Frederic Meyer
2a9b625cd7
nvdrv: stubbed Close(cmd 2)
2018-01-17 17:08:46 +01:00
James Rowe
263386fe42
UI: Fix frame rate perf stats
...
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv
9eb6d67a12
NV: Implemented the nvdrv service, which uses the same interface as nvdrv:a
2018-01-16 19:04:09 -05:00
Subv
fd950afe3a
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
2018-01-16 19:03:49 -05:00
MerryMage
41bfd994f6
clang-format
2018-01-16 18:05:21 +00:00
bunnei
182548ec86
yuzu: Update license text to be consistent across project.
2018-01-13 16:22:39 -05:00
bunnei
7e02ba1ae3
core: Include <algorithm> where used.
2018-01-11 22:36:56 -05:00
bunnei
5a7a2eba0d
nv: Fix more broken asserts.
2018-01-11 22:31:12 -05:00
bunnei
d673462aa5
nvdisp_disp0: Fix broken assert.
2018-01-11 22:29:29 -05:00
bunnei
cfb9f39472
nvdisp_disp0: Call SwapBuffers to render framebuffer.
2018-01-10 23:29:03 -05:00
Subv
81bcb331f8
NV: Move the nv device nodes to their own directory and namespace.
2018-01-10 23:28:40 -05:00
Subv
2d5bf5a379
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
...
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.
We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
54650737a3
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
2018-01-10 23:28:05 -05:00