bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5f2f250915 
								
							 
						 
						
							
							
								
								Merge pull request  #551  from bunnei/shr  
							
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							gl_shader_decompiler: Implement SHR instruction. 
							
						 
						
							2018-06-09 00:42:44 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c8af82f806 
								
							 
						 
						
							
							
								
								Merge pull request  #549  from bunnei/iadd  
							
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							gl_shader_decompiler: Implement IADD instruction. 
							
						 
						
							2018-06-09 00:34:03 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9c12d989c3 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement SHR instruction.  
							
							
							
						 
						
							2018-06-09 00:01:17 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								6d7be6fc08 
								
							 
						 
						
							
							
								
								GPU: Stub the SSY shader instruction.  
							
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							This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code. 
							
						 
						
							2018-06-08 22:46:10 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								179623a99c 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement IADD instruction.  
							
							
							
						 
						
							2018-06-08 23:25:22 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								54408c16a8 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Add missing asserts for saturate_a instructions.  
							
							
							
						 
						
							2018-06-08 23:24:10 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ee85afab8c 
								
							 
						 
						
							
							
								
								Merge pull request  #505  from janisozaur/ccache-travis  
							
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							Enable ccache usage on Travis 
							
						 
						
							2018-06-08 18:51:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								7ff5d3ef92 
								
							 
						 
						
							
							
								
								Merge pull request  #533  from mailwl/array-to-buffer  
							
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							Common/string_util: add StringFromBuffer() function 
							
						 
						
							2018-06-08 18:51:00 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4b2df1fe48 
								
							 
						 
						
							
							
								
								Merge pull request  #548  from Subv/blend  
							
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							GPU: Fixed ghosting when drawing with blending disabled 
							
						 
						
							2018-06-08 18:48:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								158cd05fd3 
								
							 
						 
						
							
							
								
								GPU: Synchronize the blend state on every draw call.  
							
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							Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen. 
							
						 
						
							2018-06-08 17:05:52 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								3e48928bf2 
								
							 
						 
						
							
							
								
								GPU: Added registers for normal and independent blending.  
							
							
							
						 
						
							2018-06-08 17:04:41 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0aac4935af 
								
							 
						 
						
							
							
								
								Merge pull request  #547  from Subv/compressed_alignment  
							
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							GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 
							
						 
						
							2018-06-08 16:40:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								34cfa0246f 
								
							 
						 
						
							
							
								
								Merge pull request  #546  from Subv/flush_ubo_buffer  
							
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							Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 
							
						 
						
							2018-06-08 16:39:55 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								5f3afad871 
								
							 
						 
						
							
							
								
								GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.  
							
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							This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache. 
							
						 
						
							2018-06-08 12:27:19 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								b834631438 
								
							 
						 
						
							
							
								
								Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.  
							
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							This fixes the flip_viewport uniform having invalid values when drawing. 
							
						 
						
							2018-06-08 12:22:39 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michał Janiszewski 
								
							 
						 
						
							
							
							
							
								
							
							
								66c64686cc 
								
							 
						 
						
							
							
								
								Cache ccache on Travis  
							
							
							
						 
						
							2018-06-07 21:43:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michał Janiszewski 
								
							 
						 
						
							
							
							
							
								
							
							
								9ccc666487 
								
							 
						 
						
							
							
								
								Add ccache support for macOS on Travis  
							
							
							
						 
						
							2018-06-07 21:43:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michał Janiszewski 
								
							 
						 
						
							
							
							
							
								
							
							
								25e8818a45 
								
							 
						 
						
							
							
								
								Add ccache support for Linux on Travis  
							
							
							
						 
						
							2018-06-07 21:43:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Michał Janiszewski 
								
							 
						 
						
							
							
							
							
								
							
							
								0d523a0fa6 
								
							 
						 
						
							
							
								
								Install cmake from repositories for Ubuntu  
							
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							Ubuntu 18.04 already has cmake 3.10.2 
							
						 
						
							2018-06-07 21:42:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0a5dac0728 
								
							 
						 
						
							
							
								
								Merge pull request  #478  from janisozaur/patch-1  
							
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							Use Ninja for Travis builds 
							
						 
						
							2018-06-07 11:45:50 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								48cb11e6b7 
								
							 
						 
						
							
							
								
								Merge pull request  #543  from Subv/uniforms  
							
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							GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 
							
						 
						
							2018-06-07 11:21:36 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								f84d419248 
								
							 
						 
						
							
							
								
								GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.  
							
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							This should fix the bug with the vs_config UBO being uninitialized during shader execution. 
							
						 
						
							2018-06-07 08:33:23 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mailwl 
								
							 
						 
						
							
							
							
							
								
							
							
								b70838ca60 
								
							 
						 
						
							
							
								
								Common/string_util: add StringFromBuffer function  
							
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							convert input buffer (std::vector<u8>) to string, stripping zero chars 
							
						 
						
							2018-06-07 09:59:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5d0f6acd9b 
								
							 
						 
						
							
							
								
								Merge pull request  #522  from mailwl/mm-u  
							
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							Service/MM: add service and stub some functions 
							
						 
						
							2018-06-07 02:00:04 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c153e1a326 
								
							 
						 
						
							
							
								
								Merge pull request  #542  from bunnei/bfe_imm  
							
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							gl_shader_decompiler: Implement BFE_IMM instruction. 
							
