bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
...
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
...
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
...
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
...
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
...
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
...
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
...
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
...
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
...
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
...
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
...
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
ebb840daaf
bsd: Stub several more functions.
...
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
...
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
...
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
...
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
...
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
...
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
...
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899
Replace GetString with Get function
...
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
ad4f27978a
Merge pull request #3341 from bunnei/time-posix-myrule
...
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9b89afce60
Merge pull request #3338 from ReinUsesLisp/no-fastmath
...
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
...
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
...
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
eab03ad919
Merge pull request #3324 from FearlessTobi/port-5037
...
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
...
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
...
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
5172d3bdac
Merge pull request #3332 from bunnei/config-audio-tab
...
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
bunnei
38c28ce329
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
...
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
57816a5b55
Merge pull request #3322 from ReinUsesLisp/vk-front-face
...
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
96029f90d1
Merge pull request #3271 from bunnei/time-rewrite
...
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
...
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
f6aa2acacf
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
...
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
...
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
6df85b466d
system_archive: Fix Chinese font
...
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00