bunnei
9b9cf62587
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
...
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
bunnei
3cdfb2d11f
Merge pull request #1052 from ogniK5377/xeno
...
Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
David Marcec
5c1a4ab132
Implement RG32UI and R32UI
...
Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
71faea40a6
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
...
- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
1d2fdc5a0d
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
...
- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
f9c5041caa
Merge pull request #1045 from bunnei/rg8-unorm
...
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
bunnei
dcd05b3e87
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
...
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
ad6b0268eb
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
...
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
03ac254de6
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
Markus Wick
d6703d607b
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
2d2027cd52
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
a59891f497
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
b4f88b06b5
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
...
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
ca4e2c22d4
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
73b40c2bd4
Update the stream_buffer helper from Citra.
...
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
bunnei
7f1a8483e9
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
bunnei
7031b3b762
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
bunnei
db6b59b1a6
Merge pull request #1020 from lioncash/namespace
...
core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
947d80c8ce
Merge pull request #1021 from lioncash/warn
...
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f807476d29
Merge pull request #1024 from Subv/blend_gl
...
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
7478448af7
Merge pull request #1023 from Subv/invalid_attribs
...
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
45ee826309
GPU/Maxwell3D: Implemented an alternative set of blend factors.
...
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
974a959892
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
...
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
8582c5bb3e
RasterizerGL: Ignore invalid/unset vertex attributes.
...
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
Lioncash
9aead11e72
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
...
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
53e86e35eb
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
20f29b2528
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
...
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
38a6ba02aa
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
...
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
5fd0744a63
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
5cd97896bf
Merge pull request #1018 from Subv/ssy_sync
...
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
8cb27339a2
gl_rasterizer: Implement render target format RG8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
e8a695064b
gl_rasterizer: Implement render target format RGBA8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
5d543d88b9
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
995c819038
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
...
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
bunnei
83274a5a47
Merge pull request #1016 from lioncash/video
...
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 -04:00
bunnei
3a13659486
Merge pull request #1003 from lioncash/var
...
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 -04:00
greggameplayer
3aa4040888
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
...
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
Lioncash
38049444da
video_core; Get rid of global g_toggle_framelimit_enabled variable
...
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 -04:00
Lioncash
0170c296f2
renderer_base: Remove unused kFramebuffer enumeration
...
This is entirely unused and can be removed.
2018-08-10 18:31:13 -04:00
Lioncash
6e352a55d5
video_core: Remove unused Renderer enumeration
...
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 -04:00
bunnei
e210c31bb9
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
...
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
9502d85a2d
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
...
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
f87b1c73f4
Merge pull request #1004 from lioncash/unused
...
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
ca79bac393
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
...
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
32be28cc04
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Lioncash
37d4b37ec4
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
Lioncash
b206ee3957
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-09 20:45:48 -04:00
bunnei
1a9b133715
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
e6dfe2f2ce
Merge pull request #995 from bunnei/gl-buff-bounds
...
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei
1887739a29
Merge pull request #1001 from lioncash/reserve
...
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00