don't rescale FragCoord if used by Shuffle
|
2021-11-16 22:11:30 +01:00 |
|
Fernando Sahmkow
|
2549ee33ee
|
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
|
2021-11-16 22:11:29 +01:00 |
|
Fernando Sahmkow
|
dc6f13060b
|
shader: Fix TextureSize check on rescaling.
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
d04e2dac6c
|
shader: Properly scale image reads and add GL SPIR-V support
Thanks for everything!
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
928ff21aae
|
shader: Properly blacklist and scale image loads
|
2021-11-16 22:11:29 +01:00 |
|
ReinUsesLisp
|
403633afcc
|
shader/rescaling_pass: Patch more instructions
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
952c65ae54
|
shader: Fix rescaling pass
|
2021-11-16 22:11:28 +01:00 |
|
ReinUsesLisp
|
14fb648246
|
shader: Fix resolution scaling pass
|
2021-11-16 22:11:27 +01:00 |
|
Fernando Sahmkow
|
a638ce0388
|
ShaderDecompiler: Add initial support for rescaling.
|
2021-11-16 22:11:27 +01:00 |
|