Lioncash
4abe8bb7ee
yuzu/bootmanager: Remove unnecessary includes
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This include isn't used anymore so it can be removed.
2019-04-16 23:52:57 -04:00
Lioncash
3318e97f29
yuzu/bootmanager: Resolve constructor initializer list warnings
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Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
2019-04-16 23:49:26 -04:00
bunnei
d4b42f6bc6
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
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shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
bunnei
1599234a39
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
bunnei
0c107e46a6
Merge pull request #2405 from lioncash/qt
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CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
2019-04-16 22:17:09 -04:00
bunnei
1614c97d78
Merge pull request #2092 from ReinUsesLisp/stg
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shader/memory: Implement STG and global memory flushing
2019-04-16 22:15:17 -04:00
bunnei
3f45cebfca
Merge pull request #2376 from lioncash/const
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yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
f76e8ff1e7
Merge pull request #2401 from lioncash/guard
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common/{lz4_compression, zstd_compression}: Add missing header guards
2019-04-16 22:11:04 -04:00
Lioncash
12cf6b5c64
CMakeLists: Ensure we specify Unicode as the codepage on Windows
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Previously we were building with MBCS, which is pretty undesirable. We
want the application to be Unicode-aware in general.
Currently, we make the command line variant of yuzu use ANSI variants of
the non-standard getopt functions that we link in for Windows, given we
only have an ANSI option-set.
We should really replace getopt with a library that we make all build
types of yuzu link in, but this will have to do for the time being.
2019-04-16 21:23:34 -04:00
Lioncash
6a42862a16
kernel/vm_manager: Remove usages of global system accessors
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Makes the dependency on the system instance explicit within VMManager's
interface.
2019-04-16 20:02:50 -04:00
Fernando Sahmkow
ad686a3c0d
Implement IsBlockContinous
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This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow
56c2b0ea86
Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.
2019-04-16 12:00:46 -04:00
Fernando Sahmkow
994393bd02
Use ReadBlockUnsafe for fetyching DMA CommandLists
2019-04-16 11:22:34 -04:00
Fernando Sahmkow
86d3cb5fa7
Document unsafe versions and add BlockCopyUnsafe
2019-04-16 10:11:35 -04:00
Fernando Sahmkow
cde8e7f605
Use ReadBlockUnsafe for Shader Cache
2019-04-15 23:34:03 -04:00
Fernando Sahmkow
b33c627670
Use ReadBlockUnsafe on TIC and TSC reading
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Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
2019-04-15 23:10:24 -04:00
Fernando Sahmkow
57051db434
GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe
2019-04-15 23:01:35 -04:00
Fernando Sahmkow
525211db3b
Use WriteBlock and ReadBlock.
2019-04-15 22:42:34 -04:00
bunnei
d41d65dd10
Merge pull request #2382 from lioncash/table
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service: Update service function tables
2019-04-15 21:46:15 -04:00
bunnei
3c817b0304
Merge pull request #2393 from lioncash/svc
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kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
2019-04-15 21:43:56 -04:00
bunnei
7675fa7c42
Merge pull request #2398 from lioncash/boost
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kernel/thread: Remove BoostPriority()
2019-04-15 21:42:16 -04:00
bunnei
789d0a28fc
Merge pull request #2399 from FernandoS27/fermi-fix
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Correct Pitch in Fermi2D
2019-04-15 21:41:52 -04:00
Fernando Sahmkow
15368c6070
Implement Block Linear copies in Kepler Memory.
2019-04-15 21:22:16 -04:00
ReinUsesLisp
45044529b4
vk_shader_decompiler: Add missing operations
2019-04-15 21:32:57 -03:00
ReinUsesLisp
6ea1afc2bc
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
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Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
7e58372bb9
gl_shader_decompiler: Fix MrgH0 decompilation
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GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
2019-04-15 21:16:10 -03:00
ReinUsesLisp
6d47914b88
shader_ir/decode: Implement half float saturation
2019-04-15 21:16:10 -03:00
ReinUsesLisp
9c4449696a
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
2019-04-15 21:16:09 -03:00
ReinUsesLisp
a87fe3ea63
renderer_opengl: Implement half float NaN comparisons
2019-04-15 21:13:26 -03:00
ReinUsesLisp
b6a805df3b
shader_ir: Avoid using static on heap-allocated objects
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Using static here might be faster at runtime, but it adds a heap
allocation called before main.
2019-04-15 21:12:43 -03:00
Fernando Sahmkow
73f925a949
Do some corrections in conversion shader instructions.
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Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
Cameron Cawley
ed8ae582f7
travis: Use Ninja for Travis builds
2019-04-16 01:06:34 +02:00
fearlessTobi
2e197250dc
GenerateSCMRev: fix Travis compilation on repo forks
2019-04-16 00:34:22 +02:00
Lioncash
0af0b0f908
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
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This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.
This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/
For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-04-15 17:59:41 -04:00
liushuyu
831f7ffed9
travis: use prebuilt image ( #3839 )
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* travis: use prebuilt image
* travis: use prebuilt image (MinGW)
2019-04-15 22:22:09 +02:00
Lioncash
4902eb4d01
svc: Specify handle value in thread's name
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Allows the handle to be seen alongside the entry point.
2019-04-15 15:56:18 -04:00
Fernando Sahmkow
02c84726ed
Correct Kepler Memory on Linear Pushes.
2019-04-15 14:51:36 -04:00
Fernando Sahmkow
0e8065d640
Support compressed formats on linear textures.
2019-04-15 13:56:09 -04:00
Lioncash
a08e56c7a7
common/{lz4_compression, zstd_compression}: Add missing header guards
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These two files were missing the #pragma once directive.
2019-04-15 13:00:08 -04:00
Fernando Sahmkow
7e2bd462f9
Correct Pitch in Fermi2D
2019-04-15 12:24:29 -04:00
Lioncash
78571c84b3
kernel/thread: Remove BoostPriority()
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This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
2019-04-15 06:59:19 -04:00
Lioncash
6baebc3d41
kernel/thread: Remove unused guest_handle member variable
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This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
2019-04-14 06:06:06 -04:00
ReinUsesLisp
4338b9d829
gl_shader_decompiler: Use variable AOFFI on supported hardware
2019-04-14 05:13:19 -03:00
ReinUsesLisp
79e7fb6d6f
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
bunnei
c6fff9d12c
Merge pull request #2378 from lioncash/ro
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ldr: Minor amendments to IPC-related parameters
2019-04-13 22:16:10 -04:00
bunnei
2ca1f24c4b
Merge pull request #2373 from FernandoS27/z32
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Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
2019-04-13 22:14:51 -04:00
bunnei
7b12d8d511
Merge pull request #2357 from zarroboogs/force-30fps-mode
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Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
bunnei
d75fb5713f
Merge pull request #2381 from lioncash/fs
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fsp_srv: Minor cleanup related changes
2019-04-13 22:09:58 -04:00
bunnei
39c54252f4
Merge pull request #2386 from ReinUsesLisp/shader-manager
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gl_shader_manager: Move code to source file and minor clean up
2019-04-13 22:09:27 -04:00
bunnei
116f65a527
Merge pull request #2017 from jroweboy/glwidget
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Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00