Fernando Sahmkow
b7678a6f39
Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
2019-02-27 21:58:47 -04:00
Fernando Sahmkow
27cad95c5b
Remove certain optimizations that caused texception to fail in certain scenarios.
2019-02-27 21:58:45 -04:00
Fernando Sahmkow
d9ca40fa90
Bug fixes and formatting
2019-02-27 21:58:44 -04:00
Fernando Sahmkow
3cb88587ea
rasterizer_cache_gl: Implement Texception Pass
2019-02-27 21:58:43 -04:00
Fernando Sahmkow
263c936e40
rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
2019-02-27 21:58:40 -04:00
Fernando Sahmkow
0c640275fa
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
2019-02-27 21:58:39 -04:00
Fernando Sahmkow
785d97ac41
rasterizer_cache_gl: Notify on framebuffer change
2019-02-27 21:58:37 -04:00
Fernando Sahmkow
25d0fe7875
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
2019-02-27 21:57:33 -04:00
bunnei
ea2d391072
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
...
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp
cd0f137b61
gl_rasterizer_cache: Create texture views for array discrepancies
...
When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
bunnei
01bf1afe79
Merge pull request #2167 from lioncash/namespace
...
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
3f0ed32450
vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
...
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
4f0c52ce0b
gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
...
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
2218f0e4ef
gl_shader_disk_cache: Remove #pragma once from cpp file
...
This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
e59ae7210a
common/math_util: Move contents into the Common namespace
...
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
3989075e5f
gl_rasterizer_cache: Move format conversion to its own file
2019-02-26 20:08:27 -03:00
ReinUsesLisp
64612bf940
decoders: Minor style changes
2019-02-26 20:08:27 -03:00
ReinUsesLisp
87634bbdee
renderer_opengl: Update pixel format tracking
2019-02-26 03:47:16 -03:00
ReinUsesLisp
20d8c304f2
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
ReinUsesLisp
ef4cf27e2a
vk_stream_buffer: Remove copy code path
2019-02-26 02:09:43 -03:00
ReinUsesLisp
3b01587ca4
shader/decode: Remove extras from MetaTexture
2019-02-26 00:11:30 -03:00
ReinUsesLisp
8a7efd22ec
shader/decode: Split memory and texture instructions decoding
2019-02-26 00:11:30 -03:00
Lioncash
3e82ac10a5
shader/track: Resolve variable shadowing warnings
2019-02-25 09:10:59 -05:00
bunnei
d3b2ab4679
Merge pull request #2118 from FernandoS27/ipa-improve
...
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
606d0b0cde
Merge pull request #2119 from FernandoS27/fix-copy
...
rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
bunnei
52911748f1
Merge pull request #2139 from degasus/dma_pusher
...
video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp
6f1b4741e9
vk_stream_buffer: Implement a stream buffer
...
This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.
This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.
This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp
901a4d6940
vk_resource_manager: Minor VKFenceWatch changes
2019-02-24 04:19:04 -03:00
bunnei
7e4b44cb57
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
...
vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei
c009e2a256
Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
...
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp
4c44c72733
vk_memory_manager: Fixup commit interval allocation
...
VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp
a01a5d45a2
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:27:30 -03:00
ReinUsesLisp
656874ba3a
vk_scheduler: Implement a scheduler
...
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.
It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei
4c649688bb
Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
...
vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
bunnei
aa49308c7e
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
...
gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
6de5ebf88e
Merge pull request #2130 from lioncash/system_engine
...
video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Markus Wick
00fa708e04
video_core/dma_pusher: Simplyfy Step() logic.
...
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick
0faab8fe2c
video_core/dma_pusher: The full list of headers at once.
...
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp
6b8abec0d1
vk_memory_manager: Implement memory manager
...
A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei
8309bdf0ed
Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
...
vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei
a8788d979b
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
...
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
Lioncash
12774b7c44
video_core: Remove usages of System::GetInstance() within the engines
...
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
James Rowe
8d25a51b64
Merge pull request #2123 from lioncash/coretiming-global
...
core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
1c3371c921
core_timing: Convert core timing into a class
...
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
cdf45ff44a
renderer_opengl: respect the sRGB colorspace for the screenshot feature
...
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
bf013f2026
gl_state: Synchronize gl_state even when state is disabled
...
There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
1cf741c23a
Merge pull request #2112 from lioncash/shadowing
...
gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
2fc41fd476
Merge pull request #2111 from ReinUsesLisp/fetch-fix
...
gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp
20e12d973c
vk_resource_manager: Implement a command buffer pool with VKFencedPool
2019-02-14 18:44:26 -03:00
ReinUsesLisp
b445095656
vk_resource_manager: Add VKFencedPool interface
...
Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.
This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00