lat9nq
ea24c70e1d
configure_cpu: Simplify UpdateGroup
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei
e0838acf77
Merge pull request #6297 from lioncash/common-conv
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
1e4bc2cb20
Merge pull request #6310 from german77/nanMotion
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input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq
ec31c71a34
configuration_shared: Drop unused function and template another
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph
798908da34
applets/swkbd: Send the correct text string on TextCheck::Confirm
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Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei
d1168fc5d8
Merge pull request #6317 from ameerj/fps-fix
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perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
bf87c33d40
KTransferMemory: Return size instead of size * PageSize in GetSize()
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size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash
44e1952216
hid/gesture: Factor out last gesture retrieval into its own function
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Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash
4eb73ab98a
hid/gesture: Ensure all ID arrays are initialized
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Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash
359b12ece1
hid/gesture: Make Point a template
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We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash
83a444ddf7
hid/gesture: Replace x,y members of GestureState with a Point
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Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash
ea1cb30004
hid/gesture: Add default comparators to Point
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Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash
861039484d
hid/gesture: Rename Points to Point
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This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei
7d0ec35aaa
Merge pull request #6322 from ameerj/fast-null-buffer
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
d6c9f6acc5
general: Demote custom_rtc to regular setting
2021-05-17 15:54:30 -04:00
Mat M
440443ecd4
Merge pull request #6328 from Morph1984/enforce-c4715
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CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
Morph
49378192aa
CMakeLists: Enforce C4715 on MSVC
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This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
313e1b0f8f
configure_debug: FIx duplicate labels
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph
7faacec6a4
yuzu/main: Fix version info in logging and about dialog
2021-05-16 22:17:17 -04:00
bunnei
baa0060cd7
Merge pull request #6319 from Morph1984/no-install-base
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main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
ameerj
53c68f6bb3
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
bunnei
91cae39587
Merge pull request #6284 from ameerj/shantae-fix
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nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
1e40ee003f
Merge pull request #6296 from lioncash/shadow-error
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core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
eaac594117
Merge pull request #6307 from Morph1984/fix-response-push-size
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nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
c3bb08ad31
main: Prevent installing base titles into NAND
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
c4f16c8e14
hle_ipc: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
29ce6e48ed
hle_ipc: Add a getter for PID
2021-05-16 04:10:42 -04:00
Lioncash
eeae5217ba
core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
37e988258a
Merge pull request #6316 from ameerj/title-fix
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main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
04060711c2
configuration: Add CPU tab to game properties
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
10ef4a9142
Merge pull request #6299 from bunnei/ipc-improvements
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Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
fb753f4d8d
Merge pull request #6289 from ameerj/oob-blit
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texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
0fdff05afa
nifm, ssl: Fix incorrect response sizes
2021-05-16 00:20:48 -04:00
lat9nq
4158f88b49
configuration: Simplify applying per-game settings
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
11b43840a9
configuration_shared: Add some comments
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Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
065b3eb53a
general: Make CPU accuracy and related a Settings::Setting
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
453e90ef6f
perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
ameerj
4981aa10aa
main: Add title's version to window name on EA/mainline
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Fixes the missing title version number on EA/mainline builds which override the title bar string.
2021-05-15 16:55:30 -04:00
german77
b79310def9
input_common: Implement SDL motion
2021-05-15 08:56:58 -05:00
german77
2d3df5d3f4
input_common: Fix crash when controller disconnects
2021-05-15 08:27:19 -05:00
german77
b41d05a12c
input_common: Rewrite sdl analog mapping
2021-05-14 21:17:08 -05:00
german77
eac788499b
input_common: Sanitize motion data
2021-05-13 13:41:32 -05:00
bunnei
5568354451
Merge pull request #6301 from Morph1984/ssl-ImportClientPki
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ssl: Stub Import(Client/Server)Pki
2021-05-12 22:11:19 -07:00
Morph
d1c74c3444
Merge pull request #6298 from Kewlan/toggled-show-add-on-refresh
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configure_ui: Call RequestGameListUpdate when toggling "Show Add-Ons Column"
2021-05-12 21:06:04 -04:00
Morph
46f773ad5c
ssl: Stub Import(Client/Server)Pki
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- Used in JUMP FORCE Deluxe Edition
2021-05-12 21:04:13 -04:00
Morph
27c2d51a53
Merge pull request #6267 from german77/gestureRewrite
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hid: Improve hardware accuracy of gestures
2021-05-12 09:17:23 -04:00
bunnei
9d01b31e3f
common: tree: Avoid a nullptr dereference.
2021-05-11 15:40:20 -07:00
bunnei
006a51c86b
hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.
2021-05-11 12:27:43 -07:00
bunnei
627eaf8c0e
WORKAROUND: temp. disable session resource limits while we work out issues
2021-05-11 10:51:39 -07:00
bunnei
bb77b5d79f
WORKAROUND: Do not use slab heap while we track down issues with resource management.
2021-05-11 10:27:18 -07:00