						 
						
							2018-06-07 01:49:45 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3a347d9be8 
								
							 
						 
						
							
							
								
								Merge pull request  #541  from Subv/blittextures  
							
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							GLCache: Fixed copying compressed textures in the rasterizer cache. 
							
						 
						
							2018-06-07 01:35:01 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								221a29f0fd 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement BFE_IMM instruction.  
							
							
							
						 
						
							2018-06-07 00:58:12 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								f5ef6f5e8e 
								
							 
						 
						
							
							
								
								GLCache: Use the full uncompressed size when blitting from one texture to another.  
							
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							This avoids the problem of only copying a tiny piece of the textures when they are compressed. 
							
						 
						
							2018-06-06 23:26:36 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								6c016a6844 
								
							 
						 
						
							
							
								
								GLCache: Simplify the logic to copy from one texture to another in BlitTextures.  
							
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							We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access. 
							
						 
						
							2018-06-06 23:25:24 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								80cdb05930 
								
							 
						 
						
							
							
								
								Merge pull request  #539  from bunnei/f2f-rounding  
							
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							gl_shader_decompiler: F2F: Implement rounding modes. 
							
						 
						
							2018-06-07 00:10:09 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								dc43864d0a 
								
							 
						 
						
							
							
								
								Merge pull request  #503  from mailwl/nfp-stubs  
							
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							Service/nfp:user : stub some functions. 
							
						 
						
							2018-06-06 22:36:53 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1586ee87ae 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: F2F: Implement rounding modes.  
							
							
							
						 
						
							2018-06-06 22:21:29 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								738888debe 
								
							 
						 
						
							
							
								
								Merge pull request  #537  from bunnei/misc-shader  
							
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							gl_shader_decompiler: Additional decodings, remove unused stuff from TEX 
							
						 
						
							2018-06-06 21:44:37 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b315b20e8d 
								
							 
						 
						
							
							
								
								Merge pull request  #535  from Subv/gpu_swizzle  
							
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							GPU: Support changing the texture swizzles for Maxwell textures. 
							
						 
						
							2018-06-06 21:39:47 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								810f672078 
								
							 
						 
						
							
							
								
								Merge pull request  #536  from bunnei/isetp_imm  
							
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							gl_shader_decompiler: Implement ISETP_IMM instruction. 
							
						 
						
							2018-06-06 21:38:22 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ec2cad04ef 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.  
							
							
							
						 
						
							2018-06-06 19:47:41 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								8160467a6d 
								
							 
						 
						
							
							
								
								shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.  
							
							
							
						 
						
							2018-06-06 19:47:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								16f739f695 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement ISETP_IMM instruction.  
							
							
							
						 
						
							2018-06-06 19:45:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								d97b2711ac 
								
							 
						 
						
							
							
								
								GPU: Support changing the texture swizzles for Maxwell textures.  
							
							
							
						 
						
							2018-06-06 18:36:15 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								23f87f342b 
								
							 
						 
						
							
							
								
								GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.  
							
							
							
						 
						
							2018-06-06 18:36:13 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1a47f755f3 
								
							 
						 
						
							
							
								
								Merge pull request  #534  from Subv/multitexturing  
							
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							GPU: Implement sampling multiple textures in the generated glsl shaders. 
							
						 
						
							2018-06-06 19:12:52 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b001aeb616 
								
							 
						 
						
							
							
								
								Merge pull request  #532  from bunnei/ld_c  
							
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							gl_shader_decompiler: Implement LD_C instruction. 
							
						 
						
							2018-06-06 18:56:55 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								8ff7558d0c 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Implement LD_C instruction.  
							
							
							
						 
						
							2018-06-06 18:09:06 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								802a4febed 
								
							 
						 
						
							
							
								
								gl_shader_gen: Add uniform handling for indirect const buffer access.  
							
							
							
						 
						
							2018-06-06 18:09:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								dbdf703c20 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: Refactor uniform handling to allow different decodings.  
							
							
							
						 
						
							2018-06-06 17:57:15 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								411f04b5a4 
								
							 
						 
						
							
							
								
								GPU: Implement sampling multiple textures in the generated glsl shaders.  
							
							... 
							
							
							
							All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible. 
							
						 
						
							2018-06-06 12:58:16 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mailwl 
								
							 
						 
						
							
							
							
							
								
							
							
								829613e51c 
								
							 
						 
						
							
							
								
								Stub IUser::AttachAvailabilityChangeEvent  
							
							
							
						 
						
							2018-06-06 19:05:11 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greggameplayer 
								
							 
						 
						
							
							
							
							
								
							
							
								186abe2652 
								
							 
						 
						
							
							
								
								nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params ( #524 )  
							
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							* add IoctlCommands with their params in nvidia_ctrl_gpu.h
* add function related to the changes done previously
* fix clang-format
* delete trailing whitespace
* correct mistake 
							
						 
						
							2018-06-06 08:31:17 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
							
							
								
							
							
								9a03ab70a9 
								
							 
						 
						
							
							
								
								Merge pull request  #529  from bunnei/am-nifm-stubs  
							
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							Stub SetConnectionConfirmationOption, GetPseudoDeviceId 
							
						 
						
							2018-06-06 08:29:12 -05:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Sebastian Valle 
								
							 
						 
						
							
							
							
							
								
							
							
								6dccfac7ff 
								
							 
						 
						
							
							
								
								Merge pull request  #531  from bunnei/fix-shl  
							
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							gl_shader_decompiler: Fix un/signed mismatch with SHL. 
							
						 
						
							2018-06-06 08:28:42 -05:00