Commit graph

5756 commits

Author SHA1 Message Date
ReinUsesLisp
97cfedab70 gl_shader_cache: Check previous pipeline before checking hash map
Port optimization from Vulkan.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
40402f3947 gl_graphics_pipeline: Port optimizations from Vulkan pipelines 2021-07-22 21:51:39 -04:00
ReinUsesLisp
2cd96376b5 buffer_cache: Fix debugging leftover 2021-07-22 21:51:38 -04:00
ReinUsesLisp
b7cf8e0de4 buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
2021-07-22 21:51:38 -04:00
ameerj
c7921c7812 shaders: Allow shader notify when async shaders is disabled 2021-07-22 21:51:38 -04:00
ReinUsesLisp
b3bf0d4ebb vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
~51% faster on Nvidia compared to previous method.
2021-07-22 21:51:38 -04:00
ReinUsesLisp
c4a71824d5 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp
9389e71b12 shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp
52be21495e shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp
41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ReinUsesLisp
a9a5f5b535 vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel 2021-07-22 21:51:38 -04:00
ameerj
1d2c13fd7b glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj
bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj
4e73fdbd0f glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj
7e661303d5 gl_shader_cache: Implement async shaders 2021-07-22 21:51:38 -04:00
ameerj
b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj
18aae22ad2 gl_shader_cache: Remove const from pipeline source arguments 2021-07-22 21:51:38 -04:00
ameerj
07a59e1404 gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 2021-07-22 21:51:38 -04:00
ameerj
7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj
3ad05ecd4e gl_rasterizer: Add texture fetch barrier for fragments
Fixes flicker seen in XC2
2021-07-22 21:51:37 -04:00
ameerj
656de6639c glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj
c800b9bf92 glsl: Rebase fixes 2021-07-22 21:51:37 -04:00
ameerj
8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj
0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj
f54240823c glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj
ee44e94932 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj
32328acc39 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj
ce2ddb7d69 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ReinUsesLisp
fc7cb28bc7 glsl: Fixup build issues 2021-07-22 21:51:36 -04:00
ameerj
fda83fe3c5 glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp
eb7925b421 vk_rasterizer: Exit render passes on fragment barriers 2021-07-22 21:51:35 -04:00
Rodrigo Locatti
0ce45868ca vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ee69b7aa59 buffer_cache: Invalidate fast buffers on compute 2021-07-22 21:51:35 -04:00
lat9nq
3a70b6c79b shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
59a989f149 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
cefa403eba vk_pipeline_cache: Skip cached pipelines with different dynamic state 2021-07-22 21:51:35 -04:00
ReinUsesLisp
1805ba1763 vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8fae35f767 shader: Reorder shader cache directories 2021-07-22 21:51:35 -04:00
ReinUsesLisp
2e99f9ce1b vk_rasterizer: Implement first index 2021-07-22 21:51:35 -04:00
ReinUsesLisp
969f76707c vulkan: Use VK_EXT_provoking_vertex when available 2021-07-22 21:51:35 -04:00
ameerj
6e65f16895 gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
2021-07-22 21:51:35 -04:00
ReinUsesLisp
09c4a71dd4 shader_environment: Fix local memory size calculations 2021-07-22 21:51:35 -04:00
ReinUsesLisp
5292190c8d buffer_cache: Fix copy based uniform bindings tracking 2021-07-22 21:51:35 -04:00
ameerj
1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
ReinUsesLisp
8393ea343f gl_texture_cache: Create image storage views
Fixes SULD.D tests.
2021-07-22 21:51:35 -04:00
ReinUsesLisp
0b6f8eea5a gl_shader_util: Move shader utility code to a separate file 2021-07-22 21:51:35 -04:00
ReinUsesLisp
ca6dbc7c49 gl_shader_cache: Store workers in shader cache object 2021-07-22 21:51:35 -04:00
ReinUsesLisp
b420b97025 vk_pipeline_cache,shader_notify: Add shader notifications 2021-07-22 21:51:35 -04:00
ReinUsesLisp
1dccf005e1 vk_pipeline_cache: Add asynchronous shaders 2021-07-22 21:51:35 -04:00
ReinUsesLisp
420ec60284 vk_rasterizer: Flush work on clear and dispatches 2021-07-22 21:51:34 -04:00