Commit graph

13 commits

Author SHA1 Message Date
Frederic Meyer
2a9b625cd7 nvdrv: stubbed Close(cmd 2) 2018-01-17 17:08:46 +01:00
James Rowe
263386fe42 UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-16 20:44:02 -07:00
Subv
9eb6d67a12 NV: Implemented the nvdrv service, which uses the same interface as nvdrv:a 2018-01-16 19:04:09 -05:00
Subv
fd950afe3a NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. 2018-01-16 19:03:49 -05:00
MerryMage
41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
bunnei
182548ec86 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
bunnei
7e02ba1ae3 core: Include <algorithm> where used. 2018-01-11 22:36:56 -05:00
bunnei
5a7a2eba0d nv: Fix more broken asserts. 2018-01-11 22:31:12 -05:00
bunnei
d673462aa5 nvdisp_disp0: Fix broken assert. 2018-01-11 22:29:29 -05:00
bunnei
cfb9f39472 nvdisp_disp0: Call SwapBuffers to render framebuffer. 2018-01-10 23:29:03 -05:00
Subv
81bcb331f8 NV: Move the nv device nodes to their own directory and namespace. 2018-01-10 23:28:40 -05:00
Subv
2d5bf5a379 NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface.

We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-10 23:28:29 -05:00
Subv
54650737a3 NV: Implemented the nvdrv:a service and the /dev/nvmap device. 2018-01-10 23:28:05 -05:00