Commit graph

17 commits

Author SHA1 Message Date
Andrea Pappacoda
6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
Lioncash
1d5b635601 common/xbyak_api: Make BuildRegSet() constexpr
This allows us to eliminate any static constructors that would have been
emitted due to the function not being constexpr.
2022-01-26 16:29:15 -05:00
Merry
891e19ef4c xbyak: Update include path 2021-08-15 19:26:38 +01:00
Lioncash
50516223e3 xbyak_abi: Shorten std::size_t to size_t
Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash
65a52ab81a xbyak_abi: Avoid implicit sign conversions 2020-12-05 00:43:41 -05:00
Lioncash
1233d14175 externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
MerryMage
f0054fb284 xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize 2020-06-15 19:07:11 +01:00
MerryMage
10e9220ec6 xbyak_abi: Register indexes should be unsigned 2020-06-15 19:07:11 +01:00
MerryMage
f60ab4ab14 xbyak_abi: Remove *GPS variants of stack manipulation functions 2020-06-15 18:59:54 +01:00
MerryMage
c1f6eaf06b xbyak_abi: Fix ABI_PushRegistersAndAdjustStack
Pushing GPRs twice.
2020-06-15 18:59:01 +01:00
David Marcec
4686c15c03 Add xbyak external 2020-05-30 10:55:27 +10:00
Lioncash
7a14d90f97 common: Remove dependency on xbyak
Xbyak is currently entirely unused. Rather than carting it along, remove
it and get rid of a dependency. If it's ever needed in the future, then
it can be re-added (and likely be more up to date at that point in
time).
2018-11-21 03:43:41 -05:00
fearlessTobi
1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash
c0f2f8a840 common/xbyak_abi: Mark defined functions in header as inline
Avoids potential One Definition Rule violations when these are used in
the future.
2018-08-14 18:29:56 -04:00
Lioncash
9b5b9205a5 common/xbyak: Use nested namespace specifiers where applicable 2018-08-14 18:27:27 -04:00
James Rowe
ea88c44eb8 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
Yuri Kunde Schlesner
2d892f845c VideoCore: Convert x64 shader JIT to use Xbyak for assembly 2016-12-14 20:06:08 -08:00