Commit graph

1334 commits

Author SHA1 Message Date
zhupengfei
2dbb90ed65 yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
bunnei
d6f17bdcc9 Merge pull request #1824 from ReinUsesLisp/fbcache
gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
ReinUsesLisp
e228750f52 gl_shader_decompiler: Implement TEXS.F16 2018-12-05 02:06:34 -03:00
ReinUsesLisp
ad7a069b65 gl_shader_decompiler: Fixup inverted if 2018-12-05 01:23:04 -03:00
Marcos
aa575cfea9 Rewrited TEX/TEXS (TEX Scalar). (#1826)
* Rewrited TEX/TEXS (TEX Scalar).

* Style fixes.

* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei
4fa8b8aad2 Merge pull request #1822 from ReinUsesLisp/glsl-scope
gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei
ec90b81b27 Merge pull request #1827 from ReinUsesLisp/clip-and-shader
gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei
d459219f99 Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
748355901d Merge pull request #1795 from ReinUsesLisp/vc-cleanup
video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei
96dc19dfa0 gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
5861ae801a gl_rasterizer: Enable clip distances when set in register and in shader 2018-11-29 16:58:20 -03:00
ReinUsesLisp
8ad9ec20fc gl_rasterizer: Implement a framebuffer cache 2018-11-29 16:34:46 -03:00
ReinUsesLisp
95bdbe4ba6 gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
bunnei
adf5b142d1 gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
af86f71874 gl_shader_decompiler: Remove texture temporal in TLD4 2018-11-28 23:46:16 -03:00
ReinUsesLisp
c63ad999e3 gl_shader_decompiler: Flip negated if else statement 2018-11-28 23:46:16 -03:00
ReinUsesLisp
b9a713ec1f gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures 2018-11-28 23:46:14 -03:00
ReinUsesLisp
1fde852168 gl_shader_decompiler: Move texture code generation into lambdas 2018-11-28 23:45:53 -03:00
ReinUsesLisp
e3149ce341 gl_shader_decompiler: Clean up texture instructions 2018-11-28 23:45:53 -03:00
ReinUsesLisp
e5e98bb15c gl_shader_decompiler: Scope GLSL variables with a scoped object 2018-11-28 23:45:51 -03:00
ReinUsesLisp
5aa6a6e0d0 gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero 2018-11-28 21:26:22 -03:00
ReinUsesLisp
e62bacf3d2 gl_rasterizer_cache: Use brackets for two-line single-expresion blocks 2018-11-28 21:18:14 -03:00
ReinUsesLisp
a923c7cda5 gl_rasterizer: Remove unused struct declarations 2018-11-28 21:18:13 -03:00
ReinUsesLisp
c6223f0a9e gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
bunnei
6149038433 Merge pull request #1808 from Tinob/master
Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
e7b2a0c728 Merge pull request #1786 from Tinob/DepthClamp
Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
397bb88cec Merge pull request #1735 from FernandoS27/tex-spacing
Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
ReinUsesLisp
f8cedc97d9 gl_shader_decompiler: Fixup clip distance index 2018-11-27 15:35:26 -03:00
Markus Wick
9a633ce5aa gl_rasterizer: Fixup for #1723.
On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723.

Thanks at Rodrigo for discovering the issue.

Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
Rodolfo Bogado
36f11c6b20 remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. 2018-11-27 00:04:33 -03:00
Rodolfo Bogado
07e7586b63 Implement depth clamp 2018-11-26 20:56:32 -03:00
Rodolfo Bogado
0eabde665d Add support for Clip Distance enabled register 2018-11-26 20:45:21 -03:00
bunnei
dae6451ca5 Merge pull request #1794 from Tinob/master
Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei
c5fb7fafd4 Merge pull request #1723 from degasus/dirty_flags
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
fc09b5cc26 GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
* GPU States: Implement Polygon Offset. This is used in SMO all the time.

* Clang Format fixes.

* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei
5b044676cb Merge pull request #1713 from FernandoS27/bra-cc
Implemented BRA CC conditional and FSET CC Setting
2018-11-26 18:28:03 -05:00
bunnei
ff5abaa0d9 Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
FernandoS27
b509890e4c Implemented Tile Width Spacing 2018-11-26 09:05:12 -04:00
bunnei
bfcbcc989e Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
b793e04646 Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
221bbea764 Merge pull request #1782 from FernandoS27/dc
Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25 22:36:25 -05:00
bunnei
3885f36323 Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
Rodolfo Bogado
fc1c8f585d Limit the amount of viewports tested for state changes only to the usable ones 2018-11-25 12:18:29 -03:00
ReinUsesLisp
ac2c2ded06 gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
ReinUsesLisp
70920fd69f video_core: Move morton functions to their own file 2018-11-25 00:37:18 -03:00
FernandoS27
b29904eb68 Fix Texture Overlapping 2018-11-24 17:26:42 -04:00
FernandoS27
84e30cb3a7 Implemented BRA CC conditional and FSET CC Setting 2018-11-24 13:25:54 -04:00
Rodolfo Bogado
dd86a7ee67 Add support for viewport_transfom_enable register 2018-11-24 13:17:48 -03:00
bunnei
7e2d2545af Merge pull request #1725 from FernandoS27/gl43
Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei
254f9854dc Merge pull request #1785 from Tinob/master
Add support for clear_flags register
2018-11-23 23:55:56 -05:00