ReinUsesLisp
6e932fe118
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
5fec808e30
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
ReinUsesLisp
a17b13ac37
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
fe889fb55b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
5ba137cdfe
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
ReinUsesLisp
8536bb5cfe
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
676d302ef4
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
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gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
ReinUsesLisp
dec2113a73
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
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When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
bunnei
82662f374a
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
Rodolfo Bogado
aa86cd851e
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 14:39:10 -03:00
bunnei
dad1c81676
Merge pull request #1892 from Tinob/master
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Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
Lioncash
21dec95072
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
50a48fe118
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
615a0df6b6
Fixed shader linking error due to TLDS ( #1934 )
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* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
ReinUsesLisp
a04b5e9a42
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
bunnei
7961e11cd4
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
Rodolfo Bogado
6ef7d94656
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
fd77c416fd
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
0ebab7e4c6
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
bunnei
1dac8b1e9f
Merge pull request #1921 from ogniK5377/no-unit
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Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
fea11df6ee
Merge pull request #1920 from heapo/texture_format_selection
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Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
0339f523f0
Merge pull request #1909 from heapo/shadow_sampling_fixes
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Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
David Marcec
4568a12f6d
hopefully fix clang format issue
2018-12-19 13:22:09 +11:00
David Marcec
1dfb0a513a
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
zhupengfei
2dbb90ed65
yuzu, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo
aee93ff8cf
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
2018-12-18 11:34:51 -08:00
ReinUsesLisp
40f57b087c
shader_bytecode: Fixup half float's operator B encoding
2018-12-18 04:28:50 -03:00
heapo
63c820c8b1
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
heapo
a2df3bdd64
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
2018-12-17 07:53:48 -08:00
bunnei
a402bf311e
Merge pull request #1893 from lioncash/warn
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gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
d0098f0fb4
Merge pull request #1888 from marcosvitali/glFrontFacing
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gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
6bdc98b5c8
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
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This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
df8d7cfc90
gl_shader_cache: Resolve truncation compiler warning
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The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
5798d782ad
Merge pull request #1740 from FernandoS27/shader_props
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Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Marcos Vitali
4f59d874d8
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.
2018-12-09 23:36:21 -03:00
Fernando Sahmkow
1f1cc896d3
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
FernandoS27
a40a8e1603
Add more info into textures' object labels
2018-12-09 17:22:29 -04:00
Marcos Vitali
89a288d7ce
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
bunnei
d6f17bdcc9
Merge pull request #1824 from ReinUsesLisp/fbcache
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gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
ReinUsesLisp
e228750f52
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
ReinUsesLisp
ad7a069b65
gl_shader_decompiler: Fixup inverted if
2018-12-05 01:23:04 -03:00
heapo
5c8f2009bb
Improve msvc codegen for hot-path array LUTs
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In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended.
2018-12-04 17:13:07 -08:00
Marcos
aa575cfea9
Rewrited TEX/TEXS (TEX Scalar). ( #1826 )
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* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei
c0ddf651ac
Merge pull request #1854 from Subv/old_command_processor
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Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-04 08:49:22 -05:00
Subv
7d6721e3ae
Removed unused file.
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This is a leftover from #1792
2018-12-03 23:52:38 -05:00
Subv
a052151664
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
2018-12-03 23:52:18 -05:00
bunnei
4fa8b8aad2
Merge pull request #1822 from ReinUsesLisp/glsl-scope
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gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei
ec90b81b27
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
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gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei
d459219f99
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
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gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
748355901d
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00