Lioncash
0a71f5d6f4
video_core/shader: Resolve instances of variable shadowing
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Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
bunnei
8d8341bb69
Merge pull request #2758 from ReinUsesLisp/packed-tid
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shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
b6272eb8e2
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
11138d67ad
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
Lioncash
778d8fedfa
shader/decode/other: Correct branch indirect argument within BRA handling
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This appears to have been a copy/paste error introduced within
d5d4cc30ec
2019-07-16 12:20:45 -04:00
Fernando Sahmkow
82efa35683
shader_ir: Unify blocks in decompiled shaders.
2019-07-09 08:14:39 -04:00
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
2019-07-09 08:14:37 -04:00
ReinUsesLisp
e8bd976b4d
shader: Split SSY and PBK stack
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Hardware testing revealed that SSY and PBK push to a different stack,
allowing code like this:
SSY label1;
PBK label2;
SYNC;
label1: PBK;
label2: EXIT;
2019-06-07 02:18:27 -03:00
ReinUsesLisp
fd392543e8
shader: Use shared_ptr to store nodes and move initialization to file
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Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.
This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00
bunnei
fe5f59d53d
Merge pull request #2446 from ReinUsesLisp/tid
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shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-29 12:21:17 -04:00
Lioncash
bf42020f25
shader/decode/*: Eliminate indirect inclusions
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Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
ReinUsesLisp
8a83af0af0
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
2019-05-20 16:36:49 -03:00
ReinUsesLisp
5bf7324068
shader_ir/other: Implement IPA.IDX
2019-05-02 21:46:37 -03:00
ReinUsesLisp
f6194ce3fe
shader: Remove unused AbufNode Ipa mode
2019-05-02 21:46:25 -03:00
Fernando Sahmkow
e29f546bb7
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
ReinUsesLisp
92c948999b
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
e3c0f29a4d
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
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Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.
This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
1be12d5819
shader_ir: Pass to decoder functions basic block's code
2019-01-15 17:54:53 -03:00
ReinUsesLisp
92610e9705
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
26d519c0f6
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
0b1a2a74b6
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
8ef8fd8188
shader_ir: Fixup file inclusions and clang-format
2019-01-15 17:54:52 -03:00
ReinUsesLisp
4c506f195a
shader_decode: Implement MOV_SYS
2019-01-15 17:54:52 -03:00
ReinUsesLisp
5888937b4f
shader_decode: Implement BRA internal flag
2019-01-15 17:54:52 -03:00
ReinUsesLisp
364a7e98a1
shader_decode: Implement PBK and BRK
2019-01-15 17:54:51 -03:00
ReinUsesLisp
d72735028d
shader_decode: Stub DEPBAR
2019-01-15 17:54:50 -03:00
ReinUsesLisp
6f10bfaa08
shader_decode: Implement SSY and SYNC
2019-01-15 17:54:50 -03:00
ReinUsesLisp
3aa53e3c01
shader_decode: Partially implement BRA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0398f7d0a4
shader_decode: Implement IPA
2019-01-15 17:54:50 -03:00
ReinUsesLisp
bc5992fccb
shader_decode: Implement EXIT
2019-01-15 17:54:50 -03:00
ReinUsesLisp
25f868d8be
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00