ReinUsesLisp
2e99f9ce1b
vk_rasterizer: Implement first index
2021-07-22 21:51:35 -04:00
ReinUsesLisp
969f76707c
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
ReinUsesLisp
b420b97025
vk_pipeline_cache,shader_notify: Add shader notifications
2021-07-22 21:51:35 -04:00
ReinUsesLisp
1dccf005e1
vk_pipeline_cache: Add asynchronous shaders
2021-07-22 21:51:35 -04:00
ReinUsesLisp
420ec60284
vk_rasterizer: Flush work on clear and dispatches
2021-07-22 21:51:34 -04:00
ReinUsesLisp
41737ccae4
vk_swapchain: Handle outdated swapchains
...
Fixes pixelated presentation on Intel devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
73fb56fe7e
vk_buffer_cache: Handle null texture buffers
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Fixes a crash on Age of Calamity cutscenes.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
99e3490f64
vk_pipeline_cache: Set support_derivative_control to true
2021-07-22 21:51:34 -04:00
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
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Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
bbc537fec0
fixed_pipeline_state: Use regular for loop instead of ranges for perf
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MSVC generates better code for it.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
5593b029d4
vk_swapchain: Avoid recreating the swapchain on each frame
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Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
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Add support for Polaris AMD devices.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
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Intel devices pre-Xe don't support this.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
e7bf692f9e
vk_buffer_cache: Add transform feedback usage to buffers
2021-07-22 21:51:34 -04:00
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
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Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
ebfbb5e09f
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
2021-07-22 21:51:34 -04:00
ReinUsesLisp
205bf15e71
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
ReinUsesLisp
06ae1bff4b
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9452fe2dc6
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ReinUsesLisp
f132d214a1
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d5c0c34383
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
2021-07-22 21:51:30 -04:00
ReinUsesLisp
99ae172ef2
vk_scheduler: Use locks instead of SPSC a queue
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This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3fca53bce8
vk_query_cache: Wait before reading queries
2021-07-22 21:51:30 -04:00
ReinUsesLisp
dbe29b8bb6
vk_master_semaphore: Use fetch_add to increase master semaphore tick
2021-07-22 21:51:30 -04:00
ReinUsesLisp
055db41f19
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
ReinUsesLisp
5ca5988c63
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
884a937022
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
FernandoS27
6aff9b4476
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
a2fac91c47
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
ReinUsesLisp
806c5a3739
vk_graphics_pipeline: Fix texture buffer descriptors
2021-07-22 21:51:29 -04:00
ReinUsesLisp
b62b8f2e84
vk_scheduler: Allow command submission on worker thread
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This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
eb7ef12b95
vk_compute_pass: Fix -Wshadow warning
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ed6c131c92
shader: Move pipeline cache logic to separate files
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Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd502a4d43
vulkan: Defer descriptor set work to the Vulkan thread
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Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
896a4fe9b5
vulkan: Rework descriptor allocation algorithm
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Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a3b025c6a4
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
2021-07-22 21:51:29 -04:00
ReinUsesLisp
565d922014
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ecd481a0ca
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
2021-07-22 21:51:29 -04:00
ReinUsesLisp
1f47476089
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
2021-07-22 21:51:29 -04:00
Rodrigo Locatti
72b10edd15
shader: Fix bugs and build issues on GCC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fa439cb6df
shader: Fix render targets with null attachments
2021-07-22 21:51:29 -04:00
ReinUsesLisp
052317e748
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
lat9nq
212f5c8050
vk_pipeline_cache: Silence GCC warnings
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Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